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MightyBOB

Former Developers
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    2027
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Everything posted by MightyBOB

  1. Traditionally all game modes have a tutorial video in UT2004.
  2. Sure! The more the merrier! We just need UT3 to be out so we can mess with the editor now. In any case, you can always make fan maps or freelance if you aren't an "official" team mapper.
  3. Psyche - The Quickening (Club Mix)
  4. Probably the DirectX ripper.
  5. Or we could, you know, NOT map every single function to the Q button......
  6. That would be pretty cool actually. >.>
  7. MightyBOB

    UT Master

    Deathlink already started a GDI Weapons Factory. It hasn't been posted in the Live WIP though.
  8. Ah, too bad that date doesn't work for me.
  9. I don't think there is any other way to get it. I'm pretty sure it is integrated pretty deeply into the game because it needs to be able to place any available asset (includes music and sounds). And really if you can't get that stuff to install now, you really are going to need an upgrade/new computer.
  10. Although I do love it when that announcer says HEADSHOT!
  11. Yes my only current critique is that it is more long than it is tall unlike the barn on Field.
  12. Why don't people ever ask questions in the FAQ thread?
  13. The only real editor we can use currently ships with a game called RoboBlitz. And since that game was released a few months ago, the editor is and older version that still has bugs in it and is missing features. We're really waiting on the release of UT3 so we can get the better editor that's been updated.
  14. 1.05 should come out today.
  15. MightyBOB

    Website

    Flash eh? You know Actionscript well? Can you integrate XML and PHP? (such as say, new feeds and photo galleries?)
  16. Currently listening to: Scissor Sisters - Electrobix (12" Mix) then Imperative Reaction - As We Fall
  17. Making maps for Unreal doesn't work exactly the same way as for Renegade.. Titan could explain how the editor works better than I can.
  18. 1st person vehicle views wouldn't be in the first release though.
  19. "Oh snap" comes to mind. Yes I'm sure we could.. >.> "Find a use*Graphics slave
  20. For example, the Recon will be on a few maps (probably not any of the official maps even though I keep pushing for it on City ) same with the SSM. Most of any extra features will be on custom maps.
  21. I voted "hell yes!" Having enjoyed UT2004, I would get it anyways, but also of course I'm getting it for Ren07, but also because it will become part of my school curriculum for "next gen" design as well.
  22. MightyBOB

    Fracture

    No lovin' for Fracture? Come on, what do you guys think?
  23. MightyBOB

    Fracture

    http://videogames.yahoo.com/ongoingfeature...3966&page=0 Looks awesome. The primary game mechanic is deformable terrain. I'm glad to see developers trying something new. Not too many games have had deformable terrain, and most of them only had it tacked on as an afterthought it would seem.
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