Crashar Posted March 6, 2014 Share Posted March 6, 2014 Ok so I've been enjoying the game for the most part, though the game has slowly turned from good...into a horrible mess and this is where my feedback comes in. So the GDI have the mammoth tank and the mobile rocket truck at their disposal, they are most easily the strongest tanks in the game with the amount of pros they have in comparison to their cons, the mammoth tank is just a straight up damage sponge, heavy hitter and anti air just like in the original command and conquer which is fine, then the mobile rocket truck is just straight up insane damage with its multiple heavy hitting rockets and has an insane range in which you can barely escape unless you turn a corner, I personally think that the GDI should be the ones using the artillery and the NOD using the mobile rocket truck for the sake of balance, this is very noticeable on that one map where the ore is basically in the center, there's one tech point to capture and it just ends up being a big cluster **** of tanks fighting in the center until inevitably the GDI always push forward due to having mammoths and rocket trucks. Now there's my main gripe that I'm having with this game which I'm just seeing as an insanely horribly broken issue, I'll give an example that I experienced today (and unfortunately several times before), a guy using the stealth class somehow managed to get onto the roof of one of our buildings, the map has no base defenses so he was free to just jog on up there if no one saw him, I have no idea if he used an air vehicle but I didn't see any though there's the possibility that he got blown up purposely and just landed on top with his nuke ready when I had my back turned, what alerted me was the announcement and the nuke sound going off, I quickly looked inside the building and around the corners to find out it was obviously on top, I had no way of getting up at all until the last 10 or so seconds when a vehicle died and I was then able to purchase an air unit to get on top, with that said it was already too late and the game was already over because he blew up our tank depo and as we know, buildings don't come back so that one invisible guy coupled with the broken fact that you can even put nukes on top of buildings won the game. I disagree fully with the fact that games can be won like this, there should be something players can do as opposed to playing hide and seek with a nuke device, perhaps have an arrow show up on screen when you're close to it to further assist, disable nukes from being able to be put down on top of buildings and only have them around the sides or inside the building and also create a global cooldown from the teams nukes being able to be re-used again for around 1-5 mins, as I also experienced 3 people that managed to ninja their way into our base and put down all of their nukes and win the game all within about 30 seconds of the first nuke going off which is just another idea gone wrong with the hole design of nukes having no global cool down, no proper way of finding them outside of "listening" to the bleep and only costing a low low price of 1k as opposed to something like 2 or 3k, if 1 player can single handedly win a game then it better be a darn expensive deal. As my last thought of how I really think the game could possibly go, is that either have it so when a building blows up then it either repairs it self very slowly so if a team manages to hold out if lets say their ore refinery blows up, then they deserve that second wind chance, or let engineers repair it at a very slow rate, just some way of making a come back so once again...one ninja with a nuke can't just "lolyolo" mode into a base and hide their nuke somewhere. Quote Link to comment Share on other sites More sharing options...
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