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Everything posted by XD_ERROR_XD
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Why not make vehicles more expensive individually with every purchase made? Let's say someone buys his first med after WF destruction for 1200, his 2nd med purchase would be 1800, his third one 2400, then he buys a mammy for 2250? If someone keeps doing stupid stuff with his vehicles and dies, he's at least have a chance to fight back but will be punished harder with every mistake he makes.
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I'm sorry to say but the city looks so unrealistic with the day lighting... The AGT, supposed to look really big and fear-inducing looks absolutely tiny compared to the surrounding buildings which seem a lot closer with the extra detail you get with this lighting. Some kind of fog would make it harder to guess the distance. But, I could be wrong here with the aesthetics thing. I think this would require testing.
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ohhh. OH SHIT-
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I agree. If people in Ren saw 1 apache or an orca in a clanwar, they were pretty much dominant. In Ren-X, I don't fear them as much. They feel weak to begin with. What i don't understand is that aircraft have been made slower and less agile while maps have been made larger. Sprint has been added to the game, making for the excuse to compensate for the larger maps (which imo has no grounds because small maps like Canyon still work fine with them), but aircraft have been made slower? One of their powers was being able even dodge sniper bullets with unpredictable movements, albeit this required a lot of skill and situational awareness. One thing you cannot deny however is that they absolutely destroy everything they get close to with their burst, yet continuous damage because of multiple guns, making them useful against both infantry and vehicles.
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I don't think the text isn't alligned. The reticle and building destruction message seems to be perfectly aligned with each other, I think it's the character that isn't in the middle which makes the rest look like it's too much to the right. Hasn't anybody nodiced this yet? lol
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What you guys don't understand, once the full version is released, there is no more point in NOT putting the game on Steam. This game right now is so far under the radar, even the bad publicity created by a takedown from Steam will raise the playercount. Once the bugs have been removed from the game and gameplay tweaks made, there is litteraly NO reason to not put it not on Steam anymore... Unless you find waiting for EA to give us an answer is a reason, but that's never going to happen. I'd say just do it. If the game is actually finished, there is nothing left to lose by putting it on Steam.
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Sweet! Those bug fixes are especially nice. Keep 'em comin'!
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I'm not sure if this is intentional, but either way, you're playing a game which is no longer supported. If you can't find a way to fix it, you're going to have to live with it It's been quite a while since i last played Black Dawn, so i can't help you much here. Good luck either way!
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You know... when targeting a vehicle, you could shoot the part of the vehicle that is the closest to their repairers to cause as much splash damage as possible, of at the ground next to the vehicle closely located to the repairers. Teched vehicles may be pretty tough to beat but in these situations it's always best to let the enemy get as close as possible to you (but off course always having a emergency backdoor open). Lure them to get closer, out of their safe position, and when they're close enough, make a quick pincer movement (with a vehicle off course), possibly with your ally, to take out the repairers and then run, repair, and finish the job. If that is no option, it's all down to endurance. Mimic their survival technique and wait patiently until they make a mistake, and punish them. I might make it sound easier than it is, but sometimes that's simply the way it is. Snipers? I don't know what to say about that. I suck at them. I don't know a good proposal to "fix" them either at the moment. The best i can come up with is map design and lighting. Some units are pretty much invisible in dark maps like Field, more reflective clothing would help a lot here to at least spot them. What about giving all ammo a bleed effect that deal the same damage, instead of the instant damage? If you get hit for 100, 50 damage would be instant and the other 50 damage would be dealt in 3 seconds? Would this be reasonable?
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How AI was balanced in C&C Renegade was changing their weapons themselves, while making them strafe in the pattern of an 8 on it's side. AI got diffrent weapons than usual infantry. if you held a chaingun owned by an enemy officer, and kept holding down the fire button, it would shoot in short bursts of 5 bullets and then jam for another 1-2 seconds, do this like 4 times then reload. I cannot confirm this for enemy vehicles, but they still do strafe in the 8-shape on it's side and shoot every 5 seconds for a light tank. Whether it would hit you or not, is pretty much luck based. So, what you can do to balance enemy infantry is or try to force a similar pattern in them or simply nerf their guns.
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MLRS = Tiberian Sun, MRLS = Tiberian dawn . But how's this vehicle named? I want to know more about this thing
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Is it possible to just copy paste the AI black dawn had, maybe with some additions? These bots are much simpler and straightforward in the way they only try to kill the enemy, instead of defending a base or scouting with a vehicle and whatnot.
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I was thinking about this as a server-side option. As an example, the survival defence mode you just worked on could work very well with momentary AI reinforcements for the attackers that don't respawn after they die. Adding 5-20 bots to a game would really fill up the HUD with unnecessary info, and it would definitely not be useful either if someone wanted to design let's say a co-op mode.
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Hey Handepsilon, I like the current ideas! But do you take requests for certain changes? They don't necessarily need to be added in current game modes, but i would like to see them as an option. - Is it possible to Not show bots' names and stats in every scoreboard? - Is it possible to end the game in a diffrent way than building destruction or time limit? Think about pressing a button, destroying only a specific building, capturing an MCT, Killing every enemy on the map (at least x times). If it's possible to work on any of those or not, thanks either way for your efforts!
