Jump to content

Unit

Members
  • Posts

    93
  • Joined

  • Last visited

Everything posted by Unit

  1. yes, It is I id be interested to see if there is such a server, to see the server list with only 9 servers and 5 players, smh...
  2. Who still plays, how many still play, and where do they play?
  3. *sigh* here we go again.. downloading.
  4. I play this game, and i generally on the whole, like it a lot. the amount of work that has gone in is just unreal ( ) I only bother to even post because there are just some glaring problems with it. what it feels like is you have a friend called Renegade(X) and hes not doing so well, you've been his friend for as long as you can remember and want to help him. however he succumbs to peer pressure easily, hes met a crowd of new friends since youve been pretty busy doing other things and hadnt visited or called as much, though you never fell out or anything. All the new people he has met arent bad people, but they encourage your friend to take drugs with them, nothing major but its a slippery slope you can see coming. You desperately want to stop your friend doing stupid things but hes too easily swayed and just continues to take more drugs until the person you knew is only a shadow of who they once were, still they are a good person and you feel if you could just get through to them youd be able to help them recover and get healthy again like they deserve to be. pub players do team play, or at least they did on the Jelly Marathon server which up until recently had been the number one server for almost the entire renegade life span. the want to end rounds makes team play, the game rewards team play and does not reward going solo except on rare occasions of skill mastery. whereas currently renegade-X almost seems to discourage team play and wants to actively encourage going solo. Renegade didnt have a big community? absolutely rediculous, the only thing that destroyed the original renegade is the same thing that the devs allowed to destroy this game before it even got off the ground, and that is hackers. hackers like this ... *edited. this was from the FIRST beta version and that hack has LONG been dealt with* hackers plagued every corner of the original game in every server, and several times even the owners of entire server communities would be in on the cheating that would be happening, another reason its pretty ironic that EKT is one of the only server communities left. Hackers absolutely crushed the original game, but even all the hackers that there were renegade it still lived for 13 years and i dare say is still going. Currently Renegade-X is being balanced like one of the servers in the original which had insanely fruity settings and died about 6 years earlier than servers that just stuck to the original formula. Are you going to claim that by moving away from what is provably a successful formula together with the propper anti-cheat capabilities is going to increase the size of the community and success of the game. That in and of itself is the recipe for disaster.
  5. Unit

    Maps Update!

