Totem Arts Staff TK0104 Posted June 9, 2015 Totem Arts Staff Share Posted June 9, 2015 (edited) https://drive.google.com/file/d/0B2ze9D ... sp=sharing Link for updated version of TrainingYard Edited June 10, 2015 by Guest Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Handepsilon Posted June 10, 2015 Totem Arts Staff Share Posted June 10, 2015 Uh, Thommy, you need to make it so that anyone can view the zip file. Right now I need to request access first Anyway, a new map. NOT INTENDED TO BE AS COMPETITIVE AS OTHERS https://drive.google.com/file/d/0B6yEH_ ... sp=sharing Basically a Gunner/RS rush map. Everyone gets Rocket and Missile launchers. Good for practicing Gunner Rushes Known bug, there will be kismet warnings when someone dies, because it keeps trying to give a dead pawn an inventory Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff TK0104 Posted June 10, 2015 Totem Arts Staff Share Posted June 10, 2015 The link in my last post must be working now. Quote Link to comment Share on other sites More sharing options...
DoctorB0NG Posted June 11, 2015 Author Share Posted June 11, 2015 The link in my last post must be working now. Added and updated Uh, Thommy, you need to make it so that anyone can view the zip file. Right now I need to request access first. Anyway, a new map. NOT INTENDED TO BE AS COMPETITIVE AS OTHERShttps://drive.google.com/file/d/0B6yEH_ ... sp=sharing Basically a Gunner/RS rush map. Everyone gets Rocket and Missile launchers. Good for practicing Gunner Rushes. Known bug, there will be kismet warnings when someone dies, because it keeps trying to give a dead pawn an inventory Added and updated. Also added to post #2 for download Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Handepsilon Posted June 11, 2015 Totem Arts Staff Share Posted June 11, 2015 Btw, what's the new IRC for the server? The old one doesn't seem to work. And I don't mean the one on irc.thematrixren.net Quote Link to comment Share on other sites More sharing options...
Ruud033 Posted June 11, 2015 Share Posted June 11, 2015 Btw, what's the new IRC for the server? The old one doesn't seem to work. And I don't mean the one on irc.thematrixren.net I also have a lot of issues with the bot. I've tried to reset it but now I've lost my rights somehow. It does connect again though. I've added a new version of my map! with precompublabla volume in it! for performance sake! Please test the performance! Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Handepsilon Posted June 11, 2015 Totem Arts Staff Share Posted June 11, 2015 115 mbs? Damn, this better be worth it Ruud Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Handepsilon Posted June 14, 2015 Totem Arts Staff Share Posted June 14, 2015 Seeing as we haven't gotten too much player in the server, and it's for the testing purpose anyways, can I have this gametype playtested as well? You know, if you got the time to restart the server viewtopic.php?f=135&t=75284 Quote Link to comment Share on other sites More sharing options...
Ruud033 Posted June 14, 2015 Share Posted June 14, 2015 Seeing as we haven't gotten too much player in the server, and it's for the testing purpose anyways, can I have this gametype playtested as well? You know, if you got the time to restart the serverviewtopic.php?f=135&t=75284 I can implement this for you if you like. Let's do it for a week at first Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Handepsilon Posted June 14, 2015 Totem Arts Staff Share Posted June 14, 2015 ok, sure Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Handepsilon Posted June 15, 2015 Totem Arts Staff Share Posted June 15, 2015 Oh, and keep the creds 150. We'd need to see how normal games play out whenever the server is on the roll And fix RocketHill's Mines and Vehicles Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff TK0104 Posted June 16, 2015 Totem Arts Staff Share Posted June 16, 2015 I made a trailer for our custom maps. I hope it attract renx gamers https://m.youtube.com/watch?list=PLdHcY ... rN25StKn0M Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Handepsilon Posted June 16, 2015 Totem Arts Staff Share Posted June 16, 2015 Nice one Thommy! Haven't watched it due to limited apps. I see that the thumbnail if the video is my RocketHill lol Edit : We need that video spread on all RenX-related forums... naow Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Handepsilon Posted June 18, 2015 Totem Arts Staff Share Posted June 18, 2015 https://drive.google.com/file/d/0B6yEH_ ... sp=sharing Coastal 2.2, some minor fixes here and there. Also, new assault path for Nod to blow up ref. Needs air vehicles Quote Link to comment Share on other sites More sharing options...
