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Posts posted by roweboat
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I guess my question is what do people like so much about glacier? is it the unique elements? or the layout of the map?
I ask because that's what I remember, the layout. yes the gun emplacements and a few of the features of the map were cool, but I found the overall design of the map to be the part that made glacier so appealing.
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I haven't had much time to play test new patch.
But overall I think a great feature would be to add more direct hotkeys for commander mode. Basically between trying to type out team commands, then coordinate attacks and while still hitting a bunch more keys, while trying to say aim a cruise missle and give a buff, gets a bit crazy.
I'm sure some of you know what I mean. trying to lead a tank charge (holding foward key), switching to chat (team chat key), bring up commander mode (alt+c), select option (number), activate it (hold q). Repeat.
What if commander mode wasn't tied to the same interface as the vote commands? Not sure if that's in the works, but I feel many aren't even wiling to try commander mode just because it is so confusing at first.
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What if it wasn't ice themed then? do glacier in desert theme =D
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10 hours ago, RypeL said:
You could help out by typing "stat memory" in the console to observe what mem seems to be filled. (No im not doing it myself as I don't have the game installed atm and are more an advisor at this point. If players still want progress for this 10 year old game they get to help out with stuff themselves)
Thanks I'll see what I can find out.
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8 hours ago, Xtractor said:
1.2k likes & *27k* dislikes now
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Yeah ive tried different fixes for months. nothing really seems to work and its totally random. it has something to do with the game engine itself... just have to wait til the patch fixes it.
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honestly looks like an over-simplified version of C&C3
which is still better than C&C4.
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Ive found the problem seemed to be less more recently.
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welcome back @RadicalEdward2 !
yes, unfortunately, I've been having that same issue occasionally. ever since Beta 5.1, some nasty but (seem to be) rather ssystem spec specific bugs and crashes have arisen
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1 hour ago, Madkill40 said:
Why iz dis in developmunters forum?
I think the joke is that it needs work
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7 hours ago, dr.schrott said:
Regarding the out of video memory, it appears that this is related to the x32 client.
Did not experience this issue on x64 client.
Since the last patch, in the x32 client, the error pops up during the start of the game, just few seconds after joining the game !
I've been experiencing this issue since Beta 5.1 ... so its nothing new but seems to be getting worse. like a sickness.
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I'm forgetting if this was mentioned already ...
but basically, it seems like there is a bit of a catch 22 going on here.
We want to grow the game community and its presence, but Devs are looking to have the game be less Beta-ish first. ...but to speed that along more people working on the game would be necessary. But since not many know about it, few people who have the skills are able to work on the game.
So my suggestion is we should look to recruit even more developers? (I think Havoc89 put out a call for this like a year back, not sure what came of it).
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I am inclined to agree with you to a degree @dr.schrott , and I know you've brought up some good discussions before (the current running "how to grow the community for e.g.).
But frankly voicing negativity like this, without an immediate positive solution of some sort is not helpful at all.
Obviously the Dev team and others know there are problems and I know they are working hard to correct them.
Best to leave thoughts / comments exactly like these directly to a Dev instead of an open forum.
Criticism is fine but I recommend more concrete examples, otherwise, it simply breads negativity.
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3 hours ago, TomUjain said:
Just a heads up, Goku does a monthly clean up of the server leaderboards; so if you want to exchange any points I recommend doing so before the end of the month (contact me).
oh is that where all my recs went to? lol
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Make City_Flying in a post-apocalyptic setting after a nuclear war. Ice age. Then it's almost like glacier too.
everyone wins.
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Glad to see some much requested improvements with this patch!!! =D
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looks promising! always great to see new maps in development.
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I agree, esp since it's only been happening since beta 5.1
I'm not sure which is worse, the UDK crashes of Beta 2 or this XD.
I think this because it happens in game. at least with the UDK crashes of Beta 2, it was only after the match finished.
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tried editing my page file maximum up to 10 gigs, still caused out of memory error on Outposts.
I'll try 20 gigs next ...
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I'll try that when I get time later today
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I have this problem frequently, since Beta 5.1 I think?
only see the out of memory crashes on 32-bit version. Win 10, gtx 1080 gpu, amd fx9370 cpu.
I've found it can happen on any map, but biggest culprits are Outposts & Sunrise. But ive had it happen sometimes on Tomb, Field, Field X & Walls
Would sending logs help?
64-bit version gives me its own problems. Game hangs 95% of the time when I access the PT menu.
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Snow makes for a surprisingly good race track XD
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On 5/26/2018 at 7:33 PM, TomUjain said:
I understand the concern about the 300 starting credits -- but after a month trial it seems to work well; arguments can be said on both sides, but generally I've noticed having a 300 starting credit system prevents a lot of inf rushes as the base tends to be mined before they can get through. It also dampers the effect of losing the harv, allowing the team to get some basic tanks on the field to counter. Though this doesn't stop rocket rushes, a lot of recruit rocket rushes tend to fail due to the amount needed to successfully take out a building.
2Personally I like the higher starting credits. I remember a few years back, when CT & EKT both (nearly) full servers most of the time, it was nice being able to switch between the 0 starting credits and 300 credits (EKT always favored higher starting credits), because the strategies change quite a bit.
5.3 Feedback/Bug Reports
in Feedback & Bug Reports
Posted
I thought it odd that the game shows 0 physical memory being used, all virtual memory. I was testing on the map that seems to give the most issues (Outposts) and Virtual Memory was using a constant 1.11GB. Didn't running into any memory spikes or crashes that time of course.
I'll keep testing.