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Showing results for tags 'release'.
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Frostbite 1.0.0.5 Frostbite V1_9 Map specifications: -flying -2 Silo -Frosty -Bite'tee -Icy To be done: -Loading screen Changes: [As of 14th Sept] -Hand of Nod has been moved to where the Airstrip Tower was -Airstrip Tower moved near the head of the Airstrip runway -You can no longer beacon any two buildings anymore -Ice cave now has two entrances/exits for both teams -Endgame Cam remastered -Minimap is 99% accurate -Info Point Nodes added to map Changes: [As of 7th Sept] -Added extra route to Ice-cave, GDI side -Barracks has been rotated -GDI Ice-Cave Entrance/exit modified -General fixes and edits made -Modified blocking volumes at GDI base. -Modified blocking volumes throughout the map. -Reduced map size. (Lowest/longest route no longer accessible) -Ice cave rehauled, reworked, relit, redone. -Peak route expanded on Nod's side. -HoN Emplacement moved out of HoN. -Some lights have been removed. -Misc changes. What's New in Version 1.0.0.5 Changes as of June 24th 2017 Terrain modified Textures modified Static meshes reduced Vehicles can no longer pass through the middle of the map Vehicle tunnel to GDI is no longer a tunnel Widened vehicle routes on one side of the map Tiberium mists are now blue Ice looks more like ice Background surrounding the map has been modified Misc changes Enjoy.
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Welcome Back Commander! Patch 5.390 fixes some issues introduced in the previous patch related to the scoreboard and the camera. It also includes a slew of other bug fixes, and several new features, including Airstrip elevators, and a crate we're sure you'll all learn to enjoy. (If you're wondering why this is under general, it's so as not to disturb that recruitment ad)
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DOWNLOAD V1.0: CNC-Dust V1.0.zip DOWNLOAD V1.1: CNC-Dust V1.1.zip DOWNLOAD V1.2: CNC-Dust V1.2.zip DOWNLOAD V1.3: CNC-Dust V1.3.zip DOWNLOAD V1.4: CNC-Dust V1.4.zip Oh and btw. to see the actual sandstorm be sure that you have set the [Detail Level] in the [Settings] at "High" or "Very High" Known Bugs: - I will do the minimap when the map is almost finished (after some playtesting) - very few bushes STILL float.. although I've redone the foliage - I left the Giant blocking volume ontop because I find it wierd if players can fly around before the map starts - still a primitive end game cam - no preview image - no preview video Some pics: