Totem Arts Staff Handepsilon Posted May 29, 2015 Totem Arts Staff Share Posted May 29, 2015 Custom menu is back! Ever get bored of just staring at the Hovercraft and the Mammoth Tank in the menu? Well, then just go ahead and install this little piece of Mod. It will show you most of the characters and vehicles inside the game. Perfect for them newbs Version 1.2 https://drive.google.com/open?id=11vAHD4gc10tUw8jDu32jvhLkgqIlxloJ DEPRECATED VERSIONS - NO LONGER WORKING IN CURRENT VERSION OF GAME (You can still download this as research material) Version 1 https://drive.google.com/file/d/0B6yEH_ ... sp=sharing Version 1.1 https://www.dropbox.com/s/ifomcx21o8wcu ... 1.zip?dl=0 Several shots of the pans : The Black Hands The Dead 6 Raveshaw and Mendoza Engies and Tech Mobius, Sydney, and McFarland 3 Quote Link to comment Share on other sites More sharing options...
RoundShades Posted May 29, 2015 Share Posted May 29, 2015 I hate for this to go unused, so I will snag a copy. Troubleshooting: The game may try to default your config file every time you start, so when you copy-paste it into the config folder from the download, go ahead and "read-only" that little guy if you are having any problems with seeing the default menu screen despite installing this one. Also, if your graphic settings are low, this won't be nearly as appealing. Funky face geometrics on ultra-low ftl... It was STILL badass. For future versions, I recommend the tech screen part, to have the tech and engie standing side by side, and have the third engie falling to the floor instead. That way, you get a clearer view of the tech, while still having same number of character models. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Handepsilon Posted May 30, 2015 Author Totem Arts Staff Share Posted May 30, 2015 Hmm, interesting. I'll put the defaultengine.ini as well later on. It might solve the issue Also, appeal problem can be partially solved with LOD forcing for the characters and vehicles in the map. Will include it as well Quote Link to comment Share on other sites More sharing options...
FXAA Posted May 31, 2015 Share Posted May 31, 2015 Thanks, that increased and made a difference in my FPS Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Handepsilon Posted May 31, 2015 Author Totem Arts Staff Share Posted May 31, 2015 ????? Quote Link to comment Share on other sites More sharing options...
FXAA Posted May 31, 2015 Share Posted May 31, 2015 ????? Sorry but I do not speak English, so I want to mention that this increase my FPS. This Ingles came from Google Translate. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Handepsilon Posted May 31, 2015 Author Totem Arts Staff Share Posted May 31, 2015 I know... but if anything, this should've decreased your FPS instead of increasing it... Quote Link to comment Share on other sites More sharing options...
Goku Posted May 31, 2015 Share Posted May 31, 2015 Quote Link to comment Share on other sites More sharing options...
RoundShades Posted May 31, 2015 Share Posted May 31, 2015 Every community has those smartasses that make something that is better than or should literally be the new vanilla asset. This is easily one of those things. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Handepsilon Posted May 31, 2015 Author Totem Arts Staff Share Posted May 31, 2015 Updated, now with structures and mining propaganda shots https://www.dropbox.com/s/ifomcx21o8wcu ... 1.zip?dl=0 Note, the first time the camera shows the building, it might freeze for a second twice Quote Link to comment Share on other sites More sharing options...
OTT Posted May 31, 2015 Share Posted May 31, 2015 I know... but if anything, this should've decreased your FPS instead of increasing it... It actually increases the fps on the main menu (x2 or more) but that's about it ,no effect on the fps in game,it's exactly the same. Quote Link to comment Share on other sites More sharing options...
Truxa Posted May 31, 2015 Share Posted May 31, 2015 I know... but if anything, this should've decreased your FPS instead of increasing it... It actually increases the fps on the main menu (x2 or more) but that's about it ,no effect on the fps in game,it's exactly the same. I've always wondered why the loading screen and the hangar scene when starting up the game, reached only 30 FPS on my counter while ingame multiplayer always reached 60 FPS. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Nielsen Posted May 31, 2015 Totem Arts Staff Share Posted May 31, 2015 Increase in fps is logical, a lot of the hangar deck scene isn't rendered. It's a very small cutout now instead of hundreds of armour plates and what ever meshes + a huge hovercraft, it just renders a small corner and 3-6 characters. Looks cool in any case! Quote Link to comment Share on other sites More sharing options...
