NowhereNews Posted December 21, 2014 Share Posted December 21, 2014 I remember playing the map Walls in Old Renegade and somehow it feeled better. It had a nice moody afternoon atmosphere with a colorful sky. The Renegade X version on the other hand has broad daylight that makes everything so bright I have to turn down the brightness on my monitor. Now, I'm not here to complain. I realize that the taste of one player isn't enough reason to remake maps, but I was wondering how much effort would it take to say, create different versions of the same map with only the weather/Time of day changed. Quote Link to comment Share on other sites More sharing options...
isupreme Posted December 22, 2014 Share Posted December 22, 2014 I am ALWAYS a big fan of weather/time of day changes. I bet they take a lot to create in virtual. Funny how little people notice/care about them in real. Ironic sorta. But i think in a game it is a very immersive quality. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Handepsilon Posted December 24, 2014 Totem Arts Staff Share Posted December 24, 2014 Theoritically shouldn't be too much work, for time of day changes (unless you are talking about dynamic changes, which is almost, but not impossible. But not too recommended since UE3 still can't handle dynamic lighting too well like CryEngine or Unity) For weather, addition of work besides changing lighting, postprocessing and whatnot Quote Link to comment Share on other sites More sharing options...
NowhereNews Posted December 26, 2014 Author Share Posted December 26, 2014 Hmmm... I see. Indeed I meant Non-Dynamic Change in daytime. Its not like people pay all that much attention to how the shadows slowly crawl around anyway. One thing that may be concerning is that most daytime maps don't have any light sources around. Also, Some of the old folks (Majority of players, in other words)may not like the change at all. Quote Link to comment Share on other sites More sharing options...
RokumanZA Posted December 26, 2014 Share Posted December 26, 2014 I for one find the map fine the way it is, I don't find it too bright at all. But I remember another complaint like this before so you're not the only one Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Handepsilon Posted December 27, 2014 Totem Arts Staff Share Posted December 27, 2014 Hmmm... I see. Indeed I meant Non-Dynamic Change in daytime. Its not like people pay all that much attention to how the shadows slowly crawl around anyway. One thing that may be concerning is that most daytime maps don't have any light sources around. Also, Some of the old folks (Majority of players, in other words)may not like the change at all. Well, you only need to place a single DominantDirectionalLight and few indoor lighting and some support lighting and let the technology of Lightmass do the work for you to make a daytime map. Of course, I'm not the dev, but I've been working on UDK for quite some time, so I could just guess a thing or two about map technical properties Quote Link to comment Share on other sites More sharing options...
vlatkozelka Posted December 29, 2014 Share Posted December 29, 2014 viewtopic.php?f=13&t=74331 Quote Link to comment Share on other sites More sharing options...
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