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Havoc89

Former Developers
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Everything posted by Havoc89

  1. Hey fans! We need your help once again to vote for Renegade X for IndieDB's second phase of voting for indie of the year awards. Thanks to your help, we've made it to the top 100. Now we need your help once again to vote for Renegade X. Head on over to the link below, and vote for Renegade X under the Tactical Shooter category. Be sure to spread the word, and get as many people as you can find to vote for us! https://www.indiedb.com/groups/2018-indie-of-the-year-awards/top100#vote16152
  2. Havoc89

    Rigging Digger

    This may be an issue with axis orientation. Some programs flip X, Y, Z directions. Unreal and 3DS Max use Z as up, while Maya uses Y as up. I'm not sure what Blender is, but there should be export options in fbx to dictate which axis to use as up direction.
  3. Havoc89

    Rigging Digger

    You can use blender to make it. I haven't personally used blender, but I hear good things. I believe autodesk has a free student version of Maya. 3DS Max is another option. Something like this is a great way to start getting into 3d modeling and rigging. I have a vehicle rigging tutorial in 3ds max, but the same can be done in maya, and I assume blender.
  4. The annual IndieDB indie of the year awards are upon us! Thanks to your support Renegade X has had several spotlight moments on both ModDB and IndieDB in the past because of our fans. Its been a while since we've competed since our release, lets see what more we can achieve together! Help us gain more recognition by voting for us. Be sure to vote for any other game/mod that you support. Support our fellow C&C community by voting for other indies and mods that are fighting to keep the dream of C&C alive. Vote for us at our official IndieBD page: https://www.indiedb.com/games/renegade-x
  5. I'd be very curious to see a classic mode mutator. DO IT!
  6. Looks cool. The suspension stiffness is too high. The vehicle's wheel radius may also be too large. So just reduce the wheel radius in the code. Check your suspension bias as well, keep it at 0
  7. You can use the setbind console command to bind console commands to keys directly ingame. I've binded a few commands for the purpose of screenshots and what not. To use the setbind command hit F5 type in setbind (Key) (Command). For example: setbind p shot This will map the "P" key to the console command "shot" which is to take a screenshot which by default is F9 Commands: ShowHUD (toggles the HUD on/off) ToggleScreenshotMode (Toggles all UI and first person model on/off) Shot (takes a screenshot) TiledShot # (takes a high res screenshot by tiling the screen by the #. For example TiledShot 4 is 4x4 res of your screen resolution) - This does cause post process artifacts PlayersOnly (Pauses the game but allows you the player to move around)
  8. I assume you want something like this? Maybe dig through the UT3 code for how this was done.
  9. This topic has my approval! 👍
  10. Didn't know I was a verb... Also yes, polycount may be a reason for crashing. 200k is certainly much too high. Vehicles should ideally be around 10k
  11. This looks great! Although I couldn't spawn the vehicle in the server. Apparently I was "Denied"
  12. Wishing you all a happy 16th birthday to C&C Renegade, and a happy 4th birthday to Renegade X! Renegade X started off way back in 2006 as an idea. It was clear that there was not going to be a sequel to a game that was a big part of my life. C&C Renegade was the "failed game" with the not-so-special singleplayer campaign that was completely overshadowed by titles like Medal of Honour, Halo, and Battlefield 1942. But Renegade had a unique multiplayer formula that most reviewers seemed to have ignored. Perhaps C&C Renegade was no good for 56k players, or for players connecting to servers from different continents. Hosting online games was too difficult, unless you wanted a 4 player server on your computer, and the game was virtually unsupported just a few months after release. Renegade 2 was dropped, and by 2005, EA gave the community control over the server browser and the forums. Despite the poor sales, the sub-par graphics, the mediocre singleplayer, the slow internet speeds, and the lack of support, players recognized that Renegade possessed a hidden gem. C&C mode was enough to feed a thriving community for years, and beget many custom maps, skin and model packs, an anti-cheat system, custom community patches, serverside mods, more ambitious mods, total conversions, and even indie games. But we, as a community, found ourselves at an obstacle. C&C's expansion into the FPS and MMO genres had long been ceased, C&C4 was a complete and utter failure, and the very existence of the Command & Conquer series was threatened, with no new games in the foreseeable future. Renegade was one of the most active (if not THE most active) C&C multiplayer games, and now it's safe to say that the game is on the brink of death. Entire communities are gone (CnC Den, CnC-Source, Planet CnC, hundreds of clans and gaming communities). Things were not looking great. Out of that moment came an opportunity. Renegade X started off as a simple, amateur mod for Unreal Tournament 3, being worked on by a bunch of teenagers. It was our dream to export C&C mode to a newer engine to attract a larger audience and give a significant graphical, audio, physics, and gameplay boost to Renegade. In 2009, we released several incomplete beta versions of Renegade X, which were mostly designed to be strict remakes of the original game. We had good and bad experiences, but overall it was a positive step towards our maturity as a team and an increase of our skills as artists and developers. Now, we're a full-fledged indie game. Our audience are those older gamers 25-45 who have been left behind by the game industry. They miss the dynamic sophistication of C&C Renegade as a PC game, and they have been hooked on our free game for 4 years. Renegade X is not a direct remake of C&C Renegade. Yes, you will see familiar maps, characters, weapons, and vehicles - the fundamentals of the game are the same. But, no weapon is identical to the way it was before. Certain vehicles play quite differently. A moderate amount of recoil and weapon spread has been given to guns. The graphics, audio, and physics have received a complete overhaul. Secondary weapons and new items have been added. Capturable buildings have been added. There's so much that is different - but keep in mind that we are die-hard Renegade fans, and we are very careful with the things we change. I played vanilla Renegade from the demo (November 2001) till about 2010, so I understand those who are most resistant to change. But, this is a new game, we are a new team of developers, and we're more interested in making a spiritual successor to C&C Renegade than simply redoing the game exactly as it was. There will be people who don't like our game, and that's fine. W3D Renegade is still alive and very playable. Just come in with an open mind and tell us what you think. This immense opportunity comes with a great responsibility on our shoulders. It is our job to deliver the best game possible, and with your help, we believe we can give Renegade a pulse. Since the beginning, Renegade X was a community project. This is our game, it belongs to all of us. We're paving a way for players, communities, and even developers to go, and we're not asking for a dime. It's time to rock and roll! - FobbyGen
  13. I've made a post about the tournament on the official renx facebook page.
  14. There is a patch in the works with the goal to release hopefully this year, but afterwards we are planning something significant. We will likely have smaller patches down the road, but a larger update is in the works. I can't tell you when it will be dropping or what it will contain. But to answer your question, yes there is a road map.
  15. Havoc89

