epicelite Posted April 2, 2015 Share Posted April 2, 2015 Ya know like a stolen GDI APC might turn red instead of being all yellow? Does using a stolen vehicle to sneak behind the enemy every work anyway? Rarely. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Handepsilon Posted April 2, 2015 Totem Arts Staff Share Posted April 2, 2015 I... don't know. Retaining color is quite an advantage from afar. Would you immediately know that a vehicle is stolen? Quote Link to comment Share on other sites More sharing options...
epicelite Posted April 2, 2015 Author Share Posted April 2, 2015 Maybe just a Nod/GDI logo spray painted onto the sides then? I mean all the time I steal a vehicle and when I try running into my own base my own team tries to stop me because just looking at it you think its enemy. Quote Link to comment Share on other sites More sharing options...
Truxa Posted April 2, 2015 Share Posted April 2, 2015 Maybe just a Nod/GDI logo spray painted onto the sides then? I mean all the time I steal a vehicle and when I try running into my own base my own team tries to stop me because just looking at it you think its enemy. You basically answered your topic-question with a "No" by posting this comment. No, because it gives a small advantage of using opposite faction vehicles. As a consequence of being careless to let your vehicle be stolen. In terms of the vehicle crates though, I do like the idea of Nod driving red-ish medium tanks/mammoths/APCs/MLRS when they obtain a GDI vehicle from a crate. Same for GDI with Gold-ish tint on their vehicle crates Quote Link to comment Share on other sites More sharing options...
Ap2000 Posted April 2, 2015 Share Posted April 2, 2015 What is it with all the people wanting more and more casualisation in this game!? NO. Quote Link to comment Share on other sites More sharing options...
RoundShades Posted April 2, 2015 Share Posted April 2, 2015 Getting an enemy buggy or apc though, don't you think it's COOL to be able to trojan horse it? If it happens, it is the highlight of that server's gaming evening. It is practically removing a feature by doing so. Quote Link to comment Share on other sites More sharing options...
JC_denton Posted April 2, 2015 Share Posted April 2, 2015 If there was a chance that crate vehicles had a different paint job, or a cool symbol on the side, it would be pretty cool. If we were introducing skins, then them coming from crates would be pretty neat. Black med tanks and the like. Quote Link to comment Share on other sites More sharing options...
Canucck Posted April 2, 2015 Share Posted April 2, 2015 The main reason this was never done in the original is because they didn't want to make multiple textures for every vehicle, it had nothing to do with balance or capability. Same decision for renalert, likely the same decision here. Games with bigger budgets (ie planetside1, maybe 2 as well) take the time for it, but for volunteers that's a lot of time to invest if they want to do it properly, for very little gain. Quote Link to comment Share on other sites More sharing options...
ParticleNoun Posted April 3, 2015 Share Posted April 3, 2015 Heavens no! The other night I jumped into a game on Nod just as a massive flame rush was being orchestrated, and I mean massive. Huge number of Flamers, no chance GDI could survive the onslaught. I was following behind in a lowly APC having no credits to buy into the fun and games. About halfway across the map (Goldrush), I see one of the tanks start spouting flame, and I think "well, that's a bit ahead of schedule, someone is getting a bit fire happy!", but it is only when I see the utter horror and chaos of all of the other tanks desperately trying to get themselves out of the glut of tanks they were trapped in that I realized we had a Trojan Horse in our midst all along, and that one GDI flame tank took out about 2/3 of the rushing force. Even though we lost the game, I had to laugh and admire the brilliance of what had just happened. So, my vote? No way!!!! Quote Link to comment Share on other sites More sharing options...
SFJake Posted April 3, 2015 Share Posted April 3, 2015 The main reason this was never done in the original is because they didn't want to make multiple textures for every vehicle, it had nothing to do with balance or capability. Same decision for renalert, likely the same decision here. Games with bigger budgets (ie planetside1, maybe 2 as well) take the time for it, but for volunteers that's a lot of time to invest if they want to do it properly, for very little gain. Thanks for all the stuff you pulled out of your ass for us. Did you have secret meetings with the devs of all those gamse? There was never a reason to do it. Vehicles that magically change color on the battlefield looks completely out of place and has no reason to occur. Gameplay wise, its also better this way, and the game has a super-simple friend or foe identification system. Quote Link to comment Share on other sites More sharing options...
Canucck Posted April 3, 2015 Share Posted April 3, 2015 Did you have secret meetings with the devs of all those gamse? Yes Quote Link to comment Share on other sites More sharing options...
HaTe Posted April 3, 2015 Share Posted April 3, 2015 UltraAOW does this in renegade, and its just silly and out of place. Quote Link to comment Share on other sites More sharing options...
