Henk Posted July 23, 2015 Share Posted July 23, 2015 (edited) EDIT: Finished, download here: https://www.dropbox.com/s/9dp0v9vmcm09q1c/CNC-Snow%20v1.0.zip?dl=0 Release topic, continue discussion there please: http://renegade-x.com/forums/viewtopic.php?f=138&t=75599 I'm making a remake of the custom map C&C-Snow. Don't worry about CNC-Reservoir, I'll finish that one too, but I got the idea to make this remake, and didn't want to wait until I finished making Reservoir. I started today, and making this model is thankfully way easier than making the dam from Reservoir, so I've already made a lot of progress. The modelling part of it is already more than halfway done "During operation Scorpion Hunters, GDI found intel on another secret Nod base, located in the Caucasus mountains, it is believed to be the hideout of one of the highest ranking Nod Officers. A small force has been dispatched in the area to set up a forward operating base, in order to eliminate any Nod activity in the area." First screenshots: (open in new tab for higher resolution) The Nod base will have some destroyed turrets on top of those walls, to give the impression that there's already been some fighting/sieging before GDI were able to set up their base. GDI's base will look less boxed in than Nod's. Now, I only played custom Renegade maps for a short time in 2007, does anyone have experience with this map, and maybe some tips or things you would improve or change? And if anyone could help me with this problem, that would be awesome: http://renegade-x.com/forums/viewtopic.php?f=136&t=75441 Edit: I've added a poll to: http://www.thematrixren.net/index.php?/topic/1580-cnc-snow/ about adding a silo, go there if you want to vote. Edited September 1, 2015 by Guest Quote Link to comment Share on other sites More sharing options...
Goku Posted July 23, 2015 Share Posted July 23, 2015 some extra paths on this map would be pretty epic. Look forward to seeing the finished product Quote Link to comment Share on other sites More sharing options...
Henk Posted July 23, 2015 Author Share Posted July 23, 2015 Here's an idea: Green circles are 2 extra silo's, if 1 team is dominating they can have 3 silo's, would be a great boost to the economy. The middle of the path should be closed off I think, I don't want players to be able to shoot from that ledge. My latest progress, made path nodes: (Unlit) Had some fun versus bots already, although they didn't really go to the other floors of the middle structure, but that maybe because they were too busy shooting each other on the ground floor And for now the Harvesters drive off to the side of the base, I hope to fix the problem some time but this works for now. Now it's time to make the cave. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff DaKuja Posted July 23, 2015 Totem Arts Staff Share Posted July 23, 2015 Holy Moly, that looks already sweet! Keep up the great work! Quote Link to comment Share on other sites More sharing options...
goztow Posted July 23, 2015 Share Posted July 23, 2015 This was one of my favorite custom maps in Ren. IMO the original had a good, fast gameplay which was very straight forward. However, I'm not sure it would work with much more than 24 players. I think the best way to add an extra dimension in this map is to add flying vehicles and allow them to go over the wall. That way there are three potential attack ways: through the wall (infantry), underground (vehicles) and in the air. Quote Link to comment Share on other sites More sharing options...
Henk Posted July 23, 2015 Author Share Posted July 23, 2015 hmm. don't know if I want to make it a flying map, I think it may improve the map on a couple of points but also bring in new problems. Maybe I 'll make a _Flying version later on.. so, 3rd update on 1 day, I've been very productive today. I had a good flow going so I decided to just keep going. I've almost got a playable map now, you can still walk out of the GDI base and there's probably some rocks you can climb over but the custom models are fully collisioned. The models still need more detail though, and these blurry textures are temporary don't worry: Overview: The radius of the lights will be made bigger. Looking into the cave, I've made another custom mesh for it, so it looks man-made: Too bad the landscape textures are a bit square, I think I should've used different landscape settings, might be able to still change it, andthankfully I haven't spent much time sculpting mountains. Ground floor: Highest balcony Open in new tab for higher resolution. Quote Link to comment Share on other sites More sharing options...
TheDeadlyWolf Posted July 24, 2015 Share Posted July 24, 2015 Hey Dude, Nice job there, This was one of my favorite and one of the best custom maps from C&C Renegade, Great memories, sniping from balconies and getting many recommendations for highest K/D ratio and kills, fun times. This was one i was also thinking about doing, but its great that you're doing it, less for me and more gaming : D Not too sure about flying though, normally when its flying people rush to buy helicopters, and if a team had silos and spammed helicopters you would be f**ked Flying would also destroy the map in my opinion, that maps all about close combat : D Also the extra silos look weird but it might be great Good Luck Quote Link to comment Share on other sites More sharing options...
Henk Posted July 25, 2015 Author Share Posted July 25, 2015 Version 0.1 of the map: http://www22.zippyshare.com/v/GQBp2dMH/file.html Won't be able to work on the map for a week, so here's a first test version Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Handepsilon Posted July 29, 2015 Totem Arts Staff Share Posted July 29, 2015 Found some missing textures on central building... can't provide screenshot, but it's around the stairs, on its' bottom Quote Link to comment Share on other sites More sharing options...
Henk Posted August 29, 2015 Author Share Posted August 29, 2015 Yoo, the map is nearing completion, only have a few things left on my checklist, here's a bunch of screenshots: http://imgur.com/a/GJsse Click the thumbnails for a larger pic + descriptions When it's done there's only 1 more thing it needs, and that is silos that give more money per second.. Hoping that it will be possible in an upcoming patch (or maybe via Kismet but I've tried a lot of things and all failed) Quote Link to comment Share on other sites More sharing options...
Ruud033 Posted August 29, 2015 Share Posted August 29, 2015 Ah nice, looking good! Sorry to say this but I think the bases look a bit booring.. they're functional but there's no ambient stuff in it (atleast not much), maybe it's an idea to put some more random stuff in it as fillers? Also, I've noticed that you have got several snow gusts in the level, however, at the light posts it all looks quite clear, maybe it's an idea to add a small spherical fog actor at those light poles? with a very low density, to have the illusion of small snow particles gusting by ? Just like your wind gust actors do? To me it only feels natural that when shining a really bright light onto a windy snowy environment you see small particles in the form of fog Can't wait to test this out! Quote Link to comment Share on other sites More sharing options...
Henk Posted August 30, 2015 Author Share Posted August 30, 2015 Good point, added some containers & barrels to the back of GDI base, and also added cover (those folding table things), so there's more ways to countersnipe people on the balcony. Also added spherical fog to the lightposts. Now it's time to make the mini-map Quote Link to comment Share on other sites More sharing options...
Henk Posted September 1, 2015 Author Share Posted September 1, 2015 Finished, download here: https://www.dropbox.com/s/9dp0v9vmcm09q1c/CNC-Snow%20v1.0.zip?dl=0 Release topic, continue discussion there please: http://renegade-x.com/forums/viewtopic.php?f=138&t=75599 Quote Link to comment Share on other sites More sharing options...
Alkaline! Posted September 2, 2015 Share Posted September 2, 2015 someone message yosh to release a new patch, this is going to be the fastest way to get new maps. ALSO be sure to include a screenshot of the map. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff yosh56 Posted September 2, 2015 Totem Arts Staff Share Posted September 2, 2015 someone message yosh to release a new patch, this is going to be the fastest way to get new maps.ALSO be sure to include a screenshot of the map. No...don't do that. That will be the fastest way to aggravate me. Quote Link to comment Share on other sites More sharing options...
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