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Ban4life

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Everything posted by Ban4life

  1. QUOTE (epicelite @ Feb 26 2009, 08:52 AM) <{POST_SNAPBACK}> how about... no they are good the way they are. expencive, a dire threat, and most of the time nothing more than that.
  2. QUOTE (NEFobbyGEN @ Mar 1 2009, 05:03 PM) <{POST_SNAPBACK}> In conclusion: it is balanced. Dont take light armored vehicles when the enemy is putting a platoon of snipers in. If you go out into the rain, dont forget to take a umbrella (hurrah, a metaphor! think about it! It has more then 2 ways you can understand it and it still says the same!). To add some stuff: The snipers arent the only versitile units in the game. SHB for example is one of the best (for pro's) units in the game. Time and place are one of the most important things. If you can determine your place and start firering, you have a huge advantage. No vehicle or character is happy to be in the fire of 2 sbh's (yey team tatway) and is able to take down EVERY SINGLE UNIT IN THE GAME with a relative ease. Same for the chaingunner. Gunner is a bit less good becouse of the flighttime of the rockets. PIC and RAV are arguably the best of the game, with their power against everything. Only sniper or close combat is a problem for them. If you take 2 snipers and put them in a team, you have an effect of 1,3 snipers. Hope that takes down the "versitility advantage" of the sniper. now on to other matters If you have to take 10 freaking shots to kill an orca, I and many others would be practically invincible in a chopper(and i'm not even that good, choppers are my biggest weakness in the game) Also, choppers are flying hummvee's with a machine gun and rockets. What makes them good? flight. If you use it well, there is no stopping you. Like i said before, battle is all about time and location. And again, you are a fast, hard to hit and effective against everything, so they are VERY good. If you dont have a counter against it, you would only stack up your money untill you buy such a thing and you can only do some crazy and very very veeeeeeeryyyy cool air fights! yey! /sarcasm I hope its a bit clear. Ban4life
  3. QUOTE (epicelite @ Feb 20 2009, 02:38 AM) <{POST_SNAPBACK}> You dont need CD to play. If your computer asks for it, just press cancel and voilá, your in. If you need to reïnstall, lend cd from a friend (serial number doesnt matter with renegade) or buy first decade (the game is slightly different so no core patches of renguard work). Ban4life
  4. QUOTE (Techno @ Feb 18 2009, 05:09 AM) <{POST_SNAPBACK}> I would be happy with 30-40 players, all on one server but ofc there will be at least 100. Just get some more people on renegade to hear about his before it comes out and you could get past 200. More then enough to play the mod. Ban4life
  5. QUOTE (NEFobbyGEN @ Feb 14 2009, 05:36 PM) <{POST_SNAPBACK}> its a brother, so we have to discuss who bought it again . We are never sure thanks anyways. About the rain, yes its pretty obvious. I'm a one piece focused person, so I have no trouble to see the important things, and ignore the things like rain and stuff. Most people are field focused though, and see everything together. I dont know how much trouble they will have with the game. On the other hand, fps is one for piece focused. So I dont expect much trouble for any renegade X players. Its really easy, try downtown with UT III and you will see for yourself. You dont notice the rain. And if you are having trouble, its np. I would own you anyways and like demigan said. You wouldnt notice the stank by the rain. Before you see the rain splashing of the tank, you can see the tank tracks (like seen in the last trailer!) or the shimmering. btw, why do they have so much dirt spraying everywhere? Stanks are designed to leave not a trace. Ban4life
  6. Q: If two players have one copy of UT III, they have the same serial number. You cant go onto internet with both together. Will this be the same with renegade-x, being a mod? I have no idea what rules for serial numbers apply to the mod. I expect the same but i want some more clearaty. Ban4life
  7. hurrah, a better AI for the harvester! it will move for cover, drive around vehicles and will make a little detour for that bad guy who is standing over there! or maybe just keep them how they are, keep them an moving cover, annoying if it blocks you and able to harvy walk. Ban4life btw, if the agt would fire its rocket to a visible part of your vehicle, it wouldnt be a problem. But then again, maybe you should just leave it like that. its true that you can camp less buildings with NOD than with GDI. though NOD can camp so much better when in formation.
