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Posts posted by roweboat
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AGN was wacky! But alot of fun!! All the extras were great, like all the TS tanks and the pink ion gun lol
=D
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I appreciate it. It's no problem. I can wait until the next version is released!
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@Fffreak9999 can you lock this topic? it's gotten a bit out of hand and I think the issue has been made aware.
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was trying to get the tank on the test server last night around 930pm -6 CST, but i kept getting "Eva: Denied".
I downloaded the file from the post, put it in the right directory, enabled sandboxspawn, used
teslatank.ra2_vh_teslatank
finally wanted to drive a Tesla, but no ;p
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With the castle assets... someone could create a castle siege type map =D
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Ver 2.9, now with less birds.
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I think it should be reskinned and a giant label should be added stating it can hold 3 people...
just kidding =p
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On 4/24/2018 at 2:16 PM, Gliven said:
uhm....the bradley tank has 3 seats....
2Why didn't I know this!?
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Shaping up very nicely!!
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This is shaping up to be pretty awesome @TomUjain !!
I don't have as much free time to play these days, but look forward to this servers progress!!
We will need to promote this heavily if we want it to be successful =)
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This looks awesome!! =D
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Well maybe if we keep discussing this in earnest, we can get the attention of those who actually have the abilities and time to make it happen.
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Wasn't @djlaptop friends with @Aircraftkiller ??
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I think @Henk pointed out the real problem. In an effort to keep all points of the game "team-based", the current mining system is great for people who understand it (I've been playing C&C mode since 2003), but it's too convoluted.
Personally, I'm more of an offensive player, so if base defenses became more of an automatic process, I think that could allow more players to develop other strategies and tactics while remaining more simple for new players to pick up and start contributing to the team goal.
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There was something special about the original clusterf*ck that was Hourglass... trying to cram 6 med tanks & 2 MRLS on one side & 3 mam tanks on the other side...
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Didn't someone have an idea for laser defense doors? Basically I'm thinking something that can be disarmed the same way as now, with a repair gun, but the sole function is to defend the building door / entrance.
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3 minutes ago, limsup said:
Some use them for area-denial tactics too...
Very true. but mostly there is a high risk with that since mine limit is strictly based around just enough mines for each buildling.
3 minutes ago, DarkSn4ke said:@DoctorAnubis / @TheDeadlyWolf just check out their maps
oh yes! well I was thinking something different or new maybe. Since those are ceiling guard towers, and don't function quite the same (can't be disarmed even if youre sneaky).
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On 4/6/2018 at 6:03 AM, limsup said:
In my humble opinion, seeing how controversial the mining process is, and how many problems (1) can arise from it - I would even consider abolishing them and replacing them with a different mechanism.
(1): over-mining, faulty mining, mining that is perceived by some as faulty mining, conflicts resulting from mining bans, lack of general agreement on best practices, etc...
A small list of previous mine-related debates:
Ps. I know full well, that many people consider mines to be an integral part of the "C&C Renegade Experience", I am just merely suggesting a discussion of possible alternatives, with the hope of starting a constructive debate.
Perhaps, and I haven't put a ton of thought into this... what if since, really the only purpose of prox. mines are to be put as building defense. Why not have mini defenses inside buildings that are destroyable/ repairable. Maybe be it some sort of built-in mine or explosive that can be bought through the PT that is fixed somewhere on or in the building.
Then prox. mines can be used all wily-nilly anywhere on the map by whomever and they could cause real havoc just like AT mines.
EDIT: Since, ya know, I figure BASE BUILDING/ CONSTRUCTION should be an integral part of the "C&C Renegade" experience.
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At first, I read this as "BoAtwar"...
either way, both modes need to be implemented =D
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On 4/3/2018 at 2:08 PM, limsup said:
Although this isn't a half bad idea, @isupreme , just for completeness sake.
I think a better idea would have a newsfeed / link to RenX Wiki integrated on the RenX in-game main screen (where the Mammoth is waiting on the Hovercraft)
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So was the test a success??
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Can we get one of those in RenX, but instead... it shoots tiberium ?? =D
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cave... room... same thing in my book =D
Post your RenX screenshots
in Off Topic
Posted
I remember you mentioning this in game earlier lol!
I'm glad you caught it. 1. because that's amazing. 2. I was being killed in that moment of the 2nd screen cap haha