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OTT

Phase 5 Beta Testers
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Everything posted by OTT

  1. 1-Remove sidearms from hotwire/tech/sbh (maybe only keep the heavy pistol .. if that is possible) 2-Infantry splash damage nerf (Mcfarland and Grenadier) 3-Shotgun nerf and less spread 4-Gunner nerf vs infantry and buff vs buildings/vehicles 5-Airdrop nerf 6-Flechstte nerf (even if slightly) 7-Silo nerf 8-500 sniper headshot damage nerf (make it 300, so 1000 infantry won't die from one hit) 9-sbh lazer rifle buff 10-stank buff
  2. Facing the same probelm here,I got amd radeon.The moment I spawn the fps halves be it mp or skirmish. I get a maximum of 25 fps,guess I'll have to wait for a fix or something to play again.Hope it will happen.
  3. Removing the Ramjet from RenX is a bad bad idea,and will never make it or at least should never make it.I mean just make the damage to free inf like 175-180 and leave everything as it was or if you want to keep the damage 150 ,maybe increase the damage to orcas/apaches ,that is a good and needed compensation.I'm not sure about changing the characters prices ,but if so make the 500 sniper a 650 or 750 sniper cuz that's his real value(I mean 500 sniper are already too good),maybe then i can think about the ramjet not being in the game. Weapon drops while now can be enable in b4 ,won't make it to many servers,I'm totally against this idea ,I hope it stays to just a few servers in case people want to play with it enabled ... for now I'll just wait and see how the testing turns out ,cuz its really hard to judge the game balance just by reading what changes were implanted , That's my opinion , peace!
  4. one thing i dont like about the 500 sniper is the 1 headshot kill to 1000 inf ,although sniper headshot is logical to be a one hit kill but this is Renegade X.The 500 sniper is more dangerous than the ramjet cuz it does the same as the ramjet when it comes to headshots, but you can still be unseen after 1,2 and maybe more kills unless the other players know where to look or are lucky enough.A 300-320 damage when headshooting 1000 inf would be best,but I am not sure about compansation though maybe make him faster at shooting or more hidden flying bullets.From my experience the only range where the ramjet is better than the 500 sniper is at close range.Speaking of sniping style ,not sure how this nerf to snipers will work ,i rarely and i mean rarely use scope ,i only snipe light veh or free inf from far range ,i don't engage with other snipers at far range cuz i'll lose if the other sniper is good(cuz of lag issues),at close range maneuvering while against other snipers and only stoping to shoot then maneuvering again means a good chance i am the winner against the other pro sniper,since it prevents headshots but not necessarily body shots unless its Canucck who happens to hit the head with his sniper/mendoza no matter how much the maneuver (not to mention carbine) ,although less likely with the sniper.Another thing is while using 500 sniper ,like 30 % of the bullets don't even come out ,not sure if it happens with others or its only lag issues.But yeah i agree with most of what Bananas said.
  5. -Lowering the reward for disarming a beacon would mean sbh will not fear placing more nukes cuz of the score( not including marathon servers)and its not really fair reward for someone who switched his char to hoti/tech or engi . -As for emps disarming mines , its not that bad if a sbh and tech/hoti lose the c4 (it can only work in organized rushes as what was said),but emp are already too good and useful for other purposes like stopping veh rushes and after planting beacons. -Ramjet 150 damage is too much nerf , 180 would be good at least not one hit kill(so a free inf being hit first time can hide), 150 damage means at close range a shotgunner vs ramjet (pro sniper) is a 50/50 match or even worse.Also they should depend more on skill than random hits (aka luck).Not to mention with the decreased light veh damage, Orcas/Apaches will be close to unstoppable since havoc/sak was the only thing keeping them from running all over the place,yeah not to mention arti/mrls that already can be repaired faster than they are destroyed,and buggy/humvee will be more dangerous (for rushes also).So the whole ramjet nerf other than no 1 hit kill for free inf is ... a no. -death cameras turning to the direction of the killer,while maybe good for suspecting glitchers or hackers ,kills the suspect of hiding snipers (in other words, 500 sniper nerf) ,but its not a bad idea at all. -At mines should do more damage or at least shouldn't be disarmed if they take damage. -Weapon drops ...glad it can be enabled or disabled by the server admins, i hope servers don't enable it,cuz inf battles will become hilarious.Maybe enable this in some server s for those who like it. That's my opinion. Appreciate the hard work of the devs,keep up the good work. Peace!
  6. Awesome! appreciate all what the Devs have done, looking forward to this.
  7. Field is a very good map when there are a few players,or for clan wars,and its the most balanced map ,there isn't much room for heroics or solo plays,teamwork is needed.Its a good map for snipers who like to collect kills (you can get 200-300 or more kills playing on no time limit servers) ,but its still an ok map and certainly should remain.
  8. yeah , its strange that i can play other games with high graphics perfectly on my laptop ,but on RenX ,the fps rarely goes up to 40 , i still enjoy the game ofc.
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