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epicelite

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Everything posted by epicelite

  1. You say you're ADDING new features to make game-play just right? Adding = taking things away? I apologize if I missed the memo on that one. Weapon limits were introduced due to the limitations of console, to make games more accessible to the masses, and for realism in some cases. (Though I'd argue Call of Duty is not realistic.) Carrying multiple weapons is FUN and allows for more dynamic gameplay and prevents backtracking. (singleplayer) Prevents getting stuck somewhere and being screwed because all you have is a pea-shooter while your surrounded by tanks. It's FUN trying to collect every weapon without dieing. If you REALLY have to limit weapons in some way here is the proper way it should be done: Limit it to a single weapon per-slot/type, IE: PIC or Railgun, $500 sniper or Ramjet, Flamethrower or Grenade Launcher, laser rifle or laser chaingun or Tiberium Fanchette Gun, Chem gun or Chem Sprayer, etc... Even better: Free repair gun or upgraded repair gun, Officer's rocket launcher or Gunner's Rocket Launcher. Now THAT would be an upgrade, stopping redundancy when one weapon is an obvious upgrade over another, or perhaps you prefer one of another. (IE: You want the $500 sniper for its instant ballistic velocity and no tracer.)
  2. Yes, all of those things are legit upgrades. Limited weapons is a downgrade so I will complain about it till the end of time. Weapons limits and regenerating health are everything wrong with modern games. (Not to mention DLC that's already on the disc.)
  3. Limiting weapons is a step BACKWARDS! Thought this was supposed to be a upgrade.
  4. You best be joking with that weapon carry limit.
  5. At 1:06 havoc picks up a rocket launcher and drops his shotgun. That best not be a weapon carry limit. YOU BEST BE JOKING. It's not April so this better be some kind of strange joke!
  6. Having the most points does not mean you're having fun.
  7. Looking as good as usual! Hope all of those trees aren't exactly the same but I don't expect them to all be different either, just a little variety.
  8. So are we all going to hang out at Disney World or what? Also, can we get some screenshots of the map your working on?
  9. I know that feel, Bro. Aircraftkiller, take a crack at rethinking the light tank? I always thought it looked out-of-place. It's like a vacuum cleaner or something.
  10. You could change your name? :\
  11. I'm in Sarasota, we should have a meetup!
  12. Hay Aircraftkiller. NOD.
  13. That doesn't work when you're GDI because arties kill infantry in just a couple shots due to their high damage and large splash radius. Tanks get eaten up quickly too and you can't have hotties follow the tanks because they just get killed off by the arties splash damage. If you're Nod and GDI is camping a few laser chaingunners can rip right through tanks in seconds, unless you got 2-3 hotties fixing one tank. MRLS's are easy to destroy, just get behind them (Easier said than done, still they can't do much against infantry that are not directly infront of them.). SBH's fucking EVERYWHERE trying to steal your shit if you hop out for even a second to repair yourself. I say Nod has an easier time camping. You can have a few artillery attacking, then 2 stanks waiting to attack anyone stupid enough to come out of GDI's base.
  14. I think buildings need a maximum repair rate.
  15. Remember back when you guys didn't even wanna add the MRLS's turret being able to turn?
  16. Dude were tying to add this WITH AS LITTLE CHANGE TO THE OVERALL GAME AS POSSIBLE. Stop making stupid suggestions that will change everything about renegade.
  17. That's way too big of a change to the entire game, and if your stuck in your base how are you supposed to go and capture this building? Think about this more man!
  18. Couple ideas to stop/detour people from doing this. It's not fun for either team. AIRSTRIKE: Airstrike costs $500, and a cooldown time after being bought (per-player or team?), should prevent it from being spammed. Damages vehicles and infantry heavily. Minimal damage to buildings. You can call in the airstrike with a radio, just point where you want it and click. (Unlimited range?) Can only be used on the battlefield field, not in a base. You call in the airstrike on the enemy's camping position, a flare is created that cannot be disarmed. Only to alert that a airstrike is coming. Maybe 10 seconds from calling it till it hitting? Would be fairly useless to try and use it against a single enemy as they would be able to move away easily. A group might have trouble though. POINTS: I think repairing a building should give more points then damaging it. This will stop people from spending an hour long game camping outside of the enemy's base. Just a TINY bit more though, maybe .25 more points for repairing then damaging. So that people might actually think about "Are we going to destroy this building or just give the enemy more points?"
  19. Is the thing still going to come down sideways if the beacon is on a slope?
  20. Ion Cannon: I always found it strange, why does it rain when you plant the beacon? Maybe the satellite is pulling energy from the atmosphere and that creates a storm, but then why doesn't the storm build up slowly till it fires then dissipate slowly afterwords? It just kind of instantly shows up and leaves. Always hated how the beam slowly built up just before going off, because in every other C&C Game that features the Ion Cannon it's pretty much an instantaneous blast that slowly dissipates afterwords.
  21. Yes, hello. I haz a question. Are you gonna make the machinegun on choppers (when their added) less effective against vehicles with heavy armor?
  22. Anyone wanna share it with me?
  23. Are Reborn an Apoc Rising still going, lol?
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