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OTT

Phase 5 Beta Testers
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  1. Eventually we'll have to stop pretending there are enough players to fill 2 servers with 64 player limit right now and in the near future,that might only happen during Saturday/Sunday pugs for obvious reasons,not sure if the new launcher will change that,but we the community have to find our own solutions for now. A similar discussion was opened 2-3 years,and many agreed that it wouldn't hurt to give the 40 limit a trial again,to make it possible for more than 1 server to fill,and for better gameplay on smaller maps,so active servers were set to 40 limit,just 1 person refused to compromise and stuck with 64 limit,and the trial failed obviously. I know many people have already said this many times,but let me say it 1 last time(from me at least),with the engine at its limit,64 player limit increases vehicle lag,net lag,and of course ruins the gameplay of maps that weren't made for that number of players. Well since YOU brought FPI and CT into this,with all due respect,from my experience that is sadly not the case,no server owners care about filling another server,we can all encourage players to fill another server and many do actually,but that will be just talk,we need actions,actions from the community all together,we need server owners to be willing to compromise. Sorry,but when you say CT,who exactly do you mean ? the owner ? the admins ? the moderators ? or some people who hang around there and only play on CT RenX server and only join FPI or other servers to complain about lag and tell other people to leave current server and join CT instead,even if neither servers are lagging or both are actually lagging,and when they find no issues,they invent ones.So you bring that one time issue you had on FPI,but I don't see you commenting about that or the many issues people had with stacking players ruining public games on CT.Funny thing is FPI admins,since it's birth,had tried their best to prevent team stacking,but they got backclash instead,because they trying to "prevent people from playing with their friends" as if stacking both in game and discord voice is the only way to play and have fun with your friends.We used to do that in the past,but when the game put us on different factions,we actually switched voice channels too(not left and rejoined repeatedly ingame until we are with our friends),and it was still fun. My friend,if you bring me one issue you had on one server,I could bring worse issues I had with another,this particular issue doesn't have much effect on filling 2 servers,since you need to fill the first server anyway before trying to fill another.People trying to fill another server when the first one isn't full yet has always ended up in failure,patience being the main reason.This isn't what where're discussing here,this isn't about FPI or CT,the universe doesn't revolve around that,most of the players aren't affiliated with neither or don't care at all,they just want to join a server with players and have fun. We all know there are issues with the player base's attitude,but we can't expect the average player to fix it,this is something for the server owners to work together to fix.Not sure why some people are afraid of experimenting,this player base is persistent,drama didn't kill it,the DDoSer didn't kill it,and surely a few trials won't. Anyway,this is going nowhere,and never will most likely,but I want to tell myself that I tried. My dude @Snow. forgive me if I went off Topic,I tried to abbreviate Farewell everyone
  2. All past attempts to have both options in the server list (64 and 40 player limit) have resulted in people ending up on the 64 player server eventually.In my opinon,one of the main reasons why these attempts failed is that maps weren't split too,we need to only have earlier RenX maps on the 40 players server(Walls,Islands,field,Xmountain etc..),since they were made from the begining for the 40~ player limit,and the 64 limit servers should only have newer maps that were made huge enough to hold 64 players(Field X,Outposts .. also lakeside being an exception from the earlier maps). While I'm pretty sure the 64 limit server is still guaranteed to fill up,the fact that people will not able to play some of their favorite maps on this server could give a handful of them an incentive to join the 40 limit server. This could be discussed more among server owners,it's worth a try I guess,40 players playing on Outposts might be little bit playable,the same can't be said about 64 players playing Islands.
  3. Haven't played the game for a while,quite busy irl,and I'm also waiting for the DDoSer to get bored(yet again) before playing again, Anyways, For those looking for a more serious/competitive gameplay(I do sometimes),the PUG is obviously the better choice here(no shit),the last few times I played,it was more balanced than it ever was before thanks to the commendable efforts of the organizers.My main issue with it is that teams already know which faction they'll be next map,so when they lose,they try to vote a map that favors their faction,and that kinda defeats the purpose of balance if you ask me.That's how things were when I last played pugs,not sure if it changed now. However,I still prefer Public games,while balance(stacked teams) and player attitude can be an issue,there is still more chance there for random and funny stuff/dialogue to happen,more chance for epic comebacks,as the team composition changes often during matches.I chill 90% of the time when it comes to games(my life is already "competitive" enough),and public games offer that without much stress,as you can join and leave whenever you need to. Cheers!
  4. OTT

    Dear EU server.

