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Everything posted by RoundShades
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It has been 15 years (?) since original Renegade. That being said, there has been a LOT of media since replacement boinks were "a thing". That being said, I would like to play a forum game where you link a short sound clip somehow of what a hilarious or badass replacement boink would be. I will start...
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[beta 5] Sprinting animation after SpeedUp crate
RoundShades replied to XD_ERROR_XD's topic in Feedback & Bug Reports
If so, it is likely due to how SBH detect range depends on sprint state. The SBH pawn needs reverted along with the sprint revert. Just be patient meanwhile? It isn't like it is rare for an existing bug to evolve into something else, it isn't like we asked for any bugs to begin with... -
Getting a TS Vehicle Crate Early-Game
RoundShades replied to RoundShades's topic in Feedback & Bug Reports
I agree with how many people are asking the same question about those vehicles. I just think a reskin is not very tasteful in context of canon. However, prototype units in short-supply is believable. I wouldn't even mind if they were advanced stronger units for purchase after an expensive upgrade and only periodically. They just need not become a "flagrant" part of the game. -
I agree with this too, if there were credit upgrades then a certain amount of turtling could lead to a "time to strike". The later it is, the more you risk losing a building first from an accident. The earlier it is, the less tools at your disposal. You could add tibsun units as an advancement (and make them a little stronger), or scrin units, or additional sidearms, or an unstoppable superweapon that damages structures heavily without actually needing to infiltrate or having anything to disarm.
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Not quite. Instead of "starts at this time", it is "starts at game start". Basically, any permanent damage, has to be earned. You don't just turtle for 50 minutes and it is given to you. You can earn it as fast as you are willing to make the effort to wreck some shtuff.
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It wasn't back then. Now though, Matches are preferred around 15-40 minutes. There should be a more natural way to end the game though, as base defense disabling is essentially "whoever's tanks are outside your base at that moment wins", from experience. No different than score win at end of AOW. APB never lasted as long because of different game mechanics. Alternatively, Mobas also don't last as long because of score-based increasingly higher damage. I played on a game of Complex the other day that Nod made it to 50k score in 40 minutes. The artillery pointwhore was real. If score was normal for each team before 25k, and after 25k if every 1k increase damage 1%, then by 50k the damage of everything would be 25% higher. A lot more lethal to structures, a lot more lethal to tanks and infantry but that is optional technically it could only apply to buildings. Since both teams get it, close teams can get 20% damage against 25% damage which is reasonable buff for a comeback chance. Then there is the suggestion of what if buildings can only be repaired half-way and if damaged 60% then 10% cannot be repaired, leaving your building at 90% for the rest of the game. Makes it where if a building is damaged 70%, an engineer could kill it the rest of the game, an advantage that is not given, but earned, but still softens it up to end more reliably eventually.
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Countdown Link: Saturday RenX Pickup Game ^Updated for 08/08, Always Click Here to Check Time^ We are starting back up the Weekly RenX Pickup Games, on Saturday. It will be about 2 hours earlier than hosted before, to accomodate for better European attendance such as it won't be midnight for them. The exact time until, in days/hours/minutes, is posted in the link above, and is correct for everyone since it is a countdown and not an actual time. Idk what it even is in GMT, im using Yeehaw time, so it is 1pm Central US on Saturday, and somewhere in the evening for EU players. Again, countdown time is above, check it regularly to see when you should be on. ts.constructivetyranny.com ^Also Updated Weekly and May Change, Be Here On Time Or Slightly Before, If You Are Late You May End Up Missing Some of the Games^ To participate, you must get on the teamspeak above to get the password. That way, we can organize the highest teamwork possible. You don't need to use teamspeak, just hear through it, so we can organize teams as well as make in-game callouts and craft plans of attack. The server will be passworded, and will be called Pickup Game. Likely hosted for now by CT, although the Teamspeak and Server may be different in the future so check this post regularly! It is posted in every RenX forum simultaneously, and will try to remind the hour-of in every active server in-game, so you have no excuse to forget or not attend! Team-leaders will organize teams, you will switch to their team, high levels of cooperative rushes and squads will occur, games will usually last about 3-6 matches or 1.5-3 hours. Then we will kick you back out into your own little world to play pubs with your friends again (or switch to ALL DECK ALL DAY) Thank you for your participation, it is greatly appreciated. Stay tuned, as we are trying to organize this across multiple communities now.