DoctorB0NG Posted June 19, 2015 Author Share Posted June 19, 2015 Coastal 2.20 added to the server and updated in the download link in post #2 Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Handepsilon Posted June 20, 2015 Totem Arts Staff Share Posted June 20, 2015 Thanks, B0NG Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Handepsilon Posted June 20, 2015 Totem Arts Staff Share Posted June 20, 2015 Uuuuuuh can you remove my mod from the server? I believe it's wrecking the game files for clients who doesn't have certain summoned packages. Quote Link to comment Share on other sites More sharing options...
Ruud033 Posted June 20, 2015 Share Posted June 20, 2015 Uuuuuuh can you remove my mod from the server? I believe it's wrecking the game files for clients who doesn't have certain summoned packages. K I've removed it. Quote Link to comment Share on other sites More sharing options...
DottierManager4 Posted June 20, 2015 Share Posted June 20, 2015 Uuuuuuh can you remove my mod from the server? I believe it's wrecking the game files for clients who doesn't have certain summoned packages. K I've removed it. D: Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Handepsilon Posted June 21, 2015 Totem Arts Staff Share Posted June 21, 2015 Sorry Dotts. After the incident with Tokiyo and sxmchn (he was still never heard from again btw....), we cannot risk breaking anyone else's game just for our own fun I'm gonna hard-lock the sandbox mod to only summon things from renx_game and UTGameContent and UTGame just to be on the safe side. This means no more summoning Titans unless it's implemented officially Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff TK0104 Posted June 21, 2015 Totem Arts Staff Share Posted June 21, 2015 Version 2.2 of CNC-TrainingYard https://drive.google.com/file/d/0B2ze9D ... sp=sharing EXTRACT ALSO THE RX_CUSTOM_TRAININGYARD.UPK FILE BECAUSE IT OWNS SOME NEW MATERIALS. This will be probably the final version of it. Because I made last week on paper a new Renegade X map. [attachment=0]CNC-Autumn.jpg[/attachment] This is it how it looks like on paper. The map will play in a forest in the Autumn time. Through the forest there is a Railway. In the forest there will be 2 silo's and 6 bunkers. Each team owns 3 bunkers. The base is covered by walls. It's a full base. Quote Link to comment Share on other sites More sharing options...
[TmX]Super-Kh Posted June 21, 2015 Share Posted June 21, 2015 can you please list the date next to the download link,so we can know if our version of the map is up-to-date Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Handepsilon Posted June 22, 2015 Totem Arts Staff Share Posted June 22, 2015 One problem : There is no thread about Training Yard Quote Link to comment Share on other sites More sharing options...
DoctorB0NG Posted June 22, 2015 Author Share Posted June 22, 2015 One problem : There is no thread about Training Yard That would be up to ThommyK0104 to make himself. We're not using this topic for his map specific related stuff. Edit: Kenz his map added to post #2 Quote Link to comment Share on other sites More sharing options...
DoctorB0NG Posted June 22, 2015 Author Share Posted June 22, 2015 Version 2.2 of CNC-TrainingYard Map updated! Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Handepsilon Posted June 22, 2015 Totem Arts Staff Share Posted June 22, 2015 Ok, thx for the cleanup btw. It won't happen again. I'll PM Thommy next time Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Handepsilon Posted June 22, 2015 Totem Arts Staff Share Posted June 22, 2015 Next installment of Coastal, more bug and glitch fixes Quote Link to comment Share on other sites More sharing options...
DoctorB0NG Posted June 23, 2015 Author Share Posted June 23, 2015 Coastal 2.3 added to server and updated post #2 Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Handepsilon Posted June 24, 2015 Totem Arts Staff Share Posted June 24, 2015 Updating All maps Coastal : https://drive.google.com/file/d/0B6yEH_ ... sp=sharing Coastal Small : https://drive.google.com/file/d/0B6yEH_ ... sp=sharing Rocket Hill : https://drive.google.com/file/d/0B6yEH_ ... sp=sharing Also fixes any problem for those who installs Coastal first then Coastal Small or Rocket Hill. They share same packages, but Coastal once had the most up to date ones. Now all of them are up to date Quote Link to comment Share on other sites More sharing options...
