RypeL Posted October 21, 2014 Share Posted October 21, 2014 Renegade X is currently using the February 2014 release of the UDK. So the first thing you need to do is to get it from here: Feb 2014 UDK When you install the UDK make sure that you install the UT sample game with the UDK! Now download the Renegade X source code from here Jun 2015 RenX Source and extract it into the UDK-2014-02/Development/Src/ folder. After that, still in the UDK-2014-02/Development/Src/ folder, make a new folder with the name of your mutator. Inside the folder make another folder and name it Classes. So you should have something like UDK-2014-02/Development/Src/YourModPackageName/Classes The Classes folder is where your put your code files. Next open the UDK-2014-02\UDKGame\Config\DefaultEngineUDK.ini and find the section UnrealEd.EditorEngine. At the end of this section, add the following three lines in this order: +EditPackages=RenX_RCam +EditPackages=RenX_Game +ModEditPackages=YourModPackageName This completes the setup process. You can now create your mutator source files in UDK-2014-02/Development/Src/YourModPackageName/Classes. To compile your mutator start UDK-2014-02/Binaries/UnrealFrontend.exe and click on Script->Compile Scripts. After compiling you should see a YourModPackageName.u file in the UDK-2014-02/UDKGame/Script folder. To test your mutator copy this file into the Renegade X/UDKGame/CookedPC folder and add a ?mutator=YourModPackageName.YourMutatorsMainClassExtendingUTMutator parameter to the Renegade X starting parameters or you could start it from the command line from inside UDK-2014-02/Binaries/Win32 folder like: udk CNC-Walls_Flying?game=RenX_Game.Rx_Game?mutator=YourModPackageName.YourMutatorsMainClassExtendingUTMutator -nomovie -windowed -log -forcelogflush To start the game with multiple mutators you can concat the mutators with a "," like ?mutator=Mutator1,Mutator2, ... Additional Ressources/Examples: http://udn.epicgames.com/Three/UT3Mods.html#Mutators http://udn.epicgames.com/Three/Gameplay ... gHome.html viewtopic.php?f=137&p=141877#p141593 viewtopic.php?f=119&t=72926 EDIT: Updated to B5 source classes Quote Link to comment Share on other sites More sharing options...
Skeeze Posted October 23, 2014 Share Posted October 23, 2014 Very helpful, thanks Quote Link to comment Share on other sites More sharing options...
AlienXAXS Posted October 23, 2014 Share Posted October 23, 2014 Thanks RypeL, useful!!! If you fancy not using a file sharing website link, feel free to use this: http://www.agngaming.com/RenX/RenX_Src_SDK.zip There is also a UK mirror for the client here too: http://www.agngaming.com/RenX/RenegadeX-OpenBeta3a.exe Happy coding \o/ Quote Link to comment Share on other sites More sharing options...
Nerus Posted October 24, 2014 Share Posted October 24, 2014 Please add this sdk "RenX_Src_SDK" on web RenegadeX server in download section. I think this will be best way to store source code. Quote Link to comment Share on other sites More sharing options...
Jami123 Posted November 14, 2014 Share Posted November 14, 2014 Next open the UDK-2014-02\UDKGame\Config\DefaultEngineUDK.ini and find the section UnrealEd.EditorEngine. At the end of this section, add the following three lines in this order: +ModEditPackages=RenX_RCam +ModEditPackages=RenX_Game +ModEditPackages=YourModPackageName Quote Link to comment Share on other sites More sharing options...
Sayadin Posted July 19, 2015 Share Posted July 19, 2015 the Ren X source Code link that i used above, sends me to a website where the file was deleted or 'never existed'. Could you please post an updated link to download the Ren X source code. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff yosh56 Posted July 19, 2015 Totem Arts Staff Share Posted July 19, 2015 the Ren X source Code link that i used above, sends me to a website where the file was deleted or 'never existed'. Could you please post an updated link to download the Ren X source code. Updated Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff TK0104 Posted February 21, 2016 Totem Arts Staff Share Posted February 21, 2016 I think it's bugged in this version (january 4) I Always got this error E:\Renegade X\Renegade X - SDK\Development\Src\RenX_Game\Classes\Rx_PlayAreaVolume.uc(24) : Error, Unrecognized member 'InPlayAreaVolumes' in class 'Rx_Pawn' I never had that in the previous versions Quote Link to comment Share on other sites More sharing options...
Agent Posted February 22, 2016 Share Posted February 22, 2016 Delete Rx_PlayAreaVolume.uc. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff TK0104 Posted February 22, 2016 Totem Arts Staff Share Posted February 22, 2016 Delete Rx_PlayAreaVolume.uc. I thought I tried that once. But then I got new errors Quote Link to comment Share on other sites More sharing options...
XD_ERROR_XD Posted February 22, 2016 Share Posted February 22, 2016 I'm pretty sure this has been tried already, but you can try to find a copy of that file on the internet and open both with Notepad. I remember that the previous build had some corrupted files, even when redownloading it. If it's not, i can't help you Quote Link to comment Share on other sites More sharing options...
RypeL Posted February 24, 2016 Author Share Posted February 24, 2016 Pls try adding RenX_Game to EditPackages instead of ModEditPackages. Then it shouldnt try to compile it and should only compile your mutator. Quote Link to comment Share on other sites More sharing options...
Ruud033 Posted February 25, 2016 Share Posted February 25, 2016 Pls try adding RenX_Game to EditPackages instead of ModEditPackages. Then it shouldnt try to compile it and should only compile your mutator. In addition to this, please return a backup to your folder. Scripts backup link: https://www.dropbox.com/sh/is1bwvwylhbw ... bOA6a?dl=0 Quote Link to comment Share on other sites More sharing options...
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