Totem Arts Staff kenz3001 Posted May 1, 2014 Totem Arts Staff Posted May 1, 2014 so alot of you guys have been asking for the old maps like under, volcano and complex. well as under and complex are being made by other members of the dev team i thought ill give volcano a crack but i would like to share with people what exactly we go thought to make these maps maybe even get people making maps them selves in the future (if an editor is released there is no guarantee this will happen im sorry) so i am in the process of making volcano and recording some things im doing "not everything" as its boring to watch and takes hrs or fiddling to get it right well any way here are the vids playlist >> Fly thought of the finish map >> i dont care if you sub to my youtube channel or not ... the channel is not monetized so subbing has no impact on it or me but it is a good way to find out if i uploaded a new vid, and if your are interested in anything i put on it Thanks, hope you enjoy my mutterings and the making of CNC_Volcano Quote
omega79 Posted May 1, 2014 Posted May 1, 2014 Have not watched it right now but since i am in process of learning how to use the UDK i sure will thank you for the upload is here the place to ask a question? well ... i will ... Will you add turrets on both sides like they were modded in later? i kinda liked the turrets at each exit of the inf tunnel on gdi ... Quote
Totem Arts Staff kenz3001 Posted May 1, 2014 Author Totem Arts Staff Posted May 1, 2014 Have not watched it right now but since i am in process of learning how to use the UDK i sure will thank you for the upload is here the place to ask a question? well ... i will ... Will you add turrets on both sides like they were modded in later? i kinda liked the turrets at each exit of the inf tunnel on gdi ... yer ether here or on youtube im unsure right now ... probably not for the first test build but if the testers / other devs feel it needs defences ill add some in Quote
omega79 Posted May 1, 2014 Posted May 1, 2014 i like the video thanks for shareing about the turrets, i am not sure anymore but i believe the original had turrets for nod but not for gdi Quote
Truxa Posted May 1, 2014 Posted May 1, 2014 i like the video thanks for shareing about the turrets, i am not sure anymore but i believe the original had turrets for nod but not for gdi I don't think Nod had turrets at all, just "tank stoppers" at the airstrip building. Watched the video and noticed the time: 1:40 - 1:48 AM?! dayum! Quote
Totem Arts Staff kenz3001 Posted May 1, 2014 Author Totem Arts Staff Posted May 1, 2014 lol yer i think it was am but my clock is 12hr not 24 but it does say am / pm Quote
Bananas Posted May 2, 2014 Posted May 2, 2014 Thanks for doing this. This is an interesting look at part of the development process. It might even get me curious enough to start messing around with UDK. Quote
DeadlyCobra Posted May 3, 2014 Posted May 3, 2014 Love the video. It'd be really cool if you could make a video showing the entire development of the map but use either timelapse or film everything and speed it up. So over say 10 mins we get to see the map made from start to finish (with maybe an hour # timer at the top). Quote
bl4ckfel Posted May 3, 2014 Posted May 3, 2014 nice, I am very happy to see volcano will be back soon. As far as I remember, NOD had a turrent near the tunnel because it was always the first thing you had to destroy with an engineer rush dont know if there were any def buildings for gdi.... Quote
goztow Posted May 3, 2014 Posted May 3, 2014 http://www.thekoss2.org/page.php?m=2&s1 ... 13〈=en h ve a look at the map here. You are confusing with complex I think. Quote
Totem Arts Staff kenz3001 Posted May 3, 2014 Author Totem Arts Staff Posted May 3, 2014 vid 2 Love the video. It'd be really cool if you could make a video showing the entire development of the map but use either timelapse or film everything and speed it up. So over say 10 mins we get to see the map made from start to finish (with maybe an hour # timer at the top). unfortunately i have limited space on my pc right now so i cant record everything i do as alot of it takes hours and i always take brakes to discuss things with the other devs (asking how the hell i do this and that lol) and to just stop my self from burning out i have tryed to show what i have done and how i did it (usually start it and finish it off camera) things like materials are mostly trial and error for me so i tend not to show the making of them .. but i am planing out how to do the landscape material soon maybe today if i have time (vid 6 i think it will be) anyway hope you enjoy sorry i cant record everything i dont have terabyte's at my disposal Quote