Ruud033 Posted June 24, 2015 Share Posted June 24, 2015 K, all maps and links are updated. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Handepsilon Posted June 28, 2015 Totem Arts Staff Share Posted June 28, 2015 Requesting 2 last demo recording of Eyes plz? Also, the IRC bot is offline Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff TK0104 Posted June 29, 2015 Totem Arts Staff Share Posted June 29, 2015 I'm working on a DM Series for Renegade X. First I wanted to make a CO-OP map of it. But I'm no pro in Kismet . But Anyway, I removed all the kismet and now I'm making a DM map of it. This map is almost finished. But It won't be released so soon. I want to make more DM maps first and release them later in one file. Here's a preview for the first map: [attachment=1]CNC-M01_Beach.png[/attachment] It looks a bit like Black Dawn's Beachhead but it isn't a remake of it. [attachment=0]CNC-M01_Beach (2).png[/attachment] I used the Black Dawn WatchTower, because I like this WatchTower Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff TK0104 Posted July 11, 2015 Totem Arts Staff Share Posted July 11, 2015 I've been working on a deathmatch map (not that beach head deatmatch map. About that btw. I removed the old sdk. But I forgot that my map was still in the files. So I don't have that map anymore ) But I have made of the Renegade X menu map a deathmatch map. I removed the camera and kismet of the camera and now you can walk around. I made some changes in the map. There was a door that was opened. I've made in kismet a open/close system for the door. And I added pickups (Ammo, health and armor) and added pathnotes + Player Starts. And now its a small deatmatch map. Link for download: https://drive.google.com/open?id=0B2ze9 ... XBvMUI1eU0 Quote Link to comment Share on other sites More sharing options...
Henk Posted July 12, 2015 Share Posted July 12, 2015 Is your server down, B0ng? I cant download the maps, Chrome says: ERR_NAME_NOT_RESOLVED Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Handepsilon Posted July 12, 2015 Totem Arts Staff Share Posted July 12, 2015 If you can't download the map from B0NG, use my link in the Custom Map Installer. It's basically the same thing, only packed into one Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Handepsilon Posted July 16, 2015 Totem Arts Staff Share Posted July 16, 2015 Is the server taken down? Quote Link to comment Share on other sites More sharing options...
DoctorB0NG Posted July 16, 2015 Author Share Posted July 16, 2015 Is the server taken down? Sorry about the server being down. I was doing a lot of work on other stuff on it and forgot I had shut it down. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Handepsilon Posted July 16, 2015 Totem Arts Staff Share Posted July 16, 2015 It's ok, I thought EKT 3 discouraged you or something (we only play the 'playables' there) Quote Link to comment Share on other sites More sharing options...
DoctorB0NG Posted July 19, 2015 Author Share Posted July 19, 2015 Eyes updated to 1.4. Also, the map server is down for a bit here as we're working on a way to auto-download maps quickly when you join a server and it's 95% working Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Handepsilon Posted July 19, 2015 Totem Arts Staff Share Posted July 19, 2015 Good to hear. HTTPDownload method? Last I read on forums.EpicGames.com, it needs the map and the packages to be stored on a site for redirection. Not really sure though. Since I believe you got more experience here, perhaps you can share us what you do. Quote Link to comment Share on other sites More sharing options...
Agent Posted July 19, 2015 Share Posted July 19, 2015 I meant to make a sticky thread about that after the patch, but never got around to it. This is partly because there is still a 30-second timeout issue when using HTTP redirects. In short, you just need to upload your files to a web server, all in the same directory (no folders). In the following example, the address "http://example.com/renx/downloads/" is used (aka: CHANGE THIS). After uploading your files to a webserver, in UDKEngine.ini: 1) Check if a section named [ipDrv.HTTPDownload] exists. 2a) If this does not exist: Add the following block to the ini file 2b) Modify the settings to reflect the following [ipDrv.HTTPDownload]RedirectToURL=http://example.com/renx/downloads/ UseCompression=False 3) You *might* need to set "MaxDownloadSize" to "0" (i.e: "MaxDownloadSize = 0") in the same file, in the [ipDrv.TcpNetDriver] section. UDK is peculiar about file case-sensitivity, so you may have to set some file names to all lower-case (though some must not be all lower-case). If you want to get adventurous, check out the link below for full details about redirection, as well as compression. I haven't covered compression at all, so if you're wanting the absolute smallest downloads, check it out. http://wiki.unrealadmin.org/Redirection_and_Compression Edit: Also, it occurred to me that since this thread is genuinely useful for modders (causing it to grow to 10 pages and nearly 7000 views) and timeless, so I stickied it. Quote Link to comment Share on other sites More sharing options...
