RypeL
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Everything posted by RypeL
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Yep, something like that. So they will have some basic understanding about defending and attacking, they will use/buy vehicles and they will be able to repair vehicles and buildings. How far we can push their tactics remains to be seen. But you shouldnt expect too fancy stuff from then. Their main role will be to support the players and to be robust and helpfull in the basics like trying to keep your buildings alive. So even when few players are on the server the bots will allow for epic high player battles and they will play a supportive role so that the players themselfs have more room and time to execute fancy stuff like sbh sneak attacks.
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Some more info for you that some might find interesting: You will be able to play with and against bots in the MP version. This feature gets a lot of attention from us this time. In Black Dawn the Bots were just there for you to have something to shoot at without providing much of a challenge. But for the MP version the goal is to really show the bots how to play the game and to play it for the win. We already did quite a lot in that department but would like to do even more which is why we are looking for a second AI programmer.
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It seems to be very game specific what deal you can make with Steam. They happily take a look at a demo of your game (when its almost complete) and then if they like it they will work out a deal with you. Renegade X will be totally free and it would be one of the biggest free games on Steam. I think having some free games on their platform should be good for them so it should be a win win situation for both sides. But of course we will talk to EA about hosting it on Origin first. They let us use their IP and they were always nice to us. Ideally ofcourse we would like Renegade X to be both on Origin and Steam.
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"but i think you will never release the stand alone version." - we will. We finished the UT3 version, we finished Black Dawn and we will also finish the stand alone version. It might take some time but atleast we´ll finish it. Im sure we will give out more information about it once we get closer to relase.
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I think there is no MAC version right now but we will propably do a MAC version in the future when we release the MP. Since with the UDK that were currently using it should be easy to make a MAC version. We dont have to code for it since the UDK can convert a windows version to a MAC version.
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The context he made it in was the threadtitle and the first post of the thread. The thread title and the first post in that thread are important to understand that what Havoc said was actually a joke (atleast thats what i figured based on the thread title and havoc wouldnt just leave like this).
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Hint: Quoting Out of Context = "To quote out of context is to remove a passage from its surrounding matter in such a way as to distort its meaning." Now that everyone had their fun (i guess...) i think we can close this topic.
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The harvester has a pathfinding AI. Leveldesigners already can make multiple paths and the harvester potentially could then try to find the best path and paths arround vehicles ...however it is programmed so that it doesent see vehicles as obstacles. If it is on the shortest path it is programmed to ramm vehicles out of the way instead of trying to find a way arround them. This is done on purpose because i strongly believe that otherwise enemies, or even guys from your team who want to harm your team to get revenge or cause they just want to be annoying, would come up with multiple ideas to block the harv and to distract it. But making the harv horn before/when colliding sounds like a good idea i think.
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CONTESTS: Best Screenshot, Best Wallpaper, and Best Video!
RypeL replied to [NE]Fobby[GEN]'s topic in News
QUOTE (Gasolin3 @ Dec 17 2009, 08:39 AM) * How were you able to have free cam? QUOTE (kenz3001 @ Dec 17 2009, 01:26 PM) <{POST_SNAPBACK}> Post 6. of this topic contains the RypelCam version one can use to make such screenshots. You can also try to make free cam shots in spectatormod online but its 100x times harder to make a good screenshot when everything is moving while with RypelCam you can freeze everything and still fly arround to find a good spot to take a screenshot. -
Its nice that you want to try and help, but i can already tell you that you will fail. A lot of code and the maps need to be changed before RenX can run under the UDK. Just copying the files over will not work.
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CONTESTS: Best Screenshot, Best Wallpaper, and Best Video!
