Darkraptor Posted November 8, 2014 Share Posted November 8, 2014 I like the gun emplacements in Whiteout and so i thougt about it, in which map this things could be a usefull adition for the gameplay. The only map in that a gun emplacemaent could work is island. So in my humble opinion a gun emplacement could be placed in top of the bunkers, thats guards the front entrance of the bases. What do you think? Quote Link to comment Share on other sites More sharing options...
A-Rodge Posted November 10, 2014 Share Posted November 10, 2014 I'm not so sure if it NEEDS a gun emplacement. Islands is and always has been one of my favorite maps because it is a relatively balanced non-base defense maps. I mean, it would be cool to add to the bunkers but I don't know what value it would add to the map dynamic. Quote Link to comment Share on other sites More sharing options...
Truxa Posted November 10, 2014 Share Posted November 10, 2014 On islands, it might stop those early hotwire/engi rushes coming in from the main entrance ... the unexpected route This suggestion is just a lazy-mans solution to weak-teamwork-resulting-in-building-loss Why not also on the top of the walls, or the sides of the walls, so we can prevent those anoying orca/heli-lifts that bring in those gnasty anoying hotties/techies in the sides? hmm? I say nay to gunemplacements on maps that didnt have them originally Quote Link to comment Share on other sites More sharing options...
Darkraptor Posted November 10, 2014 Author Share Posted November 10, 2014 I'm not so sure if it NEEDS a gun emplacement. Islands is and always has been one of my favorite maps because it is a relatively balanced non-base defense maps. I mean, it would be cool to add to the bunkers but I don't know what value it would add to the map dynamic. I dont think it will chance the balance , because the emplacement will be added to both bases. And with the upcoming balance chance (viewtopic.php?f=138&t=74115), this small adition to island will just give the map a little bit more spice . Quote Link to comment Share on other sites More sharing options...
goztow Posted November 10, 2014 Share Posted November 10, 2014 Offense should be encouraged, not defense, IMO. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Handepsilon Posted November 10, 2014 Totem Arts Staff Share Posted November 10, 2014 Neutral gun emplacements on random (strategic) places in the middle of the map. For upcoming new maps, might be worth a try Or a tech structure that has them (something like Tech Outpost in RA2, I think) Quote Link to comment Share on other sites More sharing options...
Darkraptor Posted November 10, 2014 Author Share Posted November 10, 2014 Neutral gun emplacements on random (strategic) places in the middle of the map. For upcoming new maps, might be worth a tryOr a tech structure that has them (something like Tech Outpost in RA2, I think) Yes, nice idea. Why not also on the top of the walls, or the sides of the walls, so we can prevent those anoying orca/heli-lifts that bring in those gnasty anoying hotties/techies in the sides? hmm? Well, i still prefer a manned rocket emplacement on walls, instead of adding automatic base defends. So one rocket emplacement could be placed on the top of HoN. The other for GDI could be placed on the top of the Wf. Another solution for balance issues would be to increased the respawn time of the emplacements up to 3 minutes or longer. Quote Link to comment Share on other sites More sharing options...
Truxa Posted November 10, 2014 Share Posted November 10, 2014 Why not also on the top of the walls, or the sides of the walls, so we can prevent those anoying orca/heli-lifts that bring in those gnasty anoying hotties/techies in the sides? hmm? Well, i still prefer a manned rocket emplacement on walls, instead of adding automatic base defends. So one rocket emplacement could be placed on the top of HoN. The other for GDI could be placed on the top of the Wf. Another solution for balance issues would be to increased the respawn time of the emplacements up to 3 minutes or longer. I was being sarcastic Quote Link to comment Share on other sites More sharing options...
Darkraptor Posted November 11, 2014 Author Share Posted November 11, 2014 Why not also on the top of the walls, or the sides of the walls, so we can prevent those anoying orca/heli-lifts that bring in those gnasty anoying hotties/techies in the sides? hmm? Well, i still prefer a manned rocket emplacement on walls, instead of adding automatic base defends. So one rocket emplacement could be placed on the top of HoN. The other for GDI could be placed on the top of the Wf. Another solution for balance issues would be to increased the respawn time of the emplacements up to 3 minutes or longer. I was being sarcastic Sometimes in sarcasm could be found a good idea Quote Link to comment Share on other sites More sharing options...
Truxa Posted November 11, 2014 Share Posted November 11, 2014 The sarcasm lies in the fact that this wasn't a good idea at all Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff yosh56 Posted November 11, 2014 Totem Arts Staff Share Posted November 11, 2014 Offense should be encouraged, not defense, IMO. For once I agree with Gozzy. I definitely think we have enough overcompensation for defence with the addition of EMPs and AT mines. Quote Link to comment Share on other sites More sharing options...
Darkraptor Posted November 11, 2014 Author Share Posted November 11, 2014 Offense should be encouraged, not defense, IMO. For once I agree with Gozzy. I definitely think we have enough overcompensation for defence with the addition of EMPs and AT mines. But offense will rewarded by destroying the emplacement . Quote Link to comment Share on other sites More sharing options...
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