Ryz Posted April 4, 2015 Share Posted April 4, 2015 My answer would also be no! Unless GDI / Nod has a way to do a quick sprayjob, but... Quote Link to comment Share on other sites More sharing options...
Truxa Posted April 4, 2015 Share Posted April 4, 2015 I do have to say it's fucking anoying when you steal an enemy vehicle, drive back to your base, get out to get an engineer/tech and repair it and to find out some douchebag destroyed it thinking it's an enemy! Lost my GDI vehicle twice (while being Nod) due to the same guy doing that! In that regard, vehicle color change might be a possitive feature, but still, I'm against it Quote Link to comment Share on other sites More sharing options...
HaTe Posted April 4, 2015 Share Posted April 4, 2015 Could just have locked vehicles not be able to be damaged by teammates. Original renegade had that Quote Link to comment Share on other sites More sharing options...
cncforever Posted April 6, 2015 Share Posted April 6, 2015 I do have to say it's fucking anoying when you steal an enemy vehicle, drive back to your base, get out to get an engineer/tech and repair it and to find out some douchebag destroyed it thinking it's an enemy!Lost my GDI vehicle twice (while being Nod) due to the same guy doing that! In that regard, vehicle color change might be a positive feature, but still, I'm against it That sounds more like team hampering to me. Anyone with even a minimum game expereince knows the value of having an enemies vehicle. That feature request is yet again more hand holding and stuff that is not needed if you have even basic observation skills. Quote Link to comment Share on other sites More sharing options...
Truxa Posted April 6, 2015 Share Posted April 6, 2015 I do have to say it's fucking anoying when you steal an enemy vehicle, drive back to your base, get out to get an engineer/tech and repair it and to find out some douchebag destroyed it thinking it's an enemy!Lost my GDI vehicle twice (while being Nod) due to the same guy doing that! In that regard, vehicle color change might be a positive feature, but still, I'm against it That sounds more like team hampering to me. Anyone with even a minimum game expereince knows the value of having an enemies vehicle. That feature request is yet again more hand holding and stuff that is not needed if you have even basic observation skills. Thats why I'm against it. I was merely pointing out a situation where you might think it would be beneficial. Even though I personally experienced this "teamhampering" shit, I still agree on the fact this should not be changed Quote Link to comment Share on other sites More sharing options...
RoundShades Posted April 6, 2015 Share Posted April 6, 2015 On lakeside, I used this to fly backwards with a stolen apache, onto the HON, plant a beacon, and then crush a tech that was diffusing, because he still had no idea. On that note, the cruddy thing is, it was still diffused. That was a "I should have had a group of orcas ready to come in at 20 seconds" via teamchat error. I did q-mark my beacon, but nobody with air came in to help. Note to players, when one of your teammates plants a beacon in enemy base, you are obligated to go in and suicide it if you are in an air vehicle, or even an APC if on that side of map. Quote Link to comment Share on other sites More sharing options...
Ap2000 Posted April 6, 2015 Share Posted April 6, 2015 Note to players, when one of your teammates plants a beacon in enemy base, you are obligated to go in and suicide it if you are in an air vehicle, or even an APC if on that side of map. No, I'm going to judge that on a case by case basis. Quote Link to comment Share on other sites More sharing options...
RoundShades Posted April 6, 2015 Share Posted April 6, 2015 Note to players, when one of your teammates plants a beacon in enemy base, you are obligated to go in and suicide it if you are in an air vehicle, or even an APC if on that side of map. No, I'm going to judge that on a case by case basis. It had 14 seconds left on the fuse. Like, in my specific case if you would please judge, I went in solo and spoofed a confusion despite a well defended base (nod is a buncha campin babies lol), and all someone had to do was stay by the mountain crevice, wait for 25 second mark, and come swooping in with theirs and bomb the rooftop and attempt to land on the beacon and thus the techs diffusing it. They might repair you for a moment. Instead, was 4 seconds off of setting up a winning game. Quote Link to comment Share on other sites More sharing options...
HaTe Posted April 6, 2015 Share Posted April 6, 2015 I'd personally take a look at the nuke/beacon from behind cover then decide from there on the situation Quote Link to comment Share on other sites More sharing options...
cncforever Posted April 7, 2015 Share Posted April 7, 2015 On lakeside, I used this to fly backwards with a stolen apache, onto the HON, plant a beacon, and then crush a tech that was diffusing, because he still had no idea.On that note, the cruddy thing is, it was still diffused. That was a "I should have had a group of orcas ready to come in at 20 seconds" via teamchat error. I did q-mark my beacon, but nobody with air came in to help. Note to players, when one of your teammates plants a beacon in enemy base, you are obligated to go in and suicide it if you are in an air vehicle, or even an APC if on that side of map. Sometimes people are too far away to get there when a beacon has not been planned. Quote Link to comment Share on other sites More sharing options...
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