RypeL replied to [NE]Fobby[GEN]'s topic in News
If you dont want to limit yourself to just your characters viewing angle when taking screenshots and recording the movie there is a mod i wrote for UT3 which lets you view the game from any angle. The plan is to fully integrate that mod into RenX. This is not done yet but i added a testversion to this post that already supports about 80% of the features of the UT3 version. You first need to record a match in the form of a demo file for this method to work. You can get more information about demos here: http://www.renegade-x.com/forums/index.php?showtopic=3394 Install and getting started instructions for RypelCam: # 1.1 : Put the RenX_DemoEnhancements.u into the MyGames/UnrealTournament 3/Renegade/Published/CookedPC folder. # 1.2 : Now open the UTGame.ini in MyGames/UnrealTournament 3/Renegade/Config and replace the line DecalManagerClassPath=UTGame.UTDecalManager with DecalManagerClassPath=RenX_DemoEnhancements.RCamDecalmanager make sure you done this correct or else it wont work... when you watch demo's after the above step you should see some green text on your screen..if you dont see that green text the above step aint done right.. if you see the green text rypelcam is working correctly...now push f10 to bring down console and type( togglemoviemode ) to remove the hud things and keep the xhair....you can also remove the entire hud if you push the ( h ) key..if you are in cam mode...you can go cam mode with right mousebutton or the ( k ) key.... (it is recommended for you to be in first person view of you character before you go into cam mode) in cam mode push the pause-key on your keyboad or arrow-down key and notice how you can still fly arround and take screenshots you can control the speed of the cam with keys 1-9 or with Numpad1/Numpad2 keys you can also fast forward to where you want in the demo with this command seekto 10 30 9 ______ 10 is min 30 is sec 9 is the speed you fast forward with... you can slowdown/speedup the demo with leftarrow/rightarrow (just watching your player when not in cam mode displays pretty unsmooth movements of your character. This is something we will be working on.) This might also help to give you an idea about how to use its video recording features: Of course you dont need to use RypelCam to win but it can help to get more impressive shots. GL to all participants. -
QUOTE ((NE)Fobby(GEN) @ Nov 21 2009, 11:56 PM) <{POST_SNAPBACK}> Plan for a video: yes. But soon: Not so much. The plan is to incorporate scenes from the Dev Nights into a video, but since we didnt put too much time and effort into our latest trailers, cause we were focussing more on other things, the next vid should be a littlebit more special again so it will take some time to make.
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Im pretty sure it doesent.
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Btw the Prometheus Mod Team which got to test the UDK early took several weeks to port their mod to the UDK. Prometheus doesent have much if any weapons and much simpler game logic than RenX in general. The AFF Planetstorm Team, which is a mod comparable to ours, currently estimates the time it would take them to port to the UDK to atleast 6 months. It wont be easier for us to port as it is for them, so this will take us a while.
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QUOTE (Jointn00b @ Nov 13 2009, 07:13 AM) <{POST_SNAPBACK}> This was changed for RenX though. In Renegade you could stand on the hill with perfect view on the Nod base without the AGT doing anything. In case you didnt notice in RenX the AGT will attack you much earlier so that you cant camp on the hill like that wihout the AGT firing at you.
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QUOTE (maty @ Nov 5 2009, 04:50 PM) <{POST_SNAPBACK}> No, dont get a wrong image about this. What the UDK is about is that you dont need to buy UT3 and more importanly you dont need your consumers to buy UT3 for your game. Apart from that you could already do all that stuff with modding UT3 afaik. There should be no difference other than the UDK having the lates UE 3 tech (lightmass etc). But basically you can not do more with the UDK. Meaning we are not restricted by using UT3 instead of the UDK. It would be different if the UDK would really open the engine, meaning opening all the sourcecode but Epic would never give the sourcecode away for free. With the UDK you are still limited to the script-code which is fine as you can do most of the stuff with it just fine but to do 'anything' you would need to modify the Engines core tech and that is not opened with the UDK. *edit* what is interesting though is that a UT3 demo with the new features is included. If that means that most of the UT3 scripts are included aswell we might even be able to make the jump to the UDK quite easily just for beeing standalone and for using the new engine features released since UT3. But i still havent finished downloading and observing this yet so i dont know whats all in it yet.
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We didnt include a framelimit. We didnt changed anything related which might be related to a framelimit from stock UT3. So if youre having a problem in that area you are basically having a problem with UT3 and some UT3 setting and not a new setting we included. Also a serverside framelimit in UT3/RenX would be new to me and i dont believe that there is such a thing. Afaik you can get any fps online aswell that youre PC can handle if you dont limit your fps in the settings (most common UT3 config error related to this i think would be to not set benablesmoothframerate=false in the UtEngine.ini file. If that is set to true it will cap youre fps at the fps specified under taht setting in the ini (which can be usefull if you get like 40-60 fps and dont want fps fluctuations then set benablesmoothframerate=true and MaxSmoothedFrameRate=40.
