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IMBALISK

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  1. But, but.. ORCAS CAN FLY! That is the only reason you see apaches and orcas in the game. New players buy them cause well... they want to FLY!!!
  2. rockets are screwed. Even with new lock on you miss some shots cause the rockets pathing is pretty dumb. As said in the original you could easily take on a med if you dodged the shots but in ren x it's harder even though both tanks require the exact same amount of shots to kill each other (7 for med and 11 for stank I believe)
  3. Yes, add in a feature that after 10 seconds of expsore to a flame tank weapon (30 seconds from flame thrower free unit) the units inside the tank are dead. Nobody can enter the tank for 20 seconds (needs to cool down) after the timer any faction can enter the tank, lol.
  4. The arty has not been nerfed. Have you been using at all? Especially since the new patch, it's pretty much a point and clicker again. That is something I never wrote. Fake quote lol
  5. GDI can just run in any building the obelisk will only shoot 1 time letting the others just run in. All the years I have played renegade very rarely I saw players realising this disadvantage of the obelisk. The agt on the other hand kills infantry pretty fast and with splash.
  6. You used to generate only 1 credit per second not 2 after the power plant is destroyed.
  7. I think this works on all maps
  8. If you have a character with more than 100 health and you leave a vehicle while having lost health on the character before it shows 100 health and a full bar. It goes away when you switch your weapon.
  9. Doesn't the eva voice sound pretty when she say humvee ready.
  10. Lol I wouldn't take the chances to get near any crate with a character that cost money and a beacon.
  11. Dude artillery is long range siege SSM launcher is long range siege get it?
  12. Imagine the map remade for renegade x. How awesome it would be 64v64
  13. SSM launcher would have the same role as the artillery
  14. Nod need the invisible units since they just don't have the durability available to bruteforce like GDI does. Nod must rely on backstabs and sneak attacks to win most of the time. And the artillery "nerf" isn't that bad. Only the splash damage is reduced a lot it feels to me at least. Shooting with the artillery is so much fun cause the projectile doesn't fly a straight line anymore. It makes it more fun when you master the new shooting and actually improve hitting your targets with it. It also opens more options to stay unattackable behind obstacles while you are still able to hit a target
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