    Good for you guys in NA,I'm happy for you.It's always good to have more than one choice of a server or game mode.(there is hope for an AOW server to get popular again,me wish)
  5. Recorded Demos,you can ask server owners for them. This tutorial will teach you how to view them and everything you need,
  6. Some sick late night games lately,a lot thanks to some players with the "Never give up attitude" A Desolation match that was ended with a 5 Rocket Soldiers rush from Nod (Nod only had Power Plant and Obelisk,while only bar was destroyed for GDI) Sorry for the "not so good" Camera work
  7. Interesting If this is still going,I can help,but my language is written from right to left unlike the translations that have been done so far,I'll try to translate it anyway.
  8. skip to 0:59 if you already know about clapping
  9. This mode is fresh,and is not yet in the base game,it's better imho to keep teams symmetrical until it makes it into the base game,and people try it many times on the public servers and in organized matches,we'll see how it actually plays whether in pugs or pubs,it will get far more feedback that way,and then you can decide whether to make changes to teams or not. ^ pretty much Personally,I'd rather teams stay 100% identical,no need for changes or to balance anything.I always thought that the major point of Nod vs Nod mode was to have teams symmetrical ( also the fact that both set of players gets to be the cooler faction )
  10. I'm very much with this I'm neither EU nor US but still closer to EU region,and I'll suffer from worse ping than most EU players when switching to a US server,but still I don't mind 200+ pings if it means more players will get decent ping. Imo it's only fair to switch to a US server when more players than not are NA. and hopefully this will prolong server active hours per day
  11. https://www.youtube.com/watch?v=wVWKswT41IE
  12. Respect When it came to toxicity back then,I probably gave as much as I got or maybe worse,so on my end I'd like to apologize to you and the ex-TmX members back then whom I was at times very nasty with.I appreciate your comment and it's hard to cooperate with others when some people already perceive as trouble or a rogue one (talking about myself and others). Personally,even the people I hated so much in the past,I had zero doubt that these people care about the game/community,I always thought people had different views on how to improve this game and community(egos clash though),I hope this continues to be the case in the future. Sorry for off-topic .. -- I voted team stacking,as someone who did it in the past when we used to use TS3,I can see how destructive it can be,while I and my friends used to have fun,the other team was just being destroyed over and over every map,and many players tried to switch to the team we stacked in to taste a win if their luck threw them on the other team,which also imbalanced the teams even more,also some of those who failed to switch just left the server killing it eventually.I understand why they leave,from my humble experience in gaming,being on the losing team in a RenX game can be one of the worst feelings in any game,zero fun,it's unbearable at times. At times when we had 10 or more people on ts3,we used to switch channels based on how the server shuffled us,was good times,but I think the issue is a little different right now. While I don't have realistic solutions to propose for this issue right now,I think looking at the consequences of preventing teamstacking and the consequences of allowing it,I can safely say that the latter causes the game/community more damage (<<< my opinion) -- Another issue is player limits(the reason I rarely play right now),most maps weren't made for 64 players,as people already acknowledge,not to mentions lag and fps issues for a lot of people,I already talked about that in many other topics,so not gonna talk much about it,while I'm very biased when it comes to this issue/topic,I can still understand why servers' player limit was increased,and understand why some people prefer 64 player limits over 40 (especially in public games),both sides have very valid points in this issue,this is a tougher issue to handle because of the limited number of players this game has. My humble proposition would be "trials",for a week or so,all servers should be set to 40 limit,and efforts by the community should be made to try and fill 2 servers,and see how it goes,after that make another trial by setting the server limit to 50 players,and see whichever ends up with better results. I don't think this proposition or any other solution should be forced on server owners,it should all be a consensus between Devs/Com Devs themselves and between Devs and server owners and players too(I know I'm asking for too much).This should also apply for several other issues (how many times did I say the word "issue" now ?) See ya all on the battlefield, Peace!
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