IMBALISK Posted March 6, 2014 Share Posted March 6, 2014 Imagine the map remade for renegade x. How awesome it would be 64v64 Quote Link to comment Share on other sites More sharing options...
MPF PwnCall Posted March 6, 2014 Share Posted March 6, 2014 It was a great map we still have some good games on it from time to time. I think titan made it and he was around a little while ago, maybe he would give permission for someone to remake it Quote Link to comment Share on other sites More sharing options...
Daedhart Posted March 8, 2014 Share Posted March 8, 2014 I remember the name, but nothing about the map itself. Quote Link to comment Share on other sites More sharing options...
lauri455 Posted March 8, 2014 Share Posted March 8, 2014 I remember the name, but nothing about the map itself. It was pretty big for a Renegade map. Each base had two adv. defense structures. That's all I remember Quote Link to comment Share on other sites More sharing options...
Terekhov Posted March 9, 2014 Share Posted March 9, 2014 I completely forgot about that map, but it was a lot of fun! That could be an absolutely amazing map for aircraft. Perhaps a transporter for infantry though? Quote Link to comment Share on other sites More sharing options...
Daedhart Posted March 9, 2014 Share Posted March 9, 2014 I remember the name, but nothing about the map itself. It was pretty big for a Renegade map. Each base had two adv. defense structures. That's all I remember Oh yeah. Wasnt it mostly a bunch of sand dunes? Id love to see an overview of the map. Quote Link to comment Share on other sites More sharing options...
XD_ERROR_XD Posted March 9, 2014 Share Posted March 9, 2014 cairo was fun! a 64 player game on that map would be really cool! Quote Link to comment Share on other sites More sharing options...
PermaGrin Posted March 11, 2014 Share Posted March 11, 2014 Problem with maps of that size, is once you lose vehicle production...then it is time for them hiking boots. I did not mind Cario too much, pretty neat, but once you lost your WF/AS....zzzzzzzz Worst case, once modding capabilities get done, any one can make/add something like that. Quote Link to comment Share on other sites More sharing options...
Daedhart Posted March 11, 2014 Share Posted March 11, 2014 Problem with maps of that size, is once you lose vehicle production...then it is time for them hiking boots.I did not mind Cario too much, pretty neat, but once you lost your WF/AS....zzzzzzzz Worst case, once modding capabilities get done, any one can make/add something like that. Good point. I think I remember somebody adding auto-buggy-spawns to that map to combat the issue. Quote Link to comment Share on other sites More sharing options...
Unit Posted March 11, 2014 Share Posted March 11, 2014 Cairo.. that had to have been one of the worst maps I have ever seen. need a player count of 250 per side, a vehicle limit of 100 to make that map even remotely worth playing. Quote Link to comment Share on other sites More sharing options...
DrDanthrax99 Posted March 11, 2014 Share Posted March 11, 2014 A 64 player game from what I've played is actually terrible regardless of the map. Cairo was a good map though, I enjoyed it. We'll see what the devs pump out. Quote Link to comment Share on other sites More sharing options...
MPF PwnCall Posted March 12, 2014 Share Posted March 12, 2014 The bases were so big though it was easy to sneak in to get the power plants. There are 2 power plants on it and actually 3 obbys/agts two in the front one in the back. That map also had a construction yard, repair pad, and silo. One of the better fanmaps Quote Link to comment Share on other sites More sharing options...
XD_ERROR_XD Posted March 12, 2014 Share Posted March 12, 2014 The bases were so big though it was easy to sneak in to get the power plants. There are 2 power plants on it and actually 3 obbys/agts two in the front one in the back. That map also had a construction yard, repair pad, and silo. One of the better fanmaps Try playing this map on Marathon. Oh my, it would almost take as long as under, ALMOST Quote Link to comment Share on other sites More sharing options...
Unit Posted March 12, 2014 Share Posted March 12, 2014 Try playing this map on Marathon. Oh my, it would almost take as long as under, ALMOST Scruffy had his heart set on this map last year for jelly marathon, It was absolute dogshit to play on though unfortunately. especially with GDI's epically unbalanced homing lightspeed rocket humvee. the only reason it would take as long as under is because each base had so many buildings, and you had to hit a mission just getting to the other teams base. every aspect of the map is a complete drag. Quote Link to comment Share on other sites More sharing options...