    the maps look beautiful, as well as the ones already done.
  6. absolutely agree, though honestly that isnt main problem with airstrikes, but it is the cherry on the cake.
  7. Answer this question please. team play is the game core design and anti-stomp anti-snowball mechanic, all those things you mentioned break the game. Actual good players will organise other players into rushes and that creates snowballs or stomps, anyone you say claims that witnessing a great play made theirs or their opponents team is bad at renegade. if you get stomped you know what that gives you incentive to do? get better at the game, organise rushes before your enemy, or make rushes to counter a rush before they act on theirs, plan your nuke or ions for when rushes leave. all of the weapons in the game do so much damage that fights last about 1/4 of the time they used to, there are no good tank battles anymore because all the projectiles move so quickly do so much damage and reload so much faster. and on top of that you want people to be throwing uncounterable damage quantifiers??? AND THEN infinite range anti tank sniper rifles. why even buy vehicles when you can just buy havoc or sakura? also its too late to claim its not a clone of the original, with the same maps same classes, same vehicles same everything. thats just something they may have said to try and respond to the insane balance decisions being made. Renegade X is less of a clone and more of a doppelganger, something that seems so much like something you know but horrifically warped and distorted in places also the only good player ive seen to maybe have beta tested this game at some point was HaTe. Not true, when this game first came out, there was LOADS of people playing it, it was like a utopia of renegade player activity finally. im pretty sure 3 days after release renegade x had like 250,000 client downloads? at the start of the second week of release it was a complete ghost town, all the servers were dead. together with unplayable Client bugs, swarms of hackers, and irredeemable balance decisions that defaced what people knew and loved about the original there was nobody left. even today 2 servers are all thats left of renegadeX. youd think the main goal at this point would be trying to get more people to play the game, the most efficient way of doing that would be to bring the game closer to the original to bring in people who did love the original so those people can invite people to the game. Ive tried to bring people i knew, friends etc to play this game, but they just find it repulsive and unsaveable they aren't a do all unit because they contribute to anti air, anti infantry and now anti tank, not to mention the duel timed c4 lets not forget anti building. seems pretty anti everything one size fits all. the volt rifle is rediculous and is again just one of the things i said earlier, fights last 1/4 of the time. volt does absolutely infuriating amounts of damage to everything again, why? there was nothing wrong with the original unit besides the price was too high, should have been like 750 for a mobius/mendoza. in renegade x they are easily worth 2000 credits ttk on tanks is just not fun from the tank perspective.
  8. this logic doesnt really have a place in renegade and is again another one of those things that just alienates people whom would GLADLY play what is otherwise a phenomenal piece of work. why do you deserve to push out of the base because one guy placed 1 airstrike. were yourself and the devs really that bad at the game that you honestly feel that is great gameplay, we dont need full, concentrated combined ops. i'll throw uncounterable damage quantifiers at the enemy so they are so weak the piss poor organisation of your team is enough to slowly leak out of the base. the economy is also so bad in this game that you never dont have thousands upon thousands of credits, so the airstrikes cost wouldnt even matter unless they costs upwards of 4000 credits a pop I can not even begin to fathom after playing the original for SO LONG why any dev claiming to be recreating renegade would do that, it is beyond rediculous. Team play using means the enemy has a change to counter was ALWAYS the best and MOST FUN way to break a seige or enforce one. the game is being watered down completely and people are like "yea thats good, good job devs wowsers" fucking really now..... oh my god. How many more people do you think would play this game if the devs would stop with the unbearably bad balance decisions and actually make the game closer to its roots? im not sure why you would set out to alienate the very people who were most likely going to want to play the game FIRST. tank snipers were always retarded in the original game, but they didnt matter, with dumb changes like this you make them a legitimate threat that should not exist, they get no penalty to movement whilst being able to rip appart heavily armoured vehicles, pretty sure that anti materiel sniper rifles cant move which is what balances them and makes them doing absurd damage to vehicles okay, this kind of heavy handed change is just R.I.P balance. once again its people like "i want to be able to do everything all at the same time, i dont want a team" havoc sakura getting more timed c4, lol dumb, havoc sakura being able to take on vehicles NP, dumb, you have a class system for a reason, you have a specific class which is supposed to be and has been used to destroy millions of buildings with C4 at the expense of having limited offensive capacity of just a pistol but no now you can buy guns so thats not a weakness anymore. ramjets were countered by apcs and larger tanks welp guess not, must be nice to have a unit with no counters, completely unbalanced. that was a consequence of being bad at the game, you get hammered by ramjets and snipers, but you should be safe if you still have your weapons factory because you can get in a tank right? NOPE not anymore, now you just need a swarm of havocs and sakuras to kill any and everything that can move and only 2 to kill any structure. and that is considered balance in the game? this surely doesnt make more people not want to play this game than those who otherwise would be quite happy to do so if not for things like this.
  9. ^ But they're already getting a nerf. In no way is a %600 damage increase to tanks a nerf
  10. The boink sound is probably the only part of the game that is the same as the original game.
  11. It doesnt matter what you say, reducing effectiveness of a sniper rifle against infantry by %25 and then increasing the effectiveness of the same gun by %600 to stuff its not even supposed to be shooting at is simply another one of those decisions that just keeps alienating more people from the game. and when you have entire teams spamming airstrikes at the same location are you trying to tell me thats fun gameplay? even 2 people doing an airstrike at the same location is the very opposite of fun for the recieving end. and there is no limit of how many airstrikes can be done. not only is the damage extremely not fun to recieve from an uncounterable force, in a lot of situations there isnt anywhere else to go. NOT ONLY THAT but the GDI airstrike is the most annoying collection of sounds in the whole world. on maps like field, those that are stuck in base stay in base because airstrikes keep you there, "oh but it discourages camping" no it doesnt, it actually enforces camping because trying to push out is going to get you airstriked again. trying to organise a rush, sorry that one guy who wants to be rambo just put an airstrike on you IN THE MIDDLE OF YOUR BASE no less, guess this must be the fun people are talking about. also bring me city flying with ramjets that do 30 damage to heavy armoured tanks and tell me that its fun.
