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Posts posted by Handepsilon
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Menu selection
Engineer and Rocket Launcher holds their weapons as if it's a rifle on the selection menu. It looks funny in the latter's case, since the bazooka seemed to be floating above the soldier's hand
Sprint
In First Person Mode
You can cancel animations of weapon reload, but not the reloading itself, and you seemed to be able to reload while sprinting, and the animation went to normal walk after that, then blinked a bit when you finished sprinting
Also, if you sprint to ladder, you still looked like you're sprinting even though you're already climbing.
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I'm switching back and forth from battery power and AC power (AC Power lags more). It'll be a good idea to add settings on the pause menu rather than jumping back and forth from menu to game. Had to do this to prevent the game from lagging... and it's quite annoying...
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Reminds me of that vehicle stack-up in one game I played. LOL. At least finally they did something
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Hmmm... really? I do have problem playing as Nod, but there was one time in Lakeside where Nod almost took out my Weapon Factory out (24% left) and took out the watch towers
But yes, the AI never bothered to capture tech buildings, and also they never managed to disarm the superweapon beacons I planted on their buildings
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I'm experiencing this too... Unreal's own flying vehicle doesn't spaz and my UDK ran quite slower than this game, so this is kind of weird. Also happens when I do third-person without vehicle though.
GDI vehicle dropped at Nod Airstrip
in Feedback & Bug Reports
Posted
"Oops, wrong delivery"
LOL