XD_ERROR_XD Posted March 13, 2014 Share Posted March 13, 2014 Try playing this map on Marathon. Oh my, it would almost take as long as under, ALMOST Scruffy had his heart set on this map last year for jelly marathon, It was absolute dogshit to play on though unfortunately. especially with GDI's epically unbalanced homing lightspeed rocket humvee. the only reason it would take as long as under is because each base had so many buildings, and you had to hit a mission just getting to the other teams base. every aspect of the map is a complete drag. Yeah, but guess what? 32 Vs 32. Hmm, with those numbers, i could besiege the enemy base. I guess you must really hate planetside. Yet, that game seemed to be succesfull, even with such a large map. With enough players, the biggest of maps don't have to look like a deserted landscape. Besides, the map isn't even made yet. What if the maker of the map decides to get reasonable and makes it smaller before it gets released in this game, huh? Quote Link to comment Share on other sites More sharing options...
Unit Posted March 14, 2014 Share Posted March 14, 2014 Try playing this map on Marathon. Oh my, it would almost take as long as under, ALMOST Scruffy had his heart set on this map last year for jelly marathon, It was absolute dogshit to play on though unfortunately. especially with GDI's epically unbalanced homing lightspeed rocket humvee. the only reason it would take as long as under is because each base had so many buildings, and you had to hit a mission just getting to the other teams base. every aspect of the map is a complete drag. Yeah, but guess what? 32 Vs 32. Hmm, with those numbers, i could besiege the enemy base. I guess you must really hate planetside. Yet, that game seemed to be succesfull, even with such a large map. With enough players, the biggest of maps don't have to look like a deserted landscape. Besides, the map isn't even made yet. What if the maker of the map decides to get reasonable and makes it smaller before it gets released in this game, huh? I love planetside, but that is totally different to this game. even with 32 vs 32 the original cairo just would not be enjoyable. 100 vs 100 might be doable anything less and just nope. brings tears to the eyes in the same way exposure to raw onions does. Quote Link to comment Share on other sites More sharing options...
Mahd Posted March 17, 2014 Share Posted March 17, 2014 Quote Link to comment Share on other sites More sharing options...
Aircraftkiller Posted March 17, 2014 Share Posted March 17, 2014 Try playing this map on Marathon. Oh my, it would almost take as long as under, ALMOST Scruffy had his heart set on this map last year for jelly marathon, It was absolute dogshit to play on though unfortunately. especially with GDI's epically unbalanced homing lightspeed rocket humvee. the only reason it would take as long as under is because each base had so many buildings, and you had to hit a mission just getting to the other teams base. every aspect of the map is a complete drag. Titan knew how to make some decent graphics, but his gameplay fundamentals were... lackluster, and that's really being nice about it. Most of his maps suffered from Too Fucking Big and Empty syndrome. They were always Stealth Tank/sniper matches. STanks could go anywhere unhindered (on Terrace, they could even climb those big dirt mountains and attack the AGT even easier from there for extra lol) and good luck trying to do anything with infantry - as PG said, you'd need hiking boots. Big has to be done right. I always ask my wife to stop setting up Catan with the largest possible map size (we've got all of the expansions) when we're only playing with three people. She loves big maps, but they play terribly with only three or four people. Far too many custom maps suffered from TFBES like Titan's work generally did. I never did get why people were so averse to adding foliage, rocks, et al. Quote Link to comment Share on other sites More sharing options...
Unit Posted March 17, 2014 Share Posted March 17, 2014 I never did get why people were so averse to adding foliage, rocks, et al. it hunders their sniping. snipers complain and cockwave the most out of any player in the history of renegade, even SBH. thou shalt not block their scope. hell hath no fury. Quote Link to comment Share on other sites More sharing options...
Terekhov Posted March 28, 2014 Share Posted March 28, 2014 Problem with maps of that size, is once you lose vehicle production...then it is time for them hiking boots.I did not mind Cario too much, pretty neat, but once you lost your WF/AS....zzzzzzzz Worst case, once modding capabilities get done, any one can make/add something like that. This is going to sound crazy, but: why not just add a teleporter to specific parts of the map, like Halo's Blood Gulch map had? That could actually make it reasonable, and pretty cool. Quote Link to comment Share on other sites More sharing options...
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