Prof.Koni Posted March 4, 2014 Share Posted March 4, 2014 Hello, I am new to this board so let me introduce myself: My Name is Konrad, I am from Austria, 20 years old and play games since I was 7. I've started playing Renegade X last Saturday and I love that game. I am also a big fan of the C&C franchise and I loved playing Renegade online but last time I have played it was 8 years ago. But now lets come to what I actually want to say (Oh and sorry if my English is not that good, it's not my native language) Yesterday (and today night) I had an idea for a new game which is inspired by Star Wars Battlefront II and especially Renegade (X) and a few other games/movies. I want to introduce it to Totem Arts and the Renegade X community because I think there is a lot of potential to find ideas together for this and other games and maybe we can help each other . I have some experience with level design and modeling (in 3DS-Max) but also with the Unreal-Development-Kit, so maybe I can support you too (somehow). What is this game about? This game is a space battle between the United Human Alliance (Humania) and the Great Mizar Empire. The Battle itself (in-game) has concepts from Renegade (like base-buildings, building and buying units, repairing vehicles and repairing buildings at the Master Control Terminal, etc.) but also from SW:BF2 (flying space-fighters, shooting with board cannons from bigger ships at other ships, etc.) How do I imagine the game? In this game each faction (Humania and Mizar) starts with a space station, which is separated into several sectors. Each sector is important for the faction (like the buildings in RenX) and must be defended. Your Goal is to destroy the enemy space station by destroying every sector-building with your spaceships from outside or by attacking the Master Control Terminal from inside (you can land in the Fighter-Bay and fight through the interior). You must defend/attack this sector-buildings: - Command-Center: The Command-Center provides your space station some Human- and AI-controlled cannons which defend it from other fighters and ships. - Spaceship-Bay: The Spaceship-Bay allows your faction to build Cruisers and to buy mighty Capital Ships. - Nanotech-Factory: The Nanotech-Factory provides your faction free credits to buy better units and ships. - Infantry-Rooms: The Infantry-Rooms allows your faction to buy advanced infantry and hero-units. - Reactor: The Reactor provides your Space-Station energy, which is needed for your AI-controlled defenses. So this is pretty similar to Renegade. Maybe one difference might be a superweapon building like an invulnerable shield for Humania and a mighty laser weapons for Mizar. But I don't know if that would be imbalanced How would be the gameplay? You spawn automatically in one of the sector-buildings OR you spawn in a capital ship (if there's one). Like in Renegade there are buy-terminals, where you can buy stuff. You can get standard-infantry (Soldier, Engineer, Pilot and Captain) for free and if you have your Infantry-Rooms at your space-station, you can buy advanced soldiers, advanced pilots, etc. and hero units. The infantry has 4 different classes. You can still fly a fighter or command a ship as a soldier but you only have standard-values on speed, attack-damage and armor. If you fly a fighter with an pilot, the fighter gains for example +10% for speed and attack-damage. Or if you fly a repair-drone with an engineer, it's more effective for example. The cruisers are bigger ships which are used like tanks. The Capital Ships are the strongest units in-game because they are like a big cruiser which can also be used as a spawnpoint. But with teamwork you can fly inside them and destroy the Master-Control-Terminal at the Command Bridge to destroy them more efficiently. There is a build limit for cruisers and capital ships (like in RenX it could be 7-10), a capital ship counts as 3 cruisers. Yeah that would be my idea for the game If you have any questions, then don't be shy to ask. I hope I can get some feedback and I hope I can use your feedback to get this thing worked. Greetings, Koni. Quote Link to comment Share on other sites More sharing options...
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