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roweboat

Totem Arts Staff
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Posts posted by roweboat

  1. I think @Henk pointed out the real problem. In an effort to keep all points of the game "team-based", the current mining system is great for people who understand it (I've been playing C&C mode since 2003), but it's too convoluted. 

     

    Personally, I'm more of an offensive player, so if base defenses became more of an automatic process, I think that could allow more players to develop other strategies and tactics while remaining more simple for new players to pick up and start contributing to the team goal.

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  2. 3 minutes ago, limsup said:

    Some use them for area-denial tactics too...

    Very true. but mostly there is a high risk with that since mine limit is strictly based around just enough mines for each buildling.

    3 minutes ago, DarkSn4ke said:

    @DoctorAnubis / @TheDeadlyWolf just check out their maps

    oh yes! well I was thinking something different or new maybe. Since those are ceiling guard towers, and don't function quite the same (can't be disarmed even if youre sneaky).

  3. On 4/6/2018 at 6:03 AM, limsup said:

    In my humble opinion, seeing how controversial the mining process is, and how many problems (1) can arise from it - I would even consider abolishing them and replacing them with a different mechanism.

    (1): over-mining, faulty mining, mining that is perceived by some as faulty mining, conflicts resulting from mining bans, lack of general agreement on best practices, etc...

    A small list of previous mine-related debates:

      Reveal hidden contents

     

     

     

    Ps. I know full well, that many people consider mines to be an integral part of the "C&C Renegade Experience", I am just merely suggesting a discussion of possible alternatives, with the hope of starting a constructive debate.

    Perhaps, and I haven't put a ton of thought into this... what if since, really the only purpose of prox. mines are to be put as building defense. Why not have mini defenses inside buildings that are destroyable/ repairable. Maybe be it some sort of built-in mine or explosive that can be bought through the PT that is fixed somewhere on or in the building.

    Then prox. mines can be used all wily-nilly anywhere on the map by whomever and they could cause real havoc just like AT mines.

     

    EDIT: Since, ya know, I figure BASE BUILDING/ CONSTRUCTION should be an integral part of the "C&C Renegade" experience.
     

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