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It propably needs to be removed completely cause it takes too much speed out of the matches IMHO. Renegade, aswell as Starcraft for example get a lof of their excitement from the ability of surpriseattacks and wreckages seem to make them too hard from the games ive seen so far. I guess we should keep a close eye on how wreckages affect gameplay till the next patch. *edit* yeah. that vid Mighty_Bob liked makes a good point how wreckages can become a quite a abstacle to a attacking team and how it can give the defending time precious seconds to buy more engineers for example.
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QUOTE (Havoc89 @ Oct 3 2009, 05:58 PM) <{POST_SNAPBACK}> Has someone valid points that are against this ? Cause currently tha plan is to change it to this system.
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QUOTE (QUAKERxnc @ Oct 3 2009, 01:17 PM) <{POST_SNAPBACK}> No. The special UT dodging was removed. He must have meant dodging as in just moving left and right.
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QUOTE (Mr. Weedy @ Sep 27 2009, 02:05 PM) <{POST_SNAPBACK}> You will find lots of details like that in the build that are not done yet simply because we didnt had the time to do all details yet, but we still want to give you the opportunity to already start playing and testing. If there are not that many bugs in the release we will have time to include much more details like the one you mentioned in the next releases (The thing you mentioned is definatly something that we will include later on). Although we know of most details that are still missing, feel free to post about what you think is missing in the beta forum once its up.
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QUOTE (An4x1madr0s @ Sep 20 2009, 02:32 PM) <{POST_SNAPBACK}> Unreal 1 (not Tournament) wasent a single player only game. It already had multiplayer bots. But maybe youre right. Maybe developing RenegadeX on the UT3 Engine was an error cause of the baaaad bots. The Half Life 2 engine, Crysis engine or Battlefield Engine sure have better multiplayer bots .... not.
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Sry for ranting but if someone calls the UT AI horrible i just cant control myself. I remember playing them back in the day in Unreal 1 when i didnt really had the inet power to play online and it was a blast playing them. The UT AI was so lightyears ahead of anything else and they improved on it ever since. Im not too sure how the UT3 AI compares to other games atm as i dont really play much of the newer games but i have too good memorys playing against it so that if anyone calls the UT AI horrible again i will program them to exclusively hunt you when you are in the game
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QUOTE (An4x1madr0s @ Sep 19 2009, 06:47 AM) <{POST_SNAPBACK}> Ok here is what will happent: The core RenX AI will not be better than the UT3 AI. Cause its obviously not possible for us to change UT3s core tech. So too bad: The game is not for you then. You can now leave and forget about this mod and play your other games with their perfect AI. How about that ?
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QUOTE (Mr. Weedy @ Sep 12 2009, 12:59 PM) <{POST_SNAPBACK}> I dont know what all this UT3 bot-AI bashing is about. I mean making an AI that can handel all the things (vehicles, weapons, objectives etc) in such a multiplayergame isent easy. UT3s bots are doing very well i think and i mean can you name me a game that has better bots ? And the UT3 AI is very well customizable. You can specify the weaknesses and strengths of every vehicle for the bots for example. And how they proritize things is also changeable so when we release bots for RenegadeX they will priotitze shooting a building thats already low on health etc. And if they make stupid decisions we can and will tweak them further till they know RenegadeX in and out. You can also give them commands like to only defend, so that you can have some AI buddys doing the defensive work for you while you go on the offensive. This Ãs all possbile with UT3s excellent AI system. Also how good they fire comes down to many factors inclduding their skill level. And they dont know where everything is. They know where the buildings are obviously but they dont have a wallhack so to speak to know every players position. They will only know youre there if you either step into their line of sight or if you make a noise that they can hear. So they kinda use eyes and ears like a human player. And about prioritzing what to attack: as i said we will tweak them till they make good decisions.