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Posts posted by Handepsilon
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2 hours sound overdue already. Besides, it's not 'robbed' if the vote is done by choice. You could've just voted no instead if you so please. And in the case of surrender, you're not exactly 'robbed' a conclusion. It's just to speed up said conclusion
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whoops... I didn't know this was the open Firestorm topic. Spoileeer 😆
That being said, I don't think forward-base is that needed. We already have outposts
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Or we can honestly give that ability to the APC? They already have replenish ability after all, and will be a mobile spawning spot in the future
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Number 2 is the result of me screwing bots over to the point where everything in the skirmish menu is basically null at this point
Well..... not really everything, but I guess you get the idea
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Wait, your statement is strange. How did he kill 14 people in an exactly 14 player match?Â
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I will clarify this : Poi is not a cheater. The guy is literally just that good. You can ask anybody around this community and they will affirm that : yes, both poi and jpj had destroyed them time and again. Poi is exceptionally good at sniping while jpj is exceptionally good at CQC. They have become subject of hot discussions, but none of them were about them hacking. You can find mentions of their name a lot on the subject of 'sniping' and 'teamstacking'.
Your report on apparent wallhacking kill however is quite strange. Do you have the name of the suspect? There also is the !modrequest command to call for help from the server admins.
Before you jump into conclussion, let me clarify that we do not believe that cheats for this game is nonexistent. Quite the contrary, one or more of our developers have stated time and again that there are lots of ways to cheat in this game. Best you can do is to report the player either through mod-request, discord, or forum with the detail of server name, and the time of the happening, so that our moderators/admins can take a look on the recorded demo of the match.
QuoteI do not think that making an automatic script to exclude characters with a score of more than 5x1 from the game is difficult. Or a forced miss after 5 100% hits in a row with a mendoza or mobius shot - just so that we have at least some chance.
Give people the opportunity to be a spectator and check such people by writing them down. I see many solutions and implementations of these solutions in order to solve this problem.
Honestly these solutions are unrealistic. The first one is honestly more of bandaid that's gonna give you a lot of flaks from anyone who uses a lot of Mobius/Mendoza. It's not difficult, but giving this mechanic really makes no sense and honestly just punishes the actually good people in the game more than it does the cheaters. Any potential cheater would also just switch over to something else like Soldier, carbine-wielding class etc.
The second one is a double edged sword. It'll also allow rotten people to spy the enemies and inform their friend on all the happenings. Won't really matter if the gameplay is simple, but for something like Renegade X where every kind of intel matters, it's just inviting for more potential cheating without even using any hacks
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According to Roweboat :
QuoteI was following mudcrab in game for awhile yesterday
Played very smart on islands in the tunnels. Crouching around corners, using cover, very specific movements etc. But after following him for 10 mins, I didn't see anything suspicious. Of course I don't know everything. Just one observation
And when I made the joke, about how I'm sure mudcrab just is using a 144hz monitor with a million dpi mouse, he actually responded with "YEP"- 1
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Hold on, lemme direct this to the administration. They should be able to track this guy
Edit : As of now, we haven't found enough evidence yet. We'll try to check any possible demo file later. Might be helpful to tell us when and where you observed him in which timezone
Another thing to note is that a few months ago, we did lower the TTK, and Soldier is actually quite powerful in the right hand (obviously Mendoza and Mobius are even more so). What is his opposition?
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On 10/19/2020 at 12:21 PM, DenWellingston said:
This is very sad! (((The commander function was good in RenegadeS and abandoning it in Firestorm will create some emptiness: teamwork does wonders.
Well I did say we're replacing it with something else... and that thing is also something to do with teamwork. Many people will agree : Commander role is a big burden due to power and responsibility being put into a single person.
