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Everything posted by [NE]Fobby[GEN]
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We are a step closer to our multiplayer release! Firstly, we would like to congratulate our community on three years of Renegade X. On September 30th 2009, Totem Arts released the very first iteration of Renegade X - and it was version 0.35. Since then, we released several other UT3 mod betas, a standalone singleplayer game (which can be downloaded HERE), and have made significant progress towards the full standalone version of Renegade X. Renegade X is a standalone Tactical FPS game for the Unreal Development Kit (UDK). It is a Command & Conquer FPS game with RTS elements, based on the original C&C Renegade. Today, we have released the first multiplayer development podcast. The video contains over 22 minutes of never-before-seen footage of Renegade X's multiplayer on the UDK. This is the first unveiling of the long-awaited multiplayer. Join us, Fobby and Havoc89, as we discuss: Black Dawn - Post Mortem Command and Conquer mode New maps and Tech Buildings Aircraft New Weapons AI and multiplayer Superweapons - including Airstrikes View the full video here: The team has made significant progress in the last few months - all weapons, vehicles, and structures are ingame, structures are destroyable and repairable, the purchase and credit system is working, stealth units functioning as they should, and several original maps are in development. Remember, we are still looking for help. Please view our application poster HERE. Stay tuned for more exciting updates to come. Facebook: https://www.facebook.com/CNCRenX?ref=ts&fref=ts Twitter: https://twitter.com/RenXGame YouTube (Official): http://www.youtube.com/user/NEfobbyGEN?feature=mhee YouTube (Community): http://www.youtube.com/user/TheJamnub IndieDB: http://www.indiedb.com/games/renegade-x Website: http://www.renegade-x.com
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The maximum playercount will probably be 64, and bots are added and removed by server admins.
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Let's get down to business! So we've been off the radar for quite a while now. We haven't made a public announcement since the release of Black Dawn, and we've crawled back into the hole we came out of. Sometimes, silence is golden. Not this time. We've come bearing good news - Renegade X is BACK! And with some exciting news regarding our upcoming multiplayer release. Black Dawn, our singleplayer tech-demo was released about six and a half months ago. It received widespread attention from a range of audiences, from casual to hardcore, oldtimers to new, trolls to genuine fans, forum members to magazine-readers, and more. The release received more than two hundred thousand downloads in the past six months (that we know of), which is a good headstart to reintroducing gamers to the world of C&C FPS. There were also many things we learned about in the Black Dawn experience, as players critiqued certain elements they found troubling. We saw what we were doing right, and what we could have done differently. Black Dawn was our first standalone release, and it gave us a good idea of how a standalone FPS would be received in both the C&C and the greater gaming community. You can download a free copy of Renegade X: Black Dawn HERE. And we're glad to be back! After the Black Dawn release, our team took a much needed break to recharge our batteries and study how Black Dawn was received by our audience (and just to get away from it all). Sometimes a developer needs to take some time away (like a shower, or maybe a vacation) just to take a step back and fully process everything. We're constantly looking for new inspirations in the world, both RL and gaming, to improve upon the Renegade X experience. After our break, we got back to business - as usual, we like to start things off silently and secretly just to keep everyone on their toes. We have been working on the upcoming multiplayer release of Renegade X. So far, we've had three internal alpha tests, and things are looking up. Progress is efficient and we're all glad to be back to where we belong - in a multiplayer project. We've been utilizing what we've done in both Black Dawn and the Unreal Tournament 3 betas, and refining that for a better overall experience. The development team has gone through a few shifts and we've written some documentation to better organize the upcoming release. We've brought over all of the original Renegade weapons, vehicles, and characters into the current multiplayer build, and the famous Command & Conquer mode is in progress. We're not yet ready to discuss the new features we have under wraps, but let's just say there have been some experiments behind the scenes that we will talk about in due time. What's a Renegade X update without images? Here are the first ingame shots of the standalone Renegade X multiplayer: Deadeye There was one character that was completed during the Black Dawn development phase that did not make it into the singleplayer. Nonetheless, this is the 500-credit GDI sniper aka Dariel "Deadeye" MacInnis. Apache The Apache has also been completed. Of course, you did see this in Black Dawn, but it was not yet completed. Now you can appreciate it up close: We want you! Renegade X is a tactical First and Third Person Shooter with Real Time Strategy elements - Singleplayer and Multiplayer! With unique gamemodes, exotic level environments, and a plethora of different weapons, vehicles, characters, and superweapons, Renegade X is an upcoming game you wouldn't want to miss. We are looking for the required positions noted below: 1. Programmers, with preference given to those with experience in Unreal Script. Those experienced in C++, C#, Java, or other programming languages may also apply. 2. Character Artists capable of creating high-poly and low-poly characters, normal maps, and 2048x2048 textures. 3. Environment Artists, with preference given to those with Unreal Editor experience. If one has no Editor experience, he or she may apply for a Prop Artist position. 4. 3d Animator capable of creating realistic 1st person and 3rd person animations 5. Flash Designer /Scaleform Expert capable of creating scaleform ready UIs and interfaces. Bonus if you can implement the swfs yourself. There are multiple positions to fill for each of the above categories. An applicant is welcome to either reply to this thread, send an e-mail to jobs@renegade-x.com or post a thread at http://www.renegade-x.com/forums If you have applied in the past 6 months, please re-apply again after today so your application may be processed. Thanks for reading, stick around for more exciting updates soon!
