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Found 5 results

  1. Version 1.5.0

    12 downloads

    CNC-BridgeWar Map specifications: - Flying vehicle enabled - GDI Tesla tank of course ( ͡° ͜ʖ ͡°) - Symmetrical - Advanced Base Defenses 10 Turrets, 8 SAM Site, 1 Advanced Guard Tower, 1 Nod Obelisk - Mine limit: 30 - Player limit : 60 - Vehicle limit: 15 - 1 Radar - 4 Capturable Silos - Long ass bridge you really need vehicle
  2. View File CNC-BridgeWar CNC-BridgeWar Map specifications: - Flying vehicle enabled - GDI Tesla tank of course ( ͡° ͜ʖ ͡°) - Symmetrical - Advanced Base Defenses 10 Turrets, 8 SAM Site, 1 Advanced Guard Tower, 1 Nod Obelisk - Mine limit: 30 - Player limit : 60 - Vehicle limit: 15 - 1 Radar - 4 Capturable Silos - Long ass bridge you really need vehicle Submitter Wizardman Submitted 04/07/24 Category Levels  
  3. Version 1.0.0

    54 downloads

    Adding new Tesla Tank technology to counter NOD Flame Tank with short range but powerfull damage on vehicle and unit, Now GDI can Tesla Rush like NOD with their Flame Rush Changing 2. Normal Yellow camo for tesla tank (If you dont like it you can change the other camo by download the forest camo) 2. Adding new defensive structures for both GDI/NOD 3. More Trees (why not) 4 Beautiful mountain scenery 7. Ooga booga? profit? For Tesla skin
  4. View File CNC-Field-Plus Adding new Tesla Tank technology to counter NOD Flame Tank with short range but powerfull damage on vehicle and unit, Now GDI can Tesla Rush like NOD with their Flame Rush Changing 2. Normal Yellow camo for tesla tank (If you dont like it you can change the other camo by download the forest camo) 2. Adding new defensive structures for both GDI/NOD 3. More Trees (why not) 4 Beautiful mountain scenery 7. Ooga booga? profit? For Tesla skin Submitter Wizardman Submitted 03/07/24 Category Levels  
  5. Name and explain your issues with the map Field X, each one you know and familier with and if you have suggestions also write it down. It's time we face with this unbalanced map and make it better. Issues: - harvester trip time difference between nod and gdi. - side path allow the initial cap team to hold stance and make very diffcult to break their defense, even at this state, most players just rushing through the open field and die fast due to not understanding the map dyamics - side paths too close to base entances , shouldn't have direct line at least into base.
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