    C&C3 units

    Hmm, are you exporting animations with Y-Axis as up? Its hard to say what could be causing that. This seems like either the skeletal mesh or rather more likely the animation contains the issue.
  16. Havoc89

    C&C3 units

    Hahaha, the size is actually kinda cute. I'm imagining a GDI soldier riding on the top as if it's one of those large toy cars that kids drive around in.
  17. Havoc89

    C&C3 units

    Keep doing what you're doing sir!
  18. This makes me happy! but... needs more gin. Also this is making me want to play the campaign as well now.
  19. Havoc89

    C&C3 units

    DO IT! Personally I don't think EA would care at all. If they did C&C wouldn't be dead... Plus its not like RenX is a commercial game, so do as you please... Just dont tell them.
  20. They were never in there to begin with. This is a concept art for what those menus were intended to be. We never got a chance to do all of that.
  21. You can cause havoc with enough infantry on any map in the entire game... Which is why those should not be used to guage a map's fun factor because that is a universal aspect of the game. Umm... dont confuse rushes for infiltration. Rushes are large assaults on a base that are loud and obvious, while infiltration are stealthy sneak attacks done in much smaller numbers. Both are ideal tactics in the game and in every map. That's true in every other map, and in the entire game as well. Harvester bumping into vehicles in the cave is not way more fun! Not by a long shot. I use air strikes all the time! They are great at giving you a chance to push enemies back. That's especially true when there is no cave ceiling above your head.
  22. Classic Mesa was terrible, same with old field. Don't let nostalgia cloud your judgement in this case. Classic Mesa gave infantry absolutely no infiltration options except for harvy walking and in case you don't remember harvester also used to go in the middle where it would endlessly bump into vehicles because they're camping like mad. It also means you have no airstrike options to fend off the carnage in the middle. It was a pretty aweful map, and I would not advise it what so ever. Old Field... Unless you're playing in a game of 24 or less players, Old field becomes a bottle-necked thing of chaos. So... again, its not as great as you think it was. Don't get me wrong I had tonnes of fun games on it, but none of them were above the that player count.
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