Raker57 Posted March 3, 2014 Share Posted March 3, 2014 Have dynamic tiberium fields ever been discussed? It would be pretty neat if Tiberium would slowly run out as it was collected. If a game dragged on too long, a team's tiberium field would run out and they would have to rely only on the cash they made on their own. This would be pretty cool on walls flying as well because as it is now, there are two tib fields for each team but the harvester only collects from one. If the tib field eventually depleted, then the harvesters would have to go over to the other field. Quote Link to comment Share on other sites More sharing options...
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