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Thirteen 1 has done a short piece on Renegade X: Black Dawn Over my many years of playing games I have seen tons of releases that, for one reason or another, did not earn the respect/credit I feel they deserved at the time. Be that for a buggy release, poor PR, or just outright not being understood, classic games can get sadly overlooked. One of those games was Command & Conquer: Renegade - it fell foul of all the pitfalls. Thankfully I was not alone when it came to this game, and a group have been working hard to remake it using the Unreal Engine. This month saw them release a single-player campaign preview, which can be downloaded from renegade-x.com - and as you can see in this month's gallery, they have done a bloody good job with it! Check out the magazine article here! http://www.thirteen1.com/Issues/1313212/mag.php#18
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Renegade X has made it to Gamespy.com's 101 Free PC Games of 2012 under its Strategy category: A thoroughly modern remake of Command and Conquer: Renegade, Renegade X started as an acclaimed mod for Unreal Tournament 3. Now it's going on to become a free independent game. Whether you're a fan of C&C: Renegade or just FPS/Strategy hybrids in general, this is a thing that must be seen to be believed. http://pc.gamespy.com/articles/121/1218358p2.html
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Hey Doc, long time no see. Good to see you back on these forums and I hope you'll be around for the multiplayer release. There are ways to spawn vehicles in the console, but we won't disclose them because the vehicles that you don't drive in Black Dawn aren't done. I wouldn't want to encourage people to drive a vehicle that is in an incomplete state, but if people find out I wouldn't stop them either.
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It's been 9 days since we've released Black Dawn, and we've got some information on download numbers. It's impossible to get a full count on mirrors whose numbers we don't have access to, but we're able to confirm the sites and downloads below. Mind you, some players may have downloaded more than once, or "hit" multiple mirrors to check out speeds. Nonetheless, here are the stats: Renegade-X.com downloads: 327,000 Chip.de : 77,000 Halo2Pac Mirror: 1,200 IndieDB: 3000 Multiplayer Forums: 500 FilePlanet: 8,000 AusGamers: 1500 PlayerAttack: 8,100 GameFront: 2,000 Demonoid: 6,000 CnC-RedAlert.ru: 5,000 ClickJogos: 33,000 Baixaki: 20,000 SpielUmsonst: 26,000 Freeware Files: 8,000 DobreProgramy: 2,600 Chinese websites: 132,000 There are some download numbers we don't have access to, such as Vipeax's European mirrors from Day 1, PirateBay downloads, and a few other places that might be hosting Black Dawn. Total Accountable Downloads: 660,900 (Updated August 2013) My best guess on an estimated total: 800,000 Who's ready for multiplayer?
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Renegade X: Black DownÂ’s impact on Chinese PC game community
[NE]Fobby[GEN] replied to [Dragon]cike's topic in Renegade X
Where can I access that information? -
Renegade X: Black DownÂ’s impact on Chinese PC game community
[NE]Fobby[GEN] replied to [Dragon]cike's topic in Renegade X
I can see 4247 downloads on the Chinese site 3dmgame.com Do you know where I can find the other download numbers Cike? -
Renegade X: Black DownÂ’s impact on Chinese PC game community
[NE]Fobby[GEN] replied to [Dragon]cike's topic in Renegade X
Thanks for your support. How did you get the number of downloads? How do you now it is over 100,000? -
What i think dev's should do after finishing mp and releasing it.
[NE]Fobby[GEN] replied to mattman111's topic in Renegade X
I'm just genuinely curious as to why you'd post about how sub-par Renegade X is on Renegade-X.com, CNCNZ.com, RenegadeForums.com, IndieDB.com, and who knows where else. Yes, I am reading, but replying would be a waste of time. Seems like you're a bit obsessed. I'm really not interested in the "my mod is better than yours" arguments of the old days and would probably prefer it if you made your points here and then give it a rest. I don't agree with your views on art and artstyle, but legitimate critique is warranted and I appreciate that you have at least been respectful in your posts. As for Ack's application to the team, I won't be discussing any private conversations I've had with him, I respect his privacy. -
I love your Black Dawn playthrough and commentary, maybe we can get it previewed on our Facebook and Twitter.
