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Everything posted by Akbaro
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He made a sock account to re-like his comments. Why is this guy on the forum? Im at -7 due to trolls.
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Definately. This all comes down to needing a tutorial though. Noobs have a tendancy to forget about sneaking hotties and thats prob because they dont understand the importance of Q spotting u no
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I play as rocket soldier alot, I pick it when the barracks is down alot. Can you stop this annoying crap now please. I dont do much dying, Akbaro and dying are rarely in the same sentence, okay? Get your facts right.
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I think the Rocket Soldier does too much damage to infantry. A rocket soldier is a dedicated AT unit but when the barracks/HoN is down he seems to be the best anti infantry option. When fighting an enemy why risk dying in a 1v1 when you can just play a game of whack-a-mole, turning around a corner to right click at the opponents feet and then return, rinse and repeat. This is real renegameplay. The officer is so mediocre. One of those characters that are severely limited in damage potential. The gun is just too inaccurate to get headshots at anything other than point blank. Easily outgunned by advanced infantry. The rocket soldier point and click adventure tactic can still apply, just AoE the enemy to death. Two rockets to a target and then a drizzle to the head with the machine pistol. Oh yeah, did I mention he has a machine pistol? Not to mention that 0.90 speed ratio seems to remove itself when ranked up. The rocket soldier becomes really fast at elite. Only making the whack-a-mole game even more viable of a tactic when you can run faster than he can figure out what turd keeps doing 100 sudden damage a pop to him. I think alot of Anti Tank rocket launchers use some form of HEAT that detonates after a specific amount of armor thickness, meaning shooting at dirt wont release the explosive charge properly. I play War Thunder, so im obviously a qualified expert. Just an idea - I think that either the rocket soldier needs an infantry damage reduction or a speed reduction. Its an AT unit. It shouldnt be good at fighting infantry.
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I dont understand the appeal of beer and lager it all tastes the same.
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Am I the only person who hates the taste of beer?
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They either have aimbot or derp around on the spot.
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Some games I feel like just leaving when all the stuff is gone and playing something else cos tier 1 infantry and APCs isnt fun but increasing the dead tick rate would make destroying refs pretty worthless. Just a minor setback.
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The AI has some sort of active sonar. Just exit the waterfall tunnel on field and watch 10 enemy tanks immediately 90o whip right toward your head.
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You may wanna update your graphics card drivers and check in AMD Catalyst that the game isnt using the 6700s integrated GPU, but the R9 360. Even if it is using the intel iGPU you shouldnt get 2fps.
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Dont have time to write a case on who and what is in the Ref because most of the time I dont know and those vital seconds taken to sell the teams attention might lose us the building, especially considering how often a 0% is met. Also ignoring =/= not recieving. Spamming a building 5 times is enough to say something is happening. And its the defenders DUTY to check it out, and they usually do, issue is, and the point of this post is that spamming a building and having a few teammates checking it out isnt enough for a quick rush in transit to be repelled.
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Iridesence, have you played that Apex server on Renegade?
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Its too vague though. Unless people start to associate it with a rush it doesnt mean much. The difficulty should come from fighting off the rush, not being able to effectively tell the team its coming. If everyone used a voice chat, would the game suddenly become easy?
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Can we stop talking about the players who dont do anything? Why do these lazy players who dont help the team have such a leeway in potential additions? - Or is that just with the Siren idea I have right now? Visual and audio warnings exist to notify players that something is happening, without them we may not know that a building is being destroyed for instance. They arent there to persuade players to help, they can do that off their volition; they are there to grab your attention. This post is about sufficient warnings, although I said it in the OP, I dont believe that players go out of their way to ignore rushes. I think most players would help to stop it, but that they are doing something else and unable to notice players' measly warnings in chat to help in time. I would really like some sort of noticeable warning of sorts to notify players of an incoming rush. Can we stop with this 'muh lazy players' thing because its not an argument, they shouldn't become the punchline of any point in any discussion. - - inb4 'they are doing something else means they are going to continue doing something else blah blah' - pretty much every player is going to be doing something else, there are very few other things they are doing that are more imporant than a rush. If the rush has been given sufficient warnings in chat and enough time, alot of players will arrive to face them, alot of rushes do fail. Base engies exist to defend the base.
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Stronghold? Whats that? Also arent the aircraft currently in game uber powerful?
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If something is getting spammed on the radio, its because its important and no one is listening. I wish there wasnt a cap on how many spams you could do because for some reason 5 isnt enough for the idiots to notice the Ref is getting blown tf up. Id rather spam Q and still be able to play than to become a flagpole while im typing for clickers to have their ways with. Sometimes the Q spams collapse into a larger single warning with >> and bold, perhaps if that were more consistant that could fix the message spam, but there needs to be an audio repeat of the building needs repair so no one skips it as a trivial peppering by a patch.
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Gotta love it when someone is 1v1ing a smurf in a friendly building but doesnt have the common courtesy to tell everyone.
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The logitech G502 is a really good mouse, but ultimately it doesnt matter.
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Most rushes dont involve C4, but Q spotting C4 isnt at all vague, no. This isnt necessarily a matter of observation, as ive explained, this is is a communication issue, Q spotting a building 5 times doesnt come across as a rush enough, and Q spotting the rushers doesnt seem to either. Thats why a blazing siren could because its a blazing siren. Fable 2 was a good game.
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That would actually be pretty cool.
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Please dont make it so the entire team can see the guy through walls from the other side of the map. Sounds like an awesome idea tho imo.
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Actually, wasnt 'incoming' a radio command in Renegade?