Aegisx5 Posted March 3, 2014 Share Posted March 3, 2014 (edited) Hi guys, So back when this game was popular, I was one of the top players in the world at it (not to toot my own horn or anything, just making the point that I played it 24/7 and knew every nuance of the game - AeoNELiTe admin of FooFoo and leader of =DoA= for those of you from Westwood) and I had a few game-play and glitch observations which I hope will be helpful. And before I get to that, I'd like to say THANK YOU for remaking one of my favorite games of all time. I understand it's the first iteration of an early stage beta, so don't take any of these to mean that I don't appreciate you making a free remake of an awesome game. GENERAL - After purchasing a special weapon (i.e. a tiberium flachette gun), the player can simply go back to the weapons menu after they die to get the weapon again. That is, they don't have to actually spend the 225 credits and purchase it. - The addition of carbines to every character, especially engineers is completely overpowered. Even in 1v1 sniper battles, often a sniper will get a body shot and then pull out his machine gun to finish me off. It feels cheap and completely unbalances the characters. - Same goes for the addition of other weapons onto characters, i.e. SBH with tiberium flachette gun. It completely demolishes engineers/Hotwires when trying to stealth plant a beacon. I would love if you removed this feature entirely and leave people with the guns their character is supposed to have, and a side pistol. - There was a city map with a giant bridge going across a middle area, city_flying I believe, I hope you add it. I liked that one. - I like the addition of a free marksman unit, I think its balanced and a good option. - In the later days of Renegade after Westwood shut down, a lot of people made their own fan maps and ran them. I hope eventually you can add this feature in, some of those were pretty damn cool. What's that one with the club music? - Grenades are pretty OP for a free weapon option. Maybe make them cost like $50 or $100 so that at least it takes something to get the upgrade? In some situations there is no advantage to choosing the timed C4 if they are both free. - I notice some people are able to spam the voice commands several times in a row. This is actually a good thing, as it adds urgency. "Defend the Refinery!, Defend the Refinery!, Defend the Refinery!" for me it makes me wait several seconds between commands. I have no idea why other people can repeat quickly but I have to wait. - The resolution resets to 1280x860 or whatever it is every time I launch the game. It also reverts from windowed mode back to fullscreen. The other adjustments all save properly. - The volume settings stay once I hit the menu, but the loading scenes are at full blast. I have to take off my headphones every time. - Joining servers by hitting "join" often puts me in the wrong server. Joining by IP seems to prevent this 95% of time time, but not always. - I've seen 41 people on a 40 player server. Also, it'd be nice if it told you "server is full" rather than just bringing you back to the lobby. - The in-game chat lobby was pretty awesome back in the Westwood/Gamespy days. People would go on there looking for clan scrims, recruiting, etc. Any chance you can add it that feature back? SNIPERS - Reloading is way, way, way too slow. It never used to be that way. It should be a magazine reload, all 4 bullets at once. - Capacity should be increased from 4 to 5 before reload. - When playing in 3rd person (as many people did in the original) the sniper has to be accurate when you aim directly onto someone. It's almost like a part of the game, that people would strafe back and forth in 3rd person trying to click on the other sniper right as their head passed your dot. The small circle area of fire on the sniper rifles now completely defeats this part of the game and one of my favorite parts of Renegade; I'd really like to see it changed back. It's not just a 1st person FPS, it's a 3rd person shooter as well. - I noticed a glitch where sometimes a pair of hands will be hovering above my character in 3rd person while using the sniper. If I zoom in and then come back out, they are gone. Check out the screenshot. - Is it just me or did it seem like $1000 snipers used to have way more health? It's like every noob with a machine gun can get me to half life now even when I kill them in just a few shots. - Remember, people pay more for a Havoc or Raveshaw than a medium or stealth tank. They're supposed to be hard to kill and do a lot of damage, that's the point. - Airstrikes are completely OP against vehicles. I've seen one airstrike at the entrance of the base on Field kill 5 or 6 vehicles and a handful of engineers all at once, for $700. What kind of crap is that? Way OP. - On Whiteout, the base defenses for GDI are ridiculous. They kill basically anything in one or two shots - stronger than a guard tower. It took is most of the game to finally get rid of them and make any progress into the base. VEHICLES - The Orca/Apache machine gun seems hard to aim. Often if you're aiming high above or below, the place where the bullets go does not line up with the reticule. Also, they are too slow, the point of them was to pop into an area, get a few good hits, and then fly off in a hurry. - What's up with the bullet drop on artillery shells now? And now there is limited range, so you can't fire without being close up to the base? Isn't that the entire point of 'artillery'??? - Same for mammoth and other tank shells... limited range now? The maps are designed to require vehicles to at least come to the center to hit the opposite base - long range is the point. - Those locking/homing missiles on the MRL make it pretty OP now. Getting the missiles on target was part of the challenge, that's why they do so much damage. - Stealth tank rocket distance should be increased some. I do remember them having a cutoff, but it was pretty far. - Nod's harvester got stuck on nothing several times on Field, just outside our base. I pushed into the tiberium field with a flame tank but it still wouldn't move, eventually blowing up. Then when it respawned it got stuck on nothing again. - Vehicles are generally clunky/hard to maneuver. - When going in reverse, why do the left/right invert to act as if I were driving forwards? This is completely unlike any other game and very disorienting when trying to maneuver. I wish there was at least an option to turn it off (if there is already sorry, I didn't have a chance to look as there are no options available in-game. That's another thing). That's all I can think of for now and I'm sure many of these changes are already on your radar anyways. Keep up the good work! Edited March 3, 2014 by Guest Quote Link to comment Share on other sites More sharing options...
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