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Talking about AI is good for critique of Black Dawn as a demo, but what we're more concerned about are things that effect us on the long term. For the campaign, we used what was available to us from the AI and improved that a notch through code and kismet. What we'd like to hear are comments on the things that will stay with Renegade X long-term. For those who played the UT3 beta, you can see that all the weapons function differently in some minor or major way. Commenting on things like recoil, weapon handling and weapon effects is a worthwhile venture for us. Commenting on the HUD is also worthwhile. Same with character animations (third person reloading and movement), effects (Ion Cannon and explosions), audio (gun and tank shots), performance, vehicle cameras (like the APC and other fast moving vehicles), and things like that. For example, there were critiques on the installer (which again, is something built into the UDK that we did not edit) and we have learned to use a custom installer instead from now on. This kind of beta was a necessary step because only through a demo release can an indie game get proper attention outside of its community. And it created an overwhelming response as we all see, 70,000 visits to our site in just 4 days and at least 35,000 downloads. Through this kind of preview we can get the information we need to make a proper multiplayer game.
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What i think dev's should do after finishing mp and releasing it.
[NE]Fobby[GEN] replied to mattman111's topic in Renegade X
If you don't care about Renegade, and you think Renegade X is a subpar game (4/10 - worse an average indie game, in your opinion) then it confounds me as to what you're doing here. It confounds me that you even wanted to join the team not long ago. If you want us to hear you, we have already, and having you repeat it here several times won't help your case. -
If you died a lot, you can put your most successful attempt so the video doesn't get too unnecessarily long.
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I like your commentary, nicely done
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Are you running the game on lowest? Are you running any programs in the background? What is your resolution? The main issue is probably your graphics card. Your processor isn't bad but a bit on the low-end side nowadays. Your graphics card should be able to run the game on low or medium, but not high. I run Renegade X on highest with no problems at 1680x1050 with an AMD Phenom 3.00 GHz processor, 4GB of RAM and a 250 GTS.
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To critics, here's a post I made at CNCNZ. Take a look
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AI is one of them, a major one at that. Some of the UI things, resolution options, etc.
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Hey guys! Today and yesterday we began seeing more and more Black Dawn gameplay videos online. Some of them were livestreams with commentary, others were simply gameplay. Whatever it is, I'd like to support your Renegade X videos and YouTube channels. I run the channel http://www.youtube.com/user/NEfobbyGEN , which currently has 616 subscribers and that number is growing everyday. As Black Dawn makes its rounds on the internet, I'm expecting to hit 1000 subscribers in the next few weeks. Popular channels get more exposure on YouTube. So here's the deal I'm making with you guys - record a video of you with Black Dawn, and I will favourite it! Be as creative as you can and I will "favourite" everything that is thrown at me. That way, your video and channel will get more views and hopefully subscribers. You can check out my current list of favourited videos: Simply put a clip on YouTube, post a link to it in this thread, and I will favourite it asap!
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By the way, we can re-add http://renx.finezt.com/UDKInstall-RenegadeX.exe to renxgame.com
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Thanks for your support.
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[h=1]Fan project Renegade X: Black Dawn available tomorrow[/h] Fans of the Command & Conquer series have had to deal with their fair share of ups and downs for the past few years. Up: Ric Flair fighting a bear. Down: Command & Conquer 4. After three years of work from Totem Arts, a small mod group, I don't think Renegade X: Black Dawn will be added to the "Down" category. January 28, 2012 will mark the release of its single-player mini-campaign, Black Dawn. According to Totem Arts, this will serve as a primer for the multiplayer that is currently being conducted in beta form. Black Dawn will be available as a free download from the Renegade X website, and if you like what you're shooting and have a copy of Unreal Tournament 3, then you can still join in on the beta. Renegade X is a spiritual successor to the original PC title Command & Conquer: Renegade. Renegade X has already been recognized by various mod community sites, and had also placed second in the Epic Games-sponsored Make Something Unreal Contest for the category of Best Vehicle Set. Only downside: very little Ric Flair. http://www.destructoid.com/fan-project-renegade-x-black-dawn-available-tomorrow-220489.phtml
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[h=1]Command & Conquer: Renegade X Mod Single-Player Campaign Now Available for Download[/h] By Nathan Grayson | Jan 28, 2012 Impressive C&C: Renegade fan remake now able to commandeer hard drive space. http://pc.gamespy.com/pc/command-conquer-renegade/1217444p1.html
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[h=1]C&C: Renegade remake Renegade X: Black Dawn deploys tomorrow[/h]Here at Joystiq, we pride ourselves on being inside your mind, knowing what it wants, knowing what it thinks. We're like a somewhat creepier, less linguistic Babel Fish. The one thing your brain has been demanding is an updated version of 2002's Command & Conquer: Renegade. We'd like to bring to your attention Renengade X: Black Dawn, a "spiritual successor" created by fans at Totem Arts. Tomorrow, the group will release the full single-player "mini-campaign," which was built in the Unreal Development Kit, and later Totem Arts plans to release a new multiplayer installment using the UDK. In its current form, Renegade X is an updated version of the original game's multiplayer, made in Unreal Tournament 3, and has been playable for some time. If you want to partake, you'll need to own a copy of Unreal Tournament 3 with the latest updates. Or, you know, just wait a day. http://www.joystiq.com/2012/01/27/candc-renegade-remake-renegade-x-black-dawn-deploys-tomorrow/