
RypeL
Former Developers-
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Everything posted by RypeL
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What if instead of bringing a building back you could invest money into research at the PT ? One Option to research could be Airdrops. Airdrops could be weapon and/or armour crates or vehicle airdrops. So if you defend long enough to finish a research option you could get wepons and/or vehicles back. The enemy doesent need to know what you researched first so you could surprise them by either rushing your research for weapons/armour or vehicles. To not make it too powerfull it should take a while/money to research something and airdrops could have a cooldown so that the team with the buildings left can still get the weapons/vehicles at a faster pace.
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Wow nice Your thinking of adding this to Ren-X ?
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Cause i like to stealz your topics ;P And cause Field already got changed quite a bit so you will have a new impression of Field anyway once Beta 4 comes out.
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I mostly don't run steam either when playing renx cause why should i. But if a game needs steam I just run steam. I personally refuse to implement our own insecure unique Id just for the steam boycotters. And I refuse to believe that this number would matter. Using steam would be a way to support security on the servers. If someone does not want to participate in that cause I guess they don't like renx enough to play anyway.
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We could force Steam to be used -> unique ID problem solved. I dont think it will happen soon or ever or whatever, but i wonder if this really would be so bad. If someone does not want to have Steam installed at this time and age they might have something to hide or fight for some kind of ideology. And if a few are against Steam fro some reason i wonder if we really should make that our problem and if all other players should be penalized by that by not having as good as it could be (with Steam-ID bansystem) cheatprotection.
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Exploit: Speedhack like effect from vehicle collision
RypeL replied to Soylentgamer's topic in Feedback & Bug Reports
Can someone cheat/benefit from it ? -
If we would introduce more MOBA, it would be a new game mode. Not a change of C&C mode. So far i have no support for a MOBA type game mode from either players or devs, but i believe that it could be awesome if done right. If i might find the time i will just do it and release it as addon, and then you can either play it or not. If i start to pursue this seriously i will make a thread about it though where ideas about it can be tossed arround.
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It should have player leveling and respawn times aswell.
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I'd love to have a dota kind of gamemode.
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Just noticed that this issue was even bigger when the enemy your shooting at was crouched. With this mutator this should be completely fixed.
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Ya, same issue.
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Recently someone braught back to our attention that there is a serious hitdetection issue in Beta 3. Here is a thread with a video demonstrating the issue: viewtopic.php?f=120&t=72690 It turned out this can happen when shooting any chearacter arround chest height with an instant hit weapon like Snipers, the Pistol and i think even when healing a friendly with the repairgun. Since Beta 4 might still be a month or so away i came up with this Mutator so that server owners can fight this issue right now. Download: http://www.speedyshare.com/4Tc5m/RxBeta ... ionFix.zip How to install: 1) Move the RxBeta3HitDetectionFix.u into the Renegade X\UDKGame\CookedPC folder 2) add "?mutator=RxBeta3HitDetectionFix.Rx_HitDetectionFix" to the starting command of your server. So it should look something like this: "udk server CNC-Walls_Flying?game=RenX_Game.Rx_Game?mutator=RxBeta3HitDetectionFix.Rx_HitDetectionFix" You can add multiple mutators by concating them with "," like: "?mutator=RxMineAndVehLimitMod.Rx_MineAndVehLimitMutator,RxHarvMod.Rx_Mutator_SmarterHarv,RxBeta3HitDetectionFix.Rx_HitDetectionFix" This mutator (as all the other mutators ive released so far) wont be necessary anymore when Beta 4 comes out. So please remove it once you update your server to Beta 4. I added the Sourcecode in case someone wants to see how it was done and how a mutator for Renegade X can look like.
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You can send it to me.
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Dont know. I didnt touch the hosting in ages and i can only repeat that it runs on a google server so any derps in the serverlostings should be connected to temporary inet bottlenecks or something. B4 should eliminate the problem cause it makes much less calls to the serverlistings server.
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Like it was in Ren. tanks and non tanks behave different when going backwards.
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Since you already tried to disabled the "Static decals" option and lowered other settings aswell without giving you much better results theres little more you could try. It is true though that with a potent GPU the game is more limited by your CPU then by your GPU. The game relies heavily on the CPU and we are still optimizing it. B4 will come with optimizations to lower CPU usage and it might be just enough to allow you to get 60 fps stable. Yeah the game could definatly use more optimization. Commercial UE3 games were optimized like crazy. They have their army of experts to make sure their game runs good but we have a harder time with optimization. One of the main reasons why effects like Ion/Nuke or other weaponeffects can cripple your fps even if you have a very potent GPU is that most of the particle effects etc are calculated on the CPU cause they contain lots of particle physics calculations. So for lots of the effects the CPU actually does most of the work. For example we found that the Apache rockets and other rockets particle effects are very heavy on the CPU in B3 and we have already optimized them a lot for B4 without a visual difference.
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Balance. My half cent on the matter.
RypeL replied to Soylentgamer's topic in Feedback & Bug Reports
What if they made like "testing nights" ? Particular days where some different settings could be tested. -
Balance. My half cent on the matter.
RypeL replied to Soylentgamer's topic in Feedback & Bug Reports
I would love the community to try out some balanve changing mutators. Mutators that change weapon damage for instance are very easy to do. I know that it is not ideal to have different balance on different servers but honestly the dev team does not have the capability and time etc to think about balance changes all the time and to test them as much as needed. Often you active players know much better than us what balance changes might work. So yes i do knot think that mutators that change damage wtc would be ideal but i do think that they could be a beneficial thing to test balance changes and to enable you to come up with balance changes. Though once we have patching the dev team will also be able to try out balance changes a bit easier. -
Fobby is still trying to get in touch with EA. So no news on that atm.
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How the vehicles drive depends heavily on your ping. They will drive much worse with bas ping. So im guessing that might be it for you. Unfortunatly we cant fix that right now as that is a problem deep within the engine. More US servers would help but i know we have few players in the US so hard to get arround this atm if ypu like from US and want to play on EU servers.
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Pls, it is not the time yet to discuss all the details about that. This thread is about the map update. Pls save your questions about the other info for a later time when we share more info about that.
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Yes an uncooked build will be big but the plan is to only do patches from then on.
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Let me guess, uncooked Renegade X method? Correct.
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Just host it as you would with a dedicated server then connect to it by using the IP. Make sure the server is started with the -nosteam option if you have no inet at your lan.
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A week ago it looked like we would release B4 this week. The changelist already is as big as B3, probably bigger. But we couldnt really activate enough people in the team to test and to do the last remaining bits yet and the closer christmas comes the more unlikely people are available. And if there would have been bigger problems during the holidays we probably wouldnt have had the people to react to that. Even though i think B4 already took too long again it probably was the better decission to go with like Jan/Feb as a releasedate wich also gives time for the mappers to finish the new maps as only Complex is fully done atm. One of the issues left is that we need to make changes to the installer. This changes are done in line with other changes to make custom mapping possible. We want to release B4 in a way that will make it possible to do custom maps and it is a pretty safe bet now that it will support it. So now is a good time to get yourself familiar with the Unreal Editor if you want to get into mapping. The videos from kenz3001 are a good way to learn about mapping for Ren-X: https://www.youtube.com/user/kenz3001/videos Otherwise if you would like to do gameplay changes with mutators you can take a look here: viewtopic.php?f=137&p=142669#p142669 and if you have any questions regarding that and mutators in general you can PM me and i will try to awnser them.