Jump to content

Havoc89

Former Developers
  • Posts

    3229
  • Joined

  • Last visited

Posts posted by Havoc89

  1. There is a patch in the works with the goal to release hopefully this year, but afterwards we are planning something significant. We will likely have smaller patches down the road, but a larger update is in the works. I can't tell you when it will be dropping or what it will contain. But to answer your question, yes there is a road map.

    • Like 4
    • Thanks 1
  2. Hmm, are you exporting animations with Y-Axis as up? Its hard to say what could be causing that. This seems like either the skeletal mesh or rather more likely the animation contains the issue.

    • Confused 1
  3. Hahaha, the size is actually kinda cute. I'm imagining a GDI soldier riding on the top as if it's one of those large toy cars that kids drive around in.

  4. DO IT!

    Personally I don't think EA would care at all. If they did C&C wouldn't be dead... Plus its not like RenX is a commercial game, so do as you please... Just dont tell them.

    • Like 1
    • Thanks 2
    • Haha 2
  5. 13 hours ago, TheDeadlyWolf said:

    Well you could actually cause havoc with infantry if you actually team up and work together, e.g. gunner rush Ref, Air and obi (in a certain location)

    Nod could sprint to Ref in a group, or attack the buildings from afar - Ref AGT and Bar

    You can cause havoc with enough infantry on any map in the entire game... Which is why those should not be used to guage a map's fun factor because that is a universal aspect of the game.
     

    Quote

    - No Solo Infiltration, it's a team game anyway

    Umm... dont confuse rushes for infiltration. Rushes are large assaults on a base that are loud and obvious, while infiltration are stealthy sneak attacks done in much smaller numbers. Both are ideal tactics in the game and in every map.
     

    Quote

    - Well Mesa requires Teamwork, so if you don't have that, you're slightly screwed

    That's true in every other map, and in the entire game as well.

     

    Quote

    - The harvesters to the middle made more sense and were more fun than to the side

    Harvester bumping into vehicles in the cave is not way more fun! Not by a long shot.

     

    Quote

    - Also, who uses Airstrike anyway? The same problem would happen on Glacier ; )

    I use air strikes all the time! They are great at giving you a chance to push enemies back. That's especially true when there is no cave ceiling above your head. 

     

  6. Classic Mesa was terrible, same with old field. Don't let nostalgia cloud your judgement in this case.

    Classic Mesa gave infantry absolutely no infiltration options except for harvy walking and in case you don't remember harvester also used to go in the middle where it would endlessly bump into vehicles because they're camping like mad. It also means you have no airstrike options to fend off the carnage in the middle. It was a pretty aweful map, and I would not advise it what so ever.

    Old Field... Unless you're playing in a game of 24 or less players, Old field becomes a bottle-necked thing of chaos. So... again, its not as great as you think it was. Don't get me wrong I had tonnes of fun games on it, but none of them were above the that player count.

    • Like 4
  7. I personally find the sound a lot more satisfying. Not only is it actually difficult to hear if it goes off near by, but the sound also has the perfect timing to match the rate of fire. I think its completely psychological in my case, but it feels like my pistol game play has improved because I'm timing my shots a bit better. Probably a placebo effect, but just feels like a silenced lethal weapon rather than "pew pew".

  8. 1 hour ago, M.P said:

    Well I'm not sure this will help but I mod C&C Gen ZH and I know how to make models for it (Including unwrap and texture). Will show samples of my models if asked.

    We would absolutely love to see your work.

  9. Hey community!

    Are you a 3D artist? If so we want to hear from you! We're looking to expand the team and we're looking for both aspiring and veteran 3D Artists specifically specializing in Characters, Vehicles & Weapons. So give us a shout here in this topic, or if you prefer to remain anonymous then private message me!

     

    Character Artist:

    • High / Low Poly Modeling
    • Create animation friendly geometry
    • Unwrapping / Texturing

     

    Vehicle Artist:

    • High / Low Poly Modeling
    • Unwrapping / Texturing

     

    Weapon Artist:

    • High / Low Poly Modeling
    • Unwrapping / Texturing
    • 1st & 3rd Person Optimization (Optional)

     

    If you aren't specialized in any of these categories, but still wish to help, then let us know anyways! We're always looking to expand the team, and with your help we can make everything more awesome!

     

    RxJoinUs.png.9e18306e84f5e3eb91d2f41388ae72f4.png

    • Like 4
×
×
  • Create New...