  8. QUOTE (DXR_13KE @ Dec 25 2008, 12:12 AM) <{POST_SNAPBACK}> the shotgun is still like a shortranged sniper. You cannot afford to shoot even a little aside your targed. so why a meaty shotgun if it still misses? maybe another shotgun should be made, a real one ^^ wouldnt mind paying 500 creds for it either. come into my cozy close quarters
  9. QUOTE (=HT=Duro @ Feb 8 2009, 09:53 PM) <{POST_SNAPBACK}> Disagreed the movement is easy to predict, but if his head is in two different places every tenth of a second, its 50% chance you hit him with a sniper. i'm one going for the quick kills. Ban4life
  10. With all the discussion about the health bars going on. The fact is that it changes the gameplay. From my first perspective, its bad, because: Yes, you could sneakkill buildings. They have later warnings, meaning more chance of killing the buildings. But, when you think about it, it might be a whole lot better. People are more compelled to do something about buildings. They are more in one's mind because their status is on the screen all the time. Its a great addition in gameplay in that way! But as a final answer, Demigan has a right end. Some games would be all about pointwhoring, because its too difficult to destroy them now within the time limit. Some marathon games would go on forever. So there might be a timelimit to the hud, or else an other handicap for both teams to change the impasse. So thats an option that might be implemented. It might be handy if you would set a timer on the game, or give the option for the host to give an addition or a disadvantage for BOTH teams. If it gets over a time limit. Ban4life
  11. QUOTE (Demigan @ Sep 29 2008, 04:34 PM) <{POST_SNAPBACK}> Ah I can understand this. So you start out with a con yard, and then build up your base. A max of buildings can be build, and its quite expencive. Also a limited space prevents that you build just build everything haphazard. It all revolves around using the strengths you have at that moment (quick infantry, or go for tanks? tanks for camping harv so they cant build quickly etc...) But you could also give them the buildings they have on that map normally, or let the server choose them beforehand, and then let one player place it. So the build option will only be available in the beginning. Enough about building, there are enough other interesting modes. You can do deathmatch ofc. Or deathmatch with only vehicles (no infantry, you spawn as a tank, and if your tank dies you die) Protect the beacon (a beacon of your team in your base, same for theirs. You have to disarm the beacon of the opponent) traitors (nod vs nod, gdi vs gdi) Ofcourse, you can just add more side options like -vehicle bombers: die when you are in a vehicle and the vehicle blows up -reinforcement: you get (a) free vehicle(s) every xx minutes at your base -showdown: you both start with high level characters and big tanks start in your base *last minute showdown: you only have 5 minutes to take the opponent down, rest is like showdown -invisible mayham: all guys have invisible suits *all vehicles are invisible too *if turned off for one team, the other team has more costly units. *default that 0 credit guys dont have the suits *turn off for just the inf -real tanks: explosions do an awefull lot of extra damage just spamming ideas, good or bad Ban4life
  12. QUOTE (R315r4z0r @ Feb 8 2009, 02:47 AM) <{POST_SNAPBACK}> So let me get this straight... if you lost your ref, you dont have a harvy, and you can have 8?
  13. QUOTE (epicelite @ Feb 8 2009, 08:21 AM) <{POST_SNAPBACK}> "WASD is for n00bs" heh Depends on your point of view, i think most pro's use wasd ah, the good old times I used the arrows! You are right about that you were playing fps when we were still in diapers. We were playing fps then too....
  14. Someone was going "omgwtf whohoooooo!" and i checked out what it was. I saw the first video of renegade-x I think i had the same reaction. I'm hooked to a game that's only half finished
  15. I'm not sure, but I think i've made/seen this topic before. I've professionalised this one. Everybody has probably seen the extras vehicles/infantry in renegade. There will be new in renegade-x. I would like to make a list of suggestions for the moderators Though they are fun to post, and please do, I will not add vehicles that are really strong. The reason is more or less explained at the infantry part. The vehicles have to fit in the renegade style. like: Mortar humvee (humvee with a grenade launcher, shoots a bit faster and has more ammo) Flamebuggy (a buggy with a slightly more powerfull flamethrower.) Infantry is a bit different topic. Like giving people a working powersuit and/or mutating them so they have advantages. If they would become more powerfull (and they quickly would be) than the normal guys, making games with lots of money crooked, as most people wouldnt keep to the 1000 credit people. Vehicle list: GDI -mortar humvee NOD -Flame buggy Infantry list GDI - NOD -mutant (the one that can punch or has the sydney chem gun)
  16. When I saw the movie in field, so long ago now, I was really pleased. Now, after so long not an update... SHOCK, SHOCK, UPDATE SHOCK! hurrah for islands! (not that I dislike ANY map, but it looks so...) EYE CANDY! etc... (keeps mumbling about the gorgous update, occasionally a burst of laughing) and then I realise that I havent even seen the real update... I'll get an ambulance ready every time I'll look @ renegadeX Its to bad I cant code, saves time though. Its the best mod I've ever seen. Ban4life
  17. 1: A PT outside should not happen. It would be a spot where you can't hit the airstrip (unless they make the PT's a part of the airstrip). And as the others said, it's easy enough to walk inside. Besides that, why would they create communication material OUTSIDE a building, where it's extremely vurnerable to every nod soldier that wants to shoot it? 2:One of the things about renegade is that when you spawn, you immidiately have to find your way from there. In Unreal tournament you can use teleports to go around towards safe nodes etc. You can even chose where you spawn. But that is not how it should be in renegade is my opinion. It would also mess up the spawnpoints. Imagince a game with 50 players. And all 25 players in the team have to spawn in the obelisk, the hand and the airstrip. There just wouldn't be enough. Yours sincerely, Demigan.
  18. QUOTE (BlkFort @ Aug 24 2008, 08:53 AM) <{POST_SNAPBACK}> You can also rush with arty's at the beginning of the game against the pp. NOD has more then ample ways to win. GDI is in advantage with points though. Only if there is an arty camp NOD can get on top with points. Rarely happens. If its happens GDI is screwed.
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