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Sorry Den, but we're ditching Commander mode for something else.Â
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to add a bit of context, if for whatever reason the map won't open, try doublechecking the file name in Renegade X\UDKGame\CookedPC\Maps\RenX
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As a bit of sidenote, no I did not base the component tower on their original TS animation. I was just trying to make it as cool-looking as possible while still being plausible
(and no, I didn't animate the Power Plant, I only did the construction of the Component Tower and Laser/SAM)
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I'm actually wondering how on earth people gets so tunneled. Was it the overwhelming UI element or what?Â
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As a side note, might be best if you refrain from posing as bot in pub games. It's not a really good practice and honestly with the different colorization of the bot names, it's not effective anyways
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I was not informed of this reeee
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So... A few things to point out
1. Radius makes it easier to know if a certain support power reaches the radius. Granted it makes little sense for scout plane to have it.Â
2. Scout plane is actually usable as a way to accumulate commander power. I think at one point it's actually recommended to spam it whenever possible and necessary to ease your spottings. (as you know, killing enemy targets grant commander points)Â
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Random pathfinding is actually very easy and already natively implemented.
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Pretty sure weapon drop was not in the base game. It was a server mod I believe
Well in all honesty it's probably just my imagination and bad aim, but I really don't think I kill much more than I do with flame thrower. Speaking of whom, we just found out (or rather... some of us already did but didn't share until now) that the flames' are apparently a bit offsetted to the side a bit and so wasn't accurate looking
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On 8/26/2020 at 7:40 AM, DoMiNaNt_HuNtEr said:
yeah making an accurate visceroid model, the morphing blob abomination. That would be intense.
Some of you might think of this as a joke, but.... unfortunately it's true. Organic things are a lot harder to do than mechanical ones to model and rig. I don't know how you'd animate it in general, I don't even know it's locomotions. Worse come to worse, I'd probably just settle with single idle animation that plays repeatedly
Barring that, AIs give me nightmare
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3 hours ago, slashes said:
1.1.the stealth black hand ones in the old renegade ya could give them sniper rifles of drops.that needed ya to sacrefize a sniper character on ya team or get lucky on the battlefield for a weapon drop. maybe give nod an option to buy the black hands sniper rifle for sbh with a 1000 or so credit cost or the ramjet sniper making them viable sniper with the added restriction of them cloaking less fast if there using sniper rifles?
Let's not.
We have enough cries against snipers without them being stealthy
As for flames, I'm not sure about them needing 100% accuracy, but I personally like flame thrower more than grenadier because they kinda don't do much against infantries. Not in my hand at least.
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I honestly hope there's something more intelligent than floor mines for the Firestorm Expansion, it has to be either internal turrets or laser fenced off that causes damage.
I can attest that we will be using the most intelligence defense that we can come up with.
Actual humans
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I'd rather have something new really. Your last point about them being door defense is not entirely correct if you include the Nod buildings that you can parkour through the window into
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I dunno about laser mining... because those blue tiberiums are a bit....
EXPLODEY 🙃- 1
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Yes each systems need explanation, but here are the two problems :
1. The vagueness of the mining system. While systems indeed need explaining, a system should be able to explain in of itself what generally needs to be done right. Compare this to the MCT. Every new player will be able to grasp in mere minutes or even seconds to know that... 'ok, it's a weak spot'. Or compare this to the harvy and credits where players would figure out on their own 'Oh, this is our money source, so we need to defend it'.
Mining system on the other hand, needs to be explained intricately. One could say.... 'Ok place a couple in doors' but we don't know how many we need without looking at others first. 'Oh wait, the ramps need some mines too', and then they'll need to calculate again. 'Oh, hold on, you can jump into HoN and Airstrip window', and then they'll need to consider that once again, 'Oh wait, the team mine is full'. Point is, it needs some form of codex to cover up the whole strats of mining. Would be fine, had it not been for point 2, which is :
2. The overimportance of mining. So, players are confused of the mining system because of point 1. What's the consequence of not mining correctly? Well apparently some C4 wielding hobos came inside unchallenged, and boom.... suddenly you lost a building and its' perks without being able to get them back. Mining system is pretty much trial-by-fire, where the consequences of not understanding the meta are losing a game and potentially excommunication from the rest of the team.
Yes, we could make a whole video or tutorial explaining about mining, but really... you expect new players to be willing to spend hours in the tutorial screen when they think they could just learn by doing?
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Max player limit thoughts
in Feedback & Bug Reports
Posted
We had 40 and 50 limits before, but people keeps crying for 64.
Unfortunately this still won't solve the other issue, which is how people just likes to spam join on the already full server instead of going to the emptier one