[TmX]Super-Kh Posted July 20, 2015 Share Posted July 20, 2015 can't you put a link to the maps next to the download tap on the site of renx (where you download renegade x and the SDK) that way,people can see them,that'll save you some time to finish it Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Handepsilon Posted July 21, 2015 Totem Arts Staff Share Posted July 21, 2015 Coastal Beta 0.2.5 https://drive.google.com/file/d/0B6yEH_ ... sp=sharing Coastal Small Beta 0.2 https://drive.google.com/file/d/0B6yEH_ ... sp=sharing Shooting Range BETA 1 : https://drive.google.com/file/d/0B6yEH_ ... sp=sharing Quote Link to comment Share on other sites More sharing options...
Ruud033 Posted July 27, 2015 Share Posted July 27, 2015 I'm updating my map as we speak! I've done lots of things in the meantime! - Fixed map so it's compatible with Béta 5 - Removed the 'extra' titan package, since béta 5 has support by default - Added B5 Titan to purchase terminal in destroyed wf - Added B5 Wolverine to purchase terminal in destroyed wf - Added Orca to PT in destroyed wf - Reworked the PT system so the HUD shows it's an enemy PT when the enemy has captured the building (check out the kismet on this if you are making your own capturable building, could be very useful) - Added capturable MCT with working kismet * one thing I'd like to ask the developers is; What does touch the MCT when shooting it with the repair beam? I'd like to use the Event>touch>...sequence here.. to fire when ever the MCT is shot at. Why? Because then I don't have to use a checker clock as Kenz uses in his video's. This means that, when ever the terminal is shot at, it checks which team it is at (via my kismet). At the moment I'm using trigger zones in certain area's to trigger these checks (rather than using a clock). I just don't like to use the clock, it eats performance. - Updated meteor sequence - Added 2 more decoration meteors, which fly over just before the main one hits, so you sort of get 'warned' when to move out of the center! Looks really cool in my opinion. - Updated meteor looks - Updated bases, reworked a bit of the paint jobs - Updated tiberium fields (moved decals, added lights) - Reworked Nod base entrance a bit, still work in progress as I don't really know how exactly I am going to design this just yet. GDI can't have to much advantage, that's the thing I care about. - Reworked the foliage collision volumes, they're more performance optimised now (no more huge volumes) - Small other stuffs.. I don't remember whilst writing! Go check it out. Quote Link to comment Share on other sites More sharing options...
RypeL Posted July 27, 2015 Share Posted July 27, 2015 Good stuff. The repairgun fires very often. Using touch in kismet whenever the rep gun fires at the MCT should be heavier on performance then just using a timer with reasonable intervalls. Quote Link to comment Share on other sites More sharing options...
Ruud033 Posted July 27, 2015 Share Posted July 27, 2015 Good stuff.The repairgun fires very often. Using touch in kismet whenever the rep gun fires at the MCT should be heavier on performance then just using a timer with reasonable intervalls. True, but if we set the interval on the trigger touch event to 1 or 2 seconds instead of 0.1 it should behave better since we don't check/tick when it's not neccesairy New map is online for download! Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff kenz3001 Posted July 27, 2015 Totem Arts Staff Share Posted July 27, 2015 just use a trigger volume (player) so it runs if some one is in the volume but you have already done that reading closer lol i just used a clock to show whats going on in the kismet Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Handepsilon Posted July 27, 2015 Totem Arts Staff Share Posted July 27, 2015 What I don't understand is why not just make a new event that fires when it's capped or neutralized? That's effective AND efficient Quote Link to comment Share on other sites More sharing options...
RypeL Posted July 27, 2015 Share Posted July 27, 2015 Cause i never made such events for a kismet node before and have very little experience with Kismet stuff. So it was easier for me to just get the barebone functionality out for you guys to figure out the rest in kismet yourselves. Take it as Kismet practice for mappers They need Kismet knowledge much more then the coders do If you wanna take a look at integrating an event into it Handeps then that would be great and you could send the code to Yosh for integration in the next patch. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Handepsilon Posted July 28, 2015 Totem Arts Staff Share Posted July 28, 2015 sure thing, I think I've done creating kismet events before. I believe it involves 'ForEach' iteration. I'll check up and post it later Edit : And so I have! viewtopic.php?f=136&p=152067 Quote Link to comment Share on other sites More sharing options...
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