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RypeL

Former Developers
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Everything posted by RypeL

  1. QUOTE (An4x1madr0s @ Aug 26 2009, 02:24 AM) <{POST_SNAPBACK}> We will try to fix as many bugs as possible related to RenX of course. However trying to fix real UT3 bugs that even Epic couldnt fix sounds to me like a good way to waste lots of time on ... When RenX is released and working smoothly we can look at things like that.
  2. Looks like they used a current Weaponsfactory bug which will be fixed when the game is released. But yes, if you want to find out how the UT3 physics handel such stacks etc you can also spawn them. Atleast in singleplayer mode. Online you might be able to do it as a admin (not sure atm. i know it was possible in UT1 though).
  3. QUOTE (Demigan @ Apr 2 2009, 09:37 AM) <{POST_SNAPBACK}> That people in our vids sometimes look stiff when getting out of a vehicle is a bug of the replay system btw and doesent happen in the actual game. This trailer was entirely recorded out of replays and UT3s replaysystem still is a littlebit dodgy with a few problems here and there. QUOTE (Hyncharas @ Apr 3 2009, 03:04 PM) <{POST_SNAPBACK}> This was also cause of problems we were having with the replays.
  4. QUOTE (a1h @ Mar 29 2009, 11:08 PM) <{POST_SNAPBACK}> I can 100% agree on what people want, but i honestly don't think it will work, the extra resource usage dedicated to it might not be worth it in the long run. There is a certain feature that Ive seen through out a lot of games, On the end screen in the background of the player text and scores it shows from the level camera where players currently where, maybe if that was focused on the losing base or winning base at the end then yeah it could work out. i just say don't waste time on stuff that isn't going to work out straight away. [/b] But it does work already
  5. UT3 has build in Replay functionality and enhancing it is kind of my specialty so this is and will continue to be something that im working on for RenX. RenegadeX´s replays will give you plenty of options and will be better then in most games. It allows you to record a full match and when you watch that replay you will be able to view the action from any angle you want as often as you want. So that will be covered and we might see some nice RenX higlight videos on the net in the future :> But displaying the replays or parts from the replays right at the Endgame screen is not possible and will never be possible. Atleast not within a Unreal Engine based game i think. To watch a replay you first have to disconnect from the server and the UT3 replay system cant be modded to display it while youre still on the server. The UT3 core engine would need some drastic changes to make that work and only Epic could do such changes and i dont think such changes will ever happen. Such a feature isent really so important i think and would raise a lot of questions like what to display, how to display, what to do with those who just want to get to the next map as quickly as possible etc. Those who want to see highlights from the match, fine-> just disconnect from the server and watch your favorite highlights from youre favorite camera angle. I guess thats already a pretty good imporvement compared to C&C Ren.
  6. The targeting propably will be improved. The Unreal Engine has all the possibilities to do so in many ways. So we will propably change it arround sometimes and let playtestings decide what to use in the end. So this is not decided yet and you could leave a comment about what youre favorit method would be if you like.
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