RoundShades Posted May 31, 2015 Share Posted May 31, 2015 Increase in fps is logical, a lot of the hangar deck scene isn't rendered. It's a very small cutout now instead of hundreds of armour plates and what ever meshes + a huge hovercraft, it just renders a small corner and 3-6 characters.Looks cool in any case! Yeah, no disrespect to you guys. His did look pretty cool and practical though. It is crazy how such a small scene has so many busy meshes though. I always did like the hovercraft scene tbh, very singleplayer immersive and always sets the mindset. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Nielsen Posted June 1, 2015 Totem Arts Staff Share Posted June 1, 2015 No offense taken or anything, just stating why it runs faster. I like this idea a lot and having several scenes for variation is a neat idea, especially if it would alternate on startup. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Handepsilon Posted June 1, 2015 Author Totem Arts Staff Share Posted June 1, 2015 Well, it's one single matinee though Quote Link to comment Share on other sites More sharing options...
iTweek. Posted August 18, 2015 Share Posted August 18, 2015 nice i try it. Good work man^^ Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Handepsilon Posted August 19, 2015 Author Totem Arts Staff Share Posted August 19, 2015 Thank you, and suggestions will be considered as well. Like the Mastermind I'm.... ...a~lways looking for new ideas 1 Quote Link to comment Share on other sites More sharing options...
OTT Posted February 7, 2018 Share Posted February 7, 2018 On 8/19/2015 at 4:51 AM, Handepsilon said: Thank you, and suggestions will be considered as well. Like the Mastermind I'm.... ...a~lways looking for new ideas O great Hande,how is it going ? Hope you're doing fine. Do you have any plans to update this? or you left it for good ? Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff NodSaibot Posted February 7, 2018 Totem Arts Staff Share Posted February 7, 2018 8 hours ago, ObeliskTheTormentor said: O great Hande,how is it going ? Hope you're doing fine. Do you have any plans to update this? or you left it for good ? From what I've seen so far, not sure if it's a map issue, but it causes the game to crash when you try to load these levels instead of the defaults. I will look into it and see if I can find out why 1 Quote Link to comment Share on other sites More sharing options...
OTT Posted February 8, 2018 Share Posted February 8, 2018 (edited) 1 hour ago, Sarah! said: From what I've seen so far, not sure if it's a map issue, but it causes the game to crash when you try to load these levels instead of the defaults. Same Edited February 8, 2018 by ObeliskTheTormentor Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Handepsilon Posted February 11, 2018 Author Totem Arts Staff Share Posted February 11, 2018 On 2/8/2018 at 5:42 AM, Sarah! said: From what I've seen so far, not sure if it's a map issue, but it causes the game to crash when you try to load these levels instead of the defaults. I will look into it and see if I can find out why Well, the map menu is very very ancient, as you may have seen in the post year. I won't be surprised if it was the map version causing the crash, or the ini files being at fault. You can try to manually edit your ini files to load this on startup instead of the default one. If it still crashes, then it's the map fault. As for continuing.... I'm not sure. I haven't updated my Renegade-X SDK due to network problem, and my laptop would kill itself over the heavy apps I try to run (including RenX sadly ). Probably would appreciate it if someone can mirror the download links to google drive or something. My office network doesn't like downloading from alien sites, so the download would always get shut down whenever I try it. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff NodSaibot Posted February 11, 2018 Totem Arts Staff Share Posted February 11, 2018 4 hours ago, Handepsilon said: Well, the map menu is very very ancient, as you may have seen in the post year. I won't be surprised if it was the map version causing the crash, or the ini files being at fault. You can try to manually edit your ini files to load this on startup instead of the default one. If it still crashes, then it's the map fault. As for continuing.... I'm not sure. I haven't updated my Renegade-X SDK due to network problem, and my laptop would kill itself over the heavy apps I try to run (including RenX sadly ). Probably would appreciate it if someone can mirror the download links to google drive or something. My office network doesn't like downloading from alien sites, so the download would always get shut down whenever I try it. I have looked, and I will probably just copy the "scenes" over to the new map file, if you're ok with that. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Madkill40 Posted February 13, 2018 Totem Arts Staff Share Posted February 13, 2018 Should try to make a CNC Generals style main menu Quote Link to comment Share on other sites More sharing options...