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Thank you for your interest. You can have ConstructiveTyranny or any of the other major server hosts like TMX or EKT host them for you, several people have offered before. It is just really hard to get people to understand which time to show up to which teamspeak server, even if we are gathering people 30 minutes in advance. So, here is my suggested COA (Course-of-Action): 1) I used this site to make a countdown clock. http://www.timeanddate.com/countdown/create With it, I can make a clock that counts days, hours, minutes, and seconds, till the game, independent on timezones. Because telling people on the internet to show up at 2pm can mean 8pm or 10am depending on where they live. Wala. This is a link for people to check. It is set to a recommended time. Saturday, at 1pm Yeehaw Time (Central US), as this is later in the evening for the European crowd. Any later, and they may be playing at midnight which some may be unable to. http://www.timeanddate.com/countdown/ge ... erif&csz=1 I use the "URL" forum post tool, to make a cool URL for it that is visible instead. As seen below. Countdown Link: Saturday RenX Pickup Game 2) Post the Pickup Game announcement, such as the description, the above countdown timer, and the location to meet at (the Teamspeak information and channel of your choice, ts.constructivetyranny.com, ts.elitekamikazeteam.com, ts.thematrixren.net, careful cuz the last one is down frequently), in renegade-x.com/forums , http://www.thematrixren.net/ , http://constructivetyranny.com/ , and http://elitekamikazeteam.com/index.php . 3) Post it again the morning of, perhaps reply to the post 3hrs, 2hrs, and 1hr before. Sit in the teamspeak channel waiting on people 1 hour before. 4) Advertize via IRC or ingame in the full servers, reminding people there is a pickup game and to join teamspeak via [address], in case anyone playing has lost track of time. It gives them plenty of time to wrap up any game they are in. 5) About 2 minutes after the time has expired, give out the password to your prearranged server to your teamspeak. After they all join, choose 2 of the most talented players or whoever you feel like, to be "team commanders", and choose players 1 by 1. What I suggest, is whoever chooses first chooses last, so when the 1st commander chooses his first player, the 2nd commander chooses 2 players, and then each chooses 1 until all players are selected. Teams will be even this way unless an odd number of people. 6) Everyone "team changes" to get on their assigned team, as well as vote their commander in if you are running Yosh's mod. You do this every map, unless after a game or 2 you feel the teams aren't balanced, then you can shuffle based on score or something (trade the highest non-commander player on the winning team with the lowest score on the losing team). 7) Eventually, after 3-4 games, people will need to leave. If you can repopulate via IRC in other servers and telling/pming them the password then I won't stop you, but generally eventually people will start leaving and I wouldn't recommend playing with anything less than 8v8. Read list, do each step, repeat next week. I was going to do all this this week since Beta5 came out, idk why I haven't done it yet but I will now. You can either take over the day of the Pickup game, or you can take over organization next week. Just take a moment out of Sunday to organize the locations to meet and server to play in, and take a moment Friday and Saturday to remind people from every community (some people don't read these forums or other forums, just THEIR forums, and some don't teamspeak regularly despite having a teamspeak. I know, what idiots right?). Check across every forum now, I have made the official announcement on each. The original top-post countdown and teamspeak can be edited (by me but you can take over later if necessary), each week to show the new time for the next week, as well as the expected teamspeak to attend. The rest is up to the community to show up at the right-place-right-time, either on accident or by actually reading .
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Getting a TS Vehicle Crate Early-Game
RoundShades replied to RoundShades's topic in Feedback & Bug Reports
I would bet that nobody would see them most games either then, especially on non-economy maps where both teams are at even struggle. Also, there would be witchhunts for people that bought them right before the refinery died, finger pointing and all that. To be fair, CT has the highest drop rate, fair enough since marathon would be hurt more by a higher one but I believe EKT still increased their rate so you see them every 10 minutes rather than 30. That being said, you see multiple EVERY match, and the crate stupidity sorts itself out rather well considering it flips games against the "field owners" which creates a comeback mechanic if anything. It can also be a snowball mechanic depending on how meticulous the field owners farm them, but especially nod always has the advantage if they don't have field they can always access crates. So far this has worked fairly well in gameplay, aside from the early game ones, the midgame even if factories are down enjoys a variety of vehicular combat but not enough to sustain rushes. But honestly, Yosh and I and many others humored around the idea of having a tech system that lets you have a choice between progression at a cost of midgame credit-supply. -
APB did make us question why Ren chose some of the things it did. It wasn't lore, C&C never mentioned infantry having c4 or being able to repair tanks or structures. While I believe it is in fact fair game to question or attempt to change some of those things, I must also point out that APB did have mines. They were attached to vehicles, 1 mine did the equivalent of 3, and they had neat perks between anti-veh and anti-infantry. Anti-infantry were "popped" by vehicles that drove over without damage, anti-armor weren't set off by infantry walking over, but anti-armor would 2 hit tanks and anti-infantry would 1 hit infantry. It also required a service depot to refill ammo, as did air units iirc, as did vehicle health in general. On these large maps, if you need sustainable repair without repairmen, put a service depot on each team's midway, sort of like the Silos on Lakeside, and make them capture it and then share it for repairs. Even retreat and come back every once in a while. The downside to this, is it does play differently. To do this, you need buildings to be sort of sturdy, vehicles to be sort of flimsy, maps to have more infantry paths usually (be more open), and vehicles to do relatively low lethality to one another so combat between unrepaired tanks don't end in 20 seconds.
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Getting a vehicle in a crate in the first minute, is very game swaying. I am just suggesting it get a formula reading time and being 0 percent if before 2 minutes and being it's default non-multiplier weight after 2 minutes. That way there is no way to crate a ts vehicle 2 minutes in or earlier, because a current server that has increased odds of ts vehicles has a lot occur as first-crate-of-game, and that snowballs to no end because it is the first established uncontested vehicle in the game a whole minute in, and remains so for a whole 2 minutes.
