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AlienXAXS

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Posts posted by AlienXAXS

  1. Hello,

    Welcome to the forums.

    Your bat file is wrong, here let me fix it for you

    @echo off
    cd "C:\RenXGame\Binaries\Win32"
    start UDK.exe server CNC-Field?AdminPassword=password123?maxplayers=40?GDIBotCount=10?NODBotCount=10?GDIDifficulty=10?NODDifficulty=10?GDIAttackingValue=60?NODAttackingValue=6 -port=7777
    

    Unsure why the match would not be starting though.

  2. No problem,

    It seems to be hard-coded in, there are no statements around the code to allow for changing the behaviour of these.

    Also there is no check for 'If crateSpawnPossibility == 0 then skip' in the code, which could suggest why you sometimes get death crates.

  3. I'm quite sure that i read the same code in Open Beta 1, at least this is what happens:

    1) Player picks up crate

    2) Game checks if WorldInfo.GRI.ElapsedTime > 300

    a) If so, there is a 75% chance of a money crate, otherwise refill crate (return 1 or 5)

    b) If its over 300 seconds...

    3) Do some fancy stuff regarding spy crate dynamic possibilities (Seems that for every extra second that goes by on a map over 5 minutes, the spy crate is 0.00010% more likely to appear, up to a max of 0.20)

    4) Loop around all crates, log some stuff to console/server log

    5) Loop around again and return a randomized (based on the weight) crate pickup possibility.

  4. Those messages spam your console whenever a player breaks a window with their own bodies.

    Not sure why it happens, but I have never seen a server crash because of that error.

  5. You would know if it was my Mutator doing this on someones server as the mutator shows a message from [AGN-AE] in the EVA section at the very top left of your screen.

    There was a bug (that has been fixed in a version released a few hours ago now) which killed orca's on the Whiteout and Lakeside map, however with my internal testing walls worked fine for me.

  6. I can understand why you would think this.

    Depending on your ping to the server (even if it is in the low 40's -> 50's) you should have your crosshair only a tad in front of the player you are trying to kill, and adjust for this depending on how far away your target is.

    You should not attempt to compare the RamJet Rifle with what it was in the old Reneagde - while the weapon preforms the same statistically the Unreal 3 Engine has Client -> Server -> Client processing time, where as the oldskool Renegade had no lag what so ever with hit detection.

    The old Renegade's netcode was so poorly planned that all hit detection was done client side, even the amount of damage your client assumes you did was sent over the netcode and was not taken from a base value on the sever, this allowed hackers to create weapon modifications easily.

    [/ramble]

  7. Hello everyone,

    So after reading about players being able to purchase the Orca on any map (and some other exploits) I have made an Anti Exploit mutator.

    I highly recommend that server hosts use this mutator.

    What It Does

    • When an Orca is purchased on a map which does not support flying vehicles, the Orca is destroyed the second it exits the Weapons Factory.
    • The known exploit to get onto the mountain tops behind Nod's sniping hut in CNC-Field has been fixed.

    Download

    Download here: Click me!

    (Place AGNAntiExploit.u inside your servers CookedPC folder)

    Install

    I do not have any mutators installed:

    Put this line onto the end of your servers startup URL:

    ?mutator=AGNAntiExploit.AntiExploit

    I have mutators already installed:

    Ammend your servers startup URL mutators section to include:

    AGNAntiExploit.AntiExploit

    Example:

    ?mutator=MyMutator.BigHead,AGNAntiExploit.AntiExploit,AnotherMutator.ThisThing

    Example startup line:

    UDK.exe server CNC-Field?AdminPassword=****?maxplayers=40?vehiclelimit=12?minelimit=45?mutator=AGNBigHead.BigHead,AGNMutator.SnipersOnly,AGNMutator.DisableBots,AGNAntiExploit.AntiExploit -port=7777 -multihome=109.169.45.139 -nohomedir -configsubdir=Config_Server1 -log=LogServer1.log
    

    If you wish to submit other exploits that you think I might be able to patch via a Mutator please let me know via a PM.

    Thanks

    Change Log

    27/03/2014 (v2.2)

    • Stability fixes.

    26/03/2014 (v2.1)

    • Added CNC-Whiteout and CNC-LakeSide to the flying-enabled maps list.

    25/03/2014 (v2)

    • Mutator now correctly kills vehicles, ejects passengers and kills them also if they are still attempting to exploit on CNC-Field upon the next check.
    • Fixed some server crashes.

    24/03/2014 (v1)

    Initial Release

  8. Hey,

    Some information i have found from my system while monitoring the UDK.EXE process with a hook.

    The game constantly spews out the following 'NAME/FILE NOT FOUND' errors during gameplay:

    C:\Program Files (x86)\Renegade X\UDKGame\Localization\INT\RX_WP_TacticalRifle.INT	NAME NOT FOUND	Desired Access: Generic Read, Disposition: Open, Options: Synchronous IO Non-Alert, Non-Directory File, Attributes: N, ShareMode: Read, AllocationSize: n/a
    C:\Program Files (x86)\Renegade X\Engine\Localization\INT\RX_WP_TacticalRifle.INT	NAME NOT FOUND	Desired Access: Generic Read, Disposition: Open, Options: Synchronous IO Non-Alert, Non-Directory File, Attributes: N, ShareMode: Read, AllocationSize: n/a
    C:\Program Files (x86)\Renegade X\Engine\Localization\INT\RX_WP_TiberiumAutoRifle.INT	NAME NOT FOUND	Desired Access: Generic Read, Disposition: Open, Options: Synchronous IO Non-Alert, Non-Directory File, Attributes: N, ShareMode: Read, AllocationSize: n/a
    C:\Program Files (x86)\Renegade X\UDKGame\Localization\INT\RX_WP_TiberiumAutoRifle.INT	NAME NOT FOUND	Desired Access: Generic Read, Disposition: Open, Options: Synchronous IO Non-Alert, Non-Directory File, Attributes: N, ShareMode: Read, AllocationSize: n/a
    

    During level load (CNC-LakeSide.udk), the following files cannot be found:

    C:\Program Files (x86)\Renegade X\UDKGame\Localization\INT\Engine.INT
    C:\Program Files (x86)\Renegade X\UDKGame\Localization\INT\UDKBase.INT
    C:\Program Files (x86)\Renegade X\Engine\Localization\INT\UDKBase.INT
    C:\Program Files (x86)\Renegade X\Engine\Localization\INT\UTGame.INT
    C:\Program Files (x86)\Renegade X\Engine\Localization\INT\RenX_Vehicles.INT
    

    Minidump file gets initial creation at 23/03/2014 01:04:27.2890549 to C:\Program Files (x86)\Renegade X\UDKGame\Logs\unreal-v10907-2014.03.23-00.39.07.dmp

    Operations before this:

    C:\Program Files (x86)\Renegade X\Binaries\Win32\UDK.exe.config - END OF FILE ERROR
    C:\Program Files (x86)\Renegade X\UDKGame\CookedPC\CharTextures.tfc - LAST FILE LOADED
    (The above file did not seem to finish to load, it seems to never close it)
    

    I hope this helps, if you need more information please feel free to contact me.

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