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[NE]Fobby[GEN]

Totem Arts Staff
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Everything posted by [NE]Fobby[GEN]

  1. QUOTE (Mighty BOB! @ Sep 24 2009, 07:05 AM) <{POST_SNAPBACK}> Yeah, I was thinking the same. I think the plan is, when we start making our original-idea maps (aka non-remakes) in a future release, we could decide to replace the Nod APC with the Recon Bike, and replace the Nod Artillery with the SSM in those specific maps.
  2. As someone mentioned earlier, Orcas, Apaches, and Chinooks will not be in the September 30th build, but they will be seen in a later release. Oh, they'll also be very cool.
  3. There's no real set time for the release, but it will be released sometime in the middle of the day on the 30th, EST time.
  4. You mean crates? Yeah they will be included. I think we're having only money crates in the first release, and then adding the other random crates in a later release.
  5. QUOTE (punko24 @ Sep 21 2009, 08:31 PM) <{POST_SNAPBACK}> It's not Christmas :unsure: It's September 21st, and the open beta begins September 30th.
  6. I mentioned before that a nuke's damage radius against infantry and vehicles will be bigger than it was in Renegade. Not by an electrifying amount, but enough to kill infantry that are at least a few more feet away from the blast. So if you're sitting there repairing, and the time is up, you will probably die or at least get damaged.
  7. QUOTE (punko24 @ Sep 21 2009, 05:01 PM) <{POST_SNAPBACK}> Dude, just wait 9 days man. It's not hard
  8. Well we do plan on adding an AI compatible with C&C mode for a later release. They will be intelligent enough to use purchase terminals and attack the structures or enemies with the lowest health first. Server hosts will be given the option to include bots in their multiplayer server - I can imagine this being useful for smaller servers trying to start up.
  9. Well some of our beta testers are using the Steam version and are able to play the mod just fine. So there shouldn't be any problems.
  10. I will answer now. The steam version of UT3 works with Renegade X.
  11. Eventually yes. We don't have that coded in the beta; it may first be integrated in a server bot for Renegade X (more about that later) and then later on with the second beta.
  12. Renegade X has a separate server client program which will display server listings. You will also be able to join by IP through the Renegade X shortcut. Yes you can still play normal UT3. MRLS rockets will lock onto targets if your retical is on the target for a couple seconds. They locked on in Renegade, I don't see why they shouldn't in Renegade X.
  13. I believe so, but I could be wrong. It depends on whether this happens in UT3 or not; and I haven't played enough UT3 to remember.
  14. Yes. Apoc is Aaron Kaufman. 2poc is the "second in command", hence the 2, when it comes to C&C community managers. Not to be mistaken with Tupac Shakur. He should go for the 1poc though, now that'll create some competition!
  15. Not with the first beta, but we plan on having working bots in the second major release. We will be releasing a tutorial video, which will briefly outline C&C mode for those who need a refresher.
  16. The problem I think is not getting people to download and play the mod, but rather it is more difficult to keep a constant community of people playing past the 3 week mark. We plan on releasing a patch sometime after the September 30th beta, and a 2nd beta release with more features sometime before the end of the year (though that is not guaranteed as of now). These will hopefully bring players back. However we can use all the help we can get in spreading the word!
  17. QUOTE (AsgarothXc @ Sep 14 2009, 10:35 PM) <{POST_SNAPBACK}> Please read the FAQ here: http://www.renegade-x.com/Forums/index.php?showtopic=68
  18. [NE]Fobby[GEN] for the past 5 and a half years, and before that: {NE}Fobinator Fobinator
  19. QUOTE (Jointn00b @ Sep 14 2009, 02:52 PM) <{POST_SNAPBACK}> Who said we're missing the Ion? We're not.
  20. Installation of Renegade X will be outlined in a ReadMe. But right now it's pretty simple, you just move a folder and create a shortcut. All of the instructions will be provided.
  21. I don't know if we're doing a midnight release, but the idea is that it will be out September 30th . More info soon.
  22. QUOTE (epicelite @ Sep 12 2009, 04:04 AM) <{POST_SNAPBACK}> Stop trolling or I'll make you stop. Silos will make an appearance in Renegade X, but not until the other buildings are done and fully operational (which we're almost there for that). We will find a system which is appropriate for them.
  23. Visceroids are really not a priority.
  24. We have a harvester, and an MCT. All working. Harvesters are not buyable yet until a later release, and that will be a server side option.
  25. Oh yeah, I forgot Gladiator. That was superb.
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