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CNC-Ash [Infantry Only / Revision of Dawn]
XD_ERROR_XD replied to HappyConscript's topic in Works In Progress
Ash, huh? The pictures look pretty good as usual! What i wonder though is how much this fog is going to block your vision, and if it's going to have a notable diffrence in the gameplay. I think this could be a real game changer with some good implementation! Anyhow, good luck with your map! -
That looks sick! how did you make that costume?
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Absolutely. Pre-current mesa was much more fun to play. But that map has been controversial with the community for some reason. If you want a reason, it's that the tiberium field with the 'old mesa' is too strong of a point to hold. Once GDI or Nod takes the tiberium field with vehicles, they can provide their hotwires/technicians a whole lot of cover, strengthening their position, while the vehicles are able to shoot most enemy buildings. What i would like to see is an elevation of the middle of the tiberium field, high enough so vehicles can't shoot over it. that should limit the amount of vehicles that can whore buildings from a safe distance.
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Speaking of Gunner, and in this case, Rocket Soldier, McFarland and Grenadier. Please please please fix the projectile spawn. More often than not I died by my own projectile using these characters. This is getting so ridiculous that I literally avoid these classes and resort to Heavy Pistol instead. I know Nod is supposed to have better infantries but weapons that blows up in your face is just ridiculous And yes... APC needs handling tweak and... GDI APC... they're literally thin papers when it comes to collising stuff (GDI multi-APC rush becomes circus show when they ram to each others and other tanks). Their physical material needs to be looked at This has been looked at many times before, and it's as much haunted as City_flying is. Supposedly it's a trait UDK has. I doubt this will get fully fixed anytime soon.
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I'm not sure about this change, because i'm not getting a full perspective here. Has the map border walls been pushed further away, has some of the inner walls been removed, or combination of both? Could you make more screenshots which show the base entrance but also show a larger portion of the field? Yes, it does obviously look like the outer walls have been pushed further away here, but a screenshot without the other side of the front doesn't give me the feeling i can... work with it.
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I like the bugfixes! Some really annoying issues have finally been solved. Good job!
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Does this still even needs to be talked about? I thought admins would be discussing this matter internally at this point. Has any progress been made at this so far?
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Whoaaaa, that Scrin ship... amazing!
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Yup. There's still one thing on my head though. Have the current community leaders actually been at negotiations/agreements yet? There's a lot of talk going on here but i haven't heard a thing about some of the community leaders yet. I think it's time to let them continue this conversation, they're the ones that have to apply the changes here anyhow.
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As _ERROR_ said, surely enough people should be found to pay for the additional 10€ a month that was mentioned here. That the serverowner cant (and shouldnt) pay for everything doesent mean the community cant. Hard to convince people to save a 2-legged horse with a broken leg. What. This statement is actually so bad it's funny. If your statement was even remotely comparable with the current situation, what would all the other servers be? what would Renegade X be? You can't just replace an amputated leg which was removed to prevent further spread from a deadly infection. Why do legs have to be amputated anyhow? hmmm... You know what, let's just say i'm going off topic now. Maybe i'm just that village idiot that nobody likes because he keeps screaming conspiracy theories. Oh wait, i don't, but at least i'm looking at this from a neutral standpoint. TmX has active members. It has active moderation. It manages it's servers. If there would be no DDoS issue, TmX would be as nearly much as a powerhouse community as EKT. If they do not want to shut down their server for reasons already mentioned, at least give them an equal chance to grow as everyone else. they are still providing this game a service, we need to acknowledge that. Remember that they still get members in their server even though everybody knows at this point it gets DDoS-ed. If we do not provide them with fair chances to solve their issues they obviously cannot fix on their own, than i think this game is a lot less prepared for a full release than we currently think it is. If we DO provide them support, but they still screw up, i think it's 100% fair that they get shut down. But first... let's give them the chance everybody deserves, allright? Even a tribal community is a community. If all TmX needs is some funding and some regaining of trust in it's servers... who knows, huh.
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No accusations, i just have a funny feeling about it. I found his guess a bit... remarkable. But maybe he's just making fun of wil0st0rm at this point. But on a more serious note... Why would you pay money when you could just play on an existing server that already works? Although i do agree that existing servers should make a joint effort to take care of this issue, i think it's kind of harsh for them to have their servers shutdown. I fully understand your intentions and am happy to hear that you are actively trying to solve the issue, but It's just not fair to have a single guy have control over all the servers even though he does give every already existing mod/admin equal powers. It makes me think about the acquisition of all the rights of System Shock by some company like a month ago. It's like having your precious baby taken away from you from which you so lovingly cared for, even though you know it's going to be in better hands. It's just painful. Right now, we have multiple options. Run all servers under the same DDoS protection that already works but losing ownership or giving them their own chance to take anti-DDoS measures. We should at least provide them a chance to take care of themselves. Right now, as i've heard, TmX wants to take care of the issue but needs some help and i'm more than willing to provide them with that in the form of some money which i would've bought a foot long with anyhow.