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There is one but it is hard to pull people into it who are mid match in another server and not on TeamSpeak. There were the usual CT and EKT-Ger players on TeamSpeak, that's it. Will try harder to get people informed and prepared for next week.
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I would honestly almost be more for the repair bay being a midfield capturable and then turning down player repair speed. Just to break stalemates caused by base repair and vehicle siege. But that is more APB mechanics, not Renegade mechanics.
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The effect was in Renegade, but the odds of a neutral/player visceroid enemy being spawned were only in patched servers, not vanilla ones. Still think, as a 1/10 chance of happening from a tiberium field poisoning would be cool. As yosh said, it would just take more than a mutator. It would have to be a client side patch at least.
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Outdated by 2 months. Just too embarrased to show a build with blue-checker textures. I progressed in different areas ahead of others, as much as I can without needing backtrack work too often.
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They are trying to get an official custom map installer into the default game. Besides that, the community is also trying to streamline the process, but you need every player to cooperate in installing and that doesn't always happen. I still think his map should be included in the likely distant next update.
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Kenz3001 has a pretty decent youtube channel. Could use ones with more publicity is all. Facebook publicity too. Ask for the devs, people simply need to understand, developments like these with the number of people and the aspect that it is free, usually never develop longer than 3 years or update more often than 9 months at a time. This one boasts triple that at times. You can't ask for much more without paying them tbh, and you can't pay them unfortunately It is rather nice they futureproofed the game by making it open source. With that, Hande can keep making maps, Yosh can keep making patches to small gameplay systems, and we can keep the game fresh like that. That alone is to be grateful for.
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Yeah, I was working on an unofficial one, and I don't know about an official one. I am waiting on the same thing "CarnageClubXtreme" is, materials and static mesh type assets. I am not entirely good at making them. What I have done, is made most the map out of CSG, what with the buildings and all. It is still work in progress. I just recently started "throwing whatever texture and mesh I could find into it to replace blue-white checkered", just for placeholder that might be demo-able. Perhaps the devs might also, but I haven't heard one way or another. Also, the reason it hasn't been done sooner, is that previous devs have tried and it never did work itself out. They call it the "cursed map" for that reason. But I agree, any form of it would be real fun to have in-game.
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It is, in practice and note that odds are statistics and not hardcoded times, about 25-45 minutes a vehicle in EKT last I played, and about 1 every 3 minutes on CT. Also, at least 1 person is working on a map with a capturable tech structure like silo, that allows a team to access titans. So there's that. I think, just for fun, Bong should always have the tibsun crates at least at 1 every 8 minutes. That way, every AOW game still have 2-4 of them at least. They are fun, EKT is marathon and too many vehs would mess them up, their rate maybe should be higher than it is not but not too high, i'd say one every 15 minutes would be plenty for the average Marathon, so about 2.5x more odds than they have now.
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[Upd:13JUL2015]RX Commander Mutator [beta][v0.56d]
RoundShades replied to yosh56's topic in Renegade X
You consider it may be the CT's machine is under huge network pull from the downloads? It was running crisp for me, but started shuttering later in the day, leading me to believe as far as on-server play, it may be the stress of the download mirrors. They have had 800 downloads as of only 5pm yesterday. -
What would it take to rig it to spawn with mammy cannons on each arm and mammy missiles on each shoulder? Maybe some copy-paste between the Titan and the Mammoth Tank?
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Occasionally, in third person, when making erratic movements or sprinting forward, likely more plausible with speed crate, the grenadier will fire forward but it will appear to explode on the character instantly. Likely a case of the projectile origin being behind the character when it starts, due to inconsistencies in speed and whatever, which causes it to collide with the character. Idk how you would go about making the origin of the grenade further forward or give it collision immunity for 0.5 seconds.
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There was a video tutorial of sorts iirc, but really the best way is to play ingame. There is also a singleplayer with bots, the bots are actually decent filler, just make it 8v8 and kill their ref early, and you can spend time looking at the subtle changes/improvements this game offers. Right now a new update came out today, so there are like 3 servers full of people, 120 on. Always striving to improve that number, and it just came out so it should get bigger as word gets out to older players. It really was a fairly fun update.
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If you have 4.0 and the RenX Launcher that released with 4.0, you should be able to "patch", which takes 500mb.
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C&C Tiberian Sun atmoshpere / Universe feels off.
RoundShades replied to RelentlessChaos's topic in Off Topic
Since Renegade took place after Dawn, and RenX Black Dawn took place after Renegade from what the little single level suggested, It makes sense that TD tech is plausibly in the "prototype R&D" phase in RenX's point in time. Then again, the crates suggest possibly, that they are a result of a literal time travel event of large scale, maybe C&C 3+ era time-travel or natural time warp phenomenon, but they weren't able to send advanced computers or people or the "wormhole only got vehicles", so instead of sending detailed intel or soldiers, futuristic machineries of war was what ended up going. Still, either way seems plausible to me.