  12. LMAO the ramjet getting 30 damage per shot to HEAVY ARMOUR is total bullshit. if you dont want the ramjet to one shot infantry make it do 190 damage, or 199 damage. a drop of 50 to infantry and an increase to 30 on heavy armour is NOT BALANCED. welcome to the cross-map antivehicle weapon here to make pics and raves even more redundant than they already are, maps with long sight lines are just going to be completely boned. next you will try and balance the pic AGAINST the changes you have made to the ramjet and make pics do 150 damage to heavy vehicles and 200 damage against light armour or something equally dumb. also where is the patch notes is "Airstrikes have been completely removed because they are game breakingly dumb on most stock maps"
  13. Mistake number 1 releasing the game with an error that caused crashing to the desktop after a map ends (and not immediately releasing a fix for said bug). this error lost the war for renegade-x, its just unbelievable that somebody would waste so many years of theirs and other peoples lives by pre-releasing the game with such a cataclysmic flaw. To all the beta testers, what part of looking at the desktop after every map was enhancing your game experience? having to wait a minute to get back ingame by watching unskippable videos too? I wouldn't be surprise if 90% of anyone that would have been interested in this game simply went back to what they were doing the moment it became apparent they were about to CTD -all the time-. Mistake number 2 Releasing the game without an anti-cheat program. if mistake number one wasnt annoying enough, guess what, now that you're back in-game you have to deal with hackers and lots of them. which fairy tale did the creators come from where online games don't get hacked online without strict precautions taken and countermeasures tested and firmly in place? Its like none of the creators actually have been a part of renegades bloody and scarred legacy of cheats, bad anti-cheats, catching cheaters, waiting for decent anti-cheat updates and everything that goes with it. not to mention that the unreal script is so readily available to anyone who wants to make cheats but nevermind all that. Mistake number 3 Glitched up, weird ass vehicle physics/driving Renegades is split 50 50 between tanks and infantry combat, with vehicles easily being the most important aspect of the game since many maps simply cant be won without them. so you finally got back into the game after the 4th consecutive crash of this gaming session, and the hacker finally left the server alone after single handedly winning 3 maps in a row causing a CTD every time. you wanna drive a tank? what you dont? you dont because its like contracting parkinsons disease? I totally agree. so what are you left with? an infantry deathmatch with bases that the invisible people always kill with their airstrike guarded beacons, while you are spammed to death by EVA announcements and sprinting-as-fast-as-APC tiberium auto rifle wielding soldiers. Renegade has taken 12 years to get in the virtually dead state its in, Renegade X should have been its saviour, but instead of learning from all the mistakes, flaws and just shit that the old game made and went through, you've decided being hit by all of Renegades problems all at once wont affect you? so within what 10 weeks it is completely dead too. A pathetic and sorely disappointing execution of otherwise decent content, and whats worse is this going down has cut the originals numbers by about 3 if thats even possible. I remember in an old renegadeX video, the april fools special, where it was said that "The goal of renegade x, is to kill renegade" well, you managed it.
  14. probably might need to keep it at 40, then you can have all the renegade-x players in 1 server. so disapointed in how badly this failed. actually fucking pisses me off simply for the fact that it took people who play the original renegade with it when it suicided.
  15. No, its not an exploit, thats just how command and conquer has always handled damage in all of its titles, there has never been any difference in hitting a unit from the back compared to the front. Actually c&c 3 and 4 have it, I think RA3 too. That is why you have a drive backwards command ("D" I think) although that is later in the series. not saying it doesn't completely exist in the whole series is wrong Here is a post explaining http://www.gamereplays.org/commandandco ... me=totw_14 crap i forgot to mention 'Good' command and conquer titles.
  16. No, its not an exploit, thats just how command and conquer has always handled damage in all of its titles, there has never been any difference in hitting a unit from the back compared to the front. A lot of players whom are used to everything being super real just dont know about it, it makes sense to drive a vehicle forwards. thats just common sense, especially in things like world of tanks. a vehicle has a set amount of HP, it cant be detracked or critical hit, damage is constant regardless of where the impact is, etc. each vehicle remains as effective on 1 HP as it does on full HP. is all about the driver
  17. im not really that bothered, both sides of the medium tank have roughly the same surface area overall, so its an irrelavent point. you do not benefit from driving in either direction over the other.
  18. the sad thing is there are plenty of people that are like "Yea! that would be amazing! totally should do that!" to all of his obvious troll responses. because there are so many people on here, that just dont get it. and by 'it' i mean renegade and how it should be played
  19. I dont know a single player that drives a medium tank backards on purpose, especially since the medium tank turret is in the middle of a chassis in both games. also the back of the med is fatter than the front, so it is entirely pointless to do that. unlike the light tank. and artillery. smug words becaue he played once 8 years ago. the difference is about half a meter off center, in otherwords, not worth it. to trade that off you stick out the rear which is actually much easier to hit than the front because its taller, again, by a tiny amount. the mammoth tank turret is offset by the same amount, you gonna tell me all the people used to drive their mammys backwards now too?
  20. It was on Jelly's marathon server You kids and your shenanigans. Back in my day we only put tanks on top of the Walls_Flying mesa. Stacked mammoth tank rushes on hourglass were also fun. before everyone that was doing it got banned it was.
  21. I dont know a single player that drives a medium tank backards on purpose, especially since the medium tank turret is in the middle of a chassis in both games. also the back of the med is fatter than the front, so it is entirely pointless to do that. unlike the light tank. and artillery.
  22. it hunders their sniping. snipers complain and cockwave the most out of any player in the history of renegade, even SBH. thou shalt not block their scope. hell hath no fury.
×
×
  • Create New...