NodCommander Posted May 3, 2014 Posted May 3, 2014 nice, I am very happy to see volcano will be back soon. As far as I remember, NOD had a turrent near the tunnel because it was always the first thing you had to destroy with an engineer rush dont know if there were any def buildings for gdi.... Volcano is a non-defence map. No turrets, no Obelisk or AGT. Quote
omega79 Posted May 3, 2014 Posted May 3, 2014 ... i am planing out how to do the landscape material soon maybe today if i have time (vid 6 i think it will be) sweet, did not get to that so far Quote
ikke2902 Posted May 3, 2014 Posted May 3, 2014 I am watching you It's great to see how a map are being put into together Quote
Totem Arts Staff kenz3001 Posted May 5, 2014 Author Totem Arts Staff Posted May 5, 2014 ... vid 3 is up Quote
Totem Arts Staff kenz3001 Posted May 7, 2014 Author Totem Arts Staff Posted May 7, 2014 vid 4 is up Quote
RoundShades Posted May 7, 2014 Posted May 7, 2014 I hope many other mapmakers take note of this. For the good of the game. Quote
Totem Arts Staff kenz3001 Posted May 11, 2014 Author Totem Arts Staff Posted May 11, 2014 vid 6 is out, look at the monkey work ! Quote
omega79 Posted May 12, 2014 Posted May 12, 2014 I really enjoy the videos, even if you have to improve your moderaing skills the videos lighten a lot up specialy for people learning the UDK (like me) you givig a lot insigh here Quote
Totem Arts Staff kenz3001 Posted May 13, 2014 Author Totem Arts Staff Posted May 13, 2014 vid 7 wow this guy is crap with the mat editor Quote
omega79 Posted May 13, 2014 Posted May 13, 2014 Holy cow ... this editor looks so complex it really scares me ... Quote
Totem Arts Staff kenz3001 Posted May 13, 2014 Author Totem Arts Staff Posted May 13, 2014 it does look intimidating especially when you see the finished mat but if you work your way from start to finish for one texture its not so bad and you can start to see what things do ... remembering what they do and using the same type of set up is a challenge tho ... copy and paste from other mats is always easyer for me lol too bad the material editor will be a on going thing for this map ... as i cant seem to get it right lol Quote
omega79 Posted May 13, 2014 Posted May 13, 2014 While learning I do a map for RenegadeX ... As for now I am using what the UDK offers ... For a basic layout thats enough, but later you defo need to work on materials and textures Basic material work i have already done ... but really basic only Maybe I can find a german tutorial somewhere for that ... Quote
Totem Arts Staff kenz3001 Posted May 15, 2014 Author Totem Arts Staff Posted May 15, 2014 video 8 monitor drama Quote
Totem Arts Staff kenz3001 Posted May 17, 2014 Author Totem Arts Staff Posted May 17, 2014 vid 9 Quote
Totem Arts Staff kenz3001 Posted May 19, 2014 Author Totem Arts Staff Posted May 19, 2014 vid 10 man i gotta re do all that again Quote
Truxa Posted May 20, 2014 Posted May 20, 2014 Seriously, for me being a layman, I would be frustrated to do all that work you are doing. Learning the use of the tools, the inspiration you must have to create maps like so, the attention to detail. I do NOT envy you for your work. These video's just give a small peak into the lives of a dev and make me feel bad if I have a bad thing to say about a certain aspect. These video's demand respect from my side to yours, all the way. Gives a whole new vision about the work you are doing. Cheers for it! PS: These vids are just about 1 single map, makes me just wondering about game mechanics and glitch fixing, must be even more frustrating and time consuming Quote