limsup Posted February 13, 2018 Share Posted February 13, 2018 1 hour ago, Madkill40 said: Should try to make a CNC Generals style main menu Have you considered the performance impact? Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff NodSaibot Posted February 13, 2018 Totem Arts Staff Share Posted February 13, 2018 I mean, it would be downloaded by only those who want it anyway Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Handepsilon Posted February 13, 2018 Author Totem Arts Staff Share Posted February 13, 2018 On 2/12/2018 at 4:05 AM, Sarah! said: I have looked, and I will probably just copy the "scenes" over to the new map file, if you're ok with that. Of course, I'm cool with it. 24 minutes ago, limsup said: Have you considered the performance impact? It depends on how much stuff is going on and how one would do it. If it's using AIs, then it definitely will impact performance. I'm not that familiar with how Generals menu look really. Last time I played, it's just a static image of a battlefield Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff NodSaibot Posted February 13, 2018 Totem Arts Staff Share Posted February 13, 2018 It's basically a battle scene Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Madkill40 Posted February 13, 2018 Totem Arts Staff Share Posted February 13, 2018 (edited) 1 hour ago, limsup said: Have you considered the performance impact? That's why ya keep it very minimal Edited February 13, 2018 by Madkill40 Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Handepsilon Posted April 20, 2019 Author Totem Arts Staff Share Posted April 20, 2019 I'm very pleased to announce that the Custom Menu is back, along with a few changes : 1. File size is completely downsized into 1 MB This is due to the way the Menu Map works now. Apparently it is cooked and trying to load any other levels with the frontend map will cause crashes. The frontend map will now contain the whole cinematic bits. Also added a RenX-HandeXtend.u in the pack (THIS SCRIPT MAY SEE UPDATES LATER) 2. Added Vignette and tweaked PostProcess I've added a PostProcess Chain for the world to make the shots look a bit more like a background. You may or may not like this change. Lemme know what you think. If it's too dark or strange, I'll change it. You won't see the change if you have PostProcess off though 3. Camera is slightly slowed down, visibility timing is fixed My original idea is to play the camera accordingly with the Tension Rising's beat. Unfortunately for whatever reason, the matinee always play faster. I've also discovered that there are scenes that seemed to have mismatching timings. This has been fixed now 4. Scene changes The Hovercraft no longer moves (It's tied to the menu map's matinee, can't do anything about it). Mendoza is now holding Tiberium Rifle. Officer next to Raveshaw and Mendoza are now holding a pistol and standing. This is due to a removed animation from Black Dawn. Mobius and McFarland scene now have additional props inside the room Known Issues : 1. Airstrip scene becomes too dark. I'll try to fix this later. 2. Lag and freezes may affect the music beat timing 3. There might be a bit of blink when the main menu starts, ESPECIALLY if your post-process is set to off. I can't really do much about this, but I'll try my best to make sure it's not too visible New link for download is on the first post! Also let me know if this still cause crashes or any other issues. 3 1 Quote Link to comment Share on other sites More sharing options...
HuskerDoggo Posted April 20, 2019 Share Posted April 20, 2019 (edited) its really amazing. i havent payed much attention to performance and the music but i do feel like some of the scenes has a bit too dark lighting, especially the ones showing the bases. (post-processing on) other thing is what you cant help is that sometimes when you go to a new scene it has to load the higher resolution models so for a split second you see the lower resolution ones Edited April 20, 2019 by HuskerDoggo Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Handepsilon Posted April 21, 2019 Author Totem Arts Staff Share Posted April 21, 2019 4 hours ago, HuskerDoggo said: its really amazing. i havent payed much attention to performance and the music but i do feel like some of the scenes has a bit too dark lighting, especially the ones showing the bases. (post-processing on) other thing is what you cant help is that sometimes when you go to a new scene it has to load the higher resolution models so for a split second you see the lower resolution ones Aye, I will fix the darker scene (and yea the bases will definitely need a change), probably after I can actually test properly in the actual game. I don't wanna bother the other guys too much just to test a single mod. I think I may have forgotten a bit of point lights too in the airstrip, which is how the scene there got too dark And yep, I know about that last part. I don't think I can always force the material resolution to max. It's kinda just UE3 inherent problem with the texture (my friend even said it was one of the major giveaway for UE3-run games) which is why I don't even bother including that part Quote Link to comment Share on other sites More sharing options...
DenWellingston Posted April 21, 2019 Share Posted April 21, 2019 (edited) Personally, I do not like this menu title, but I need to change it, I agree with that. I propose to base this background, since it is more in tune with the spirit of the game. Edited April 21, 2019 by DenWellingston Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Handepsilon Posted April 22, 2019 Author Totem Arts Staff Share Posted April 22, 2019 Interesting... Well, I was more basing from the original main menu map. If anyone wants to make a totally new menu map, I will have no problem with it. This was mostly experimental anyways, and I'd be glad to see what others can come up with. Quote Link to comment Share on other sites More sharing options...
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