Q1: What enhancement will we see in C&C mode?
In the original game, the engine had pretty crap netcoding so it was difficult for people to play in big servers. One of the major improvements to C&C mode is the good UE3 netcode. According to Gamespot testers, the frames per second in Unreal Tournament 3 rarely go down, even in the heap of a battle.
Also to consider is that UT3 maps are really big, and the maps and units are very high in polygons. Our maps will generally be smaller than UT3 maps, and our units will generally be a bit smaller in polycount than UT3 units.
In short, an enhancement to the C&C mode is more players - imagine playing at a 40 and 50 player server with no significant fps drop. Of course in order to play this game at a server that high you should have a good computer.
Q2: Will the mod feature any new game-modes?
Yes the mod will feature game modes... we don't have an official list right now, but we'll probably use some of Unreal Tournament 3's game modes for Renegade 2007. And maybe some of the game modes Westwood planned for the original game.
Q3: Will the mod feature a single player campaign?
It'll feature only a multiplayer mode, single player mode would take a heck of a long time. As most people gathered, Renegade's heart is in the multiplayer and that's the only reason why it's still around today.
Q4: What additions in terms of units and buildings will we see? New infantry? New Vehicles? New Buildings?
Q5: (kind of like the previous) Will we see Tiberium Silos, The Temple Of Nod, Communication Centers, (usable) SSM Launchers and Visceroids?What about the Concept Art Renegade Orca Land Truck?
You'll mostly just see the units introduced in Renegade, however we'll probably be throwing in more content for custom maps.