RoundShades Posted May 20, 2014 Posted May 20, 2014 Keep backup saves, helps when that sort of thing happens. Sorry to see that happen >.< I would have gotten lazy and bottlenecked the mouth of the tunnel and left the size alone, I admire you fixing it. Posting this cross-forum for discussion both on RenX and on UDK Mapmaking. Maybe I can spark a UDK pro's interest in making RenX assets. Quote
Totem Arts Staff kenz3001 Posted May 21, 2014 Author Totem Arts Staff Posted May 21, 2014 Vid 11 Quote
Totem Arts Staff kenz3001 Posted May 23, 2014 Author Totem Arts Staff Posted May 23, 2014 Vid 12 not a bad fit Quote
Totem Arts Staff kenz3001 Posted May 25, 2014 Author Totem Arts Staff Posted May 25, 2014 Vid 13 Quote
Totem Arts Staff kenz3001 Posted May 27, 2014 Author Totem Arts Staff Posted May 27, 2014 vid 14 hacks and cheats (work around) Quote
Totem Arts Staff kenz3001 Posted May 29, 2014 Author Totem Arts Staff Posted May 29, 2014 new one vid 15 finally making progress lol Quote
Truxa Posted May 29, 2014 Posted May 29, 2014 new one vid 15 finally making progress lol I hope you are sarcastic saying "finally". It looks realy great so far! EDIT: That last part when you removed the skylight and showed the tiberium, thats actually awesome! That's some proper green luminescence with that dark background! Realy looks like a radiated area. Quote
Totem Arts Staff kenz3001 Posted May 31, 2014 Author Totem Arts Staff Posted May 31, 2014 vid 16 Quote
Totem Arts Staff kenz3001 Posted June 2, 2014 Author Totem Arts Staff Posted June 2, 2014 vid 17 let there be light(s) Quote
DoctorB0NG Posted June 2, 2014 Posted June 2, 2014 Looking good! I can't wait for more maps to come out. I was already sick of walls and field before Ren X even came out... PS: please don't ever make under. The world is a better place without under marathons. Sent from my VS980 4G using Tapatalk Quote
omega79 Posted June 2, 2014 Posted June 2, 2014 under is already beeing in development ... there serval screenshots in the forum Quote
Truxa Posted June 2, 2014 Posted June 2, 2014 Watching those video's gives me the impression that building the map goes quite fast! And that lava is so cool! Can't wait to see it ingame! Looks great Quote
Totem Arts Staff kenz3001 Posted June 2, 2014 Author Totem Arts Staff Posted June 2, 2014 it goes fast when you have a good knowledge bace of what everything dose but right now its finding time to do it but yer building the map up is the easy part after that comes the optimizing and post proccessing Quote
omega79 Posted June 2, 2014 Posted June 2, 2014 it goes quick if you know how it works ... the basics are simple to learn but going deeper needs a lot of time ... and not to forget, you need the assets .... the meshes and stuff ... that means you need someone who can use 3d moddeling programs and some texture skills ... or you learn that as well ... it is like playing an instrument, if you learned it, it is easy ... Quote
Henk Posted June 4, 2014 Posted June 4, 2014 Looking great so far. Really nice to see the progress. I especially like those slightly glowing lava rocks. But I really hope it's not going to be as dark as Mesa (and Field in some parts of that map), sometimes I don't even see enemy units until my cursor is pointed at them in those maps. Quote
Totem Arts Staff kenz3001 Posted June 4, 2014 Author Totem Arts Staff Posted June 4, 2014 turn up ya gammer then i find messa just right and field is too light now alot will change in post prossesing so dont worry vid 18 Quote
RoundShades Posted June 4, 2014 Posted June 4, 2014 Mesa is perfect imo and field is in fact too light but field does a better job at "legacy appeal" because old field was very light for a "night map" (I think westwood didn't want to chance unplayable dark levels) Speaking of, is Volcano night or day? Even so, the darkness of the volcano and tunnel would allow for glowy orange effects on the lava. Quote
Totem Arts Staff kenz3001 Posted June 4, 2014 Author Totem Arts Staff Posted June 4, 2014 volcano will be a night map ... it looks dark on youtube as its on youtube lol thats what youtube does make things look dark Quote
omega79 Posted June 5, 2014 Posted June 5, 2014 but he is right ... Mesa and Field are awfully dark ... I always have to shut all windows to prevent the sun from disturbing me .... Mesa and Field are much to dark! Quote
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