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Totem Arts

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  1. The team's been hard at work squashing bugs... making improvements & we appreciate your continued feedback. "Keep 'Em Comin'!" | Infantry | - Updated the Rifle sprint animations - Updated sprint animations on all weapon stances. - Sped up sprint-strafe direction change slightly. - Infantry basic movement speed increased slightly. - Fixed Large one-shot weapons getting enormous ammo pools. - Switched the Shotgunner back to its black suit rather than the camo. - Updated the Pistol holstered position on the back of the Black Hand Sniper to fit well in the holster. - Scaled-down the SMG Back-weapon attachment to fit in the Black Hand Sniper holster. - Disabled one 'Taken Damage' line from the Black Hand Sniper. | Bots | - They've seemed to regain some sentience and do not appear to crash the servers. ... Proceed at your own risk . | Bug Fixes | - Fixed issue with the vote menu starting on page 2 when no page 2 existed. - Fixed 0 on vote menu. - Fix for 'X minute warning' playing when a team surrendered in Marathon. | Maps | Reservoir - Removed the Water Splashes below and top of the dam. - Slightly improved GDI's vehicle path so tanks can fit. - Placed a "No Beacon" volume on the Dam and Barrack/Hand of Nod holes. - Added some foliage around GDI Barracks/PowerPlant. - Minor changes around Nod Powerplant. - Minor changes in the outer vehicle path. - Redid some volumes. - Updated Mini-Map. - Fixed some pathing. - Weapons Factory rear corner reattached to the ground. Mines - Lowered Air Strike cooldown to 90 seconds. - Lowered mine count from 26 to 22. - Updated Mini-Map Crash Site - Updated Mini-Map Toxicity - Updated Mini-Map - Tweaked to balance the playing field for GDI - Rock removed from GDI Vehicle path, Dam side for more space. - Guard Tower near Weapons Factory can now see the Refinery tunnel entrance. - Tweaked fog and post processing colours. Oasis - Vehicle blocking volumes at the tunnels tucked in a bit.
  2. We appreciate all your kind & colorful feedback! We've addressed a few issues and oversights. And we aren't done yet!
  3. "Welcome back, Commander!" The team has been hard at work revamping major features of the game, including veterancy, AOW and more. Several bugs have been squashed alongside some balance tweaks and map fixes. Please note that these are preliminary, and are subject to change.
  4. Version 1.2.38

    389 downloads

    This is the installer for the Totem Arts Game Centre, which will be the new platform for downloading all games and tools related to Totem Arts. This new version of our launcher has support for multiple games, an all new frontend, better error handling, automatic serverlist refreshing, advanced launch properties and much more! This launcher is in early access phase and may have a few issues, however it is mostly working. Let us know how you like it and if you run into any issues! As this installer and launcher are new, you may experience warnings from antivirus about the file origin being unknown, this is just a precautionary measure.
  5. Welcome Back, Commander! Welcome to the first patch on our road to the FINAL version of Renegade X! Starting this year, we'll be adding in new content and bug fixes as a part of the FINAL version - a.k.a. Version 1.0 - roster. This update includes a lot of quality of life features, bug fixes and gameplay adjustments to refine the experience even more. Chemical Warrior Something never felt right with the Chemical Warrior character, so we've addressed that with a brand new character model taking much more resemblance to its OG counterpart. Much better than a Black Hand Sniper paintjob, right? New Map! Mines We're pleased to announce that we're adding in CNC-Mines (created by community member a newly appointed staff member @Njorl). He has been working hard to update the with the recently gained feedback from the public playtest. Check it out! Overview Menu We've redesigned the Overview Menu to give more information regarding your team and the battlefield. The amount of EPIC Characters are now also being displayed. In addition to that, the Airstrike zone is now also being displayed once the target has been painted! Revealed Position For the first time in Renegade X' history, we're bringing in a new feature that originally comes from Firestorm! Commanders can now spot enemies, but those enemies will get notified about that their position has been revealed. What's next? We hope with this patch out we can continue the development of the 1.0 version of this game. We already have some things in the works that will come in the near future. That includes the release of the most anticipated map at this moment: City. One other thing that is almost near completion is another character model! I hope he brings more "Firewood" to this game. Until next time!
  6. "Ho Ho Ho, Commander!" We've reached the end of 2023, which means our annual Winter Season Event has arrived! Snow has fallen again in 5 of our maps and we're glad to release this just before the Holiday season starts. Santa Claus has also brought us a lot of new voicelines for all characters for us to enjoy!
  7. "Welcome Back, Commander!" We are releasing preliminary patch notes to keep the community updated on our progress with Renegade X, although it may be slower than it used to be. We are expecting this patch to be pushed to live within the next couple weeks. Internal Revision: 12146
  8. Greetings community, Today we are happy to bring good news for Firestorm. We will be releasing a mostly infantry-centered, objective based game mode this Summer! This will help us get feedback and balance information on all the weapons, while you get a taste of the Tiberian Sun atmosphere we've been working to create in Firestorm. Check out DevTalk #7 to get more information about Firestorm Assault, and everything else that's in the works. We also have a new website: https://totemarts.games
  9. Page moved: https://totemarts.games/games/firestorm/game.html#faq
  10. Greetings community, The Renegade X Team values your feedback when making decisions about additions and balance changes. We love gathering feedback by seeing opinions ingame, reading posts on the forums, reading Discord and interacting on voice chat, and seeing how players make the meta and come up with counters to metas. We hope to further increase the input from the community in the changes you guys see in patch notes. While we are dedicating most resources to Firestorm currently, nobody wants Renegade X development to be left entirely, so to keep things moving efficiently, we need to know what best ways to direct our resources with the following poll.
  11. Hello community! We are looking for people who would be interested in helping maintain the wiki. This would involve things like adding pictures, updating stats on weapons based on new patches and writing content to fill in the pages and help document our game. This would include creating new pages and sections for Firestorm content, along with closed alpha/beta tester access. You will be working with @Sakura to revive and tidy up the wiki. We wouldn't require a lot of time be devoted to it, but being active and wanting to do it are a must. Please contact @Sakura on the forums or Sarah on the Renegade X Discord. Thank you!
  12. Whats up community! Totem Arts is a group of small but passionate individuals whom have a massive love for the Command & Conquer series and an even bigger love for Command & Conquer Renegade. Welcome! You are most likely here because of Renegade X, and our upcoming Firestorm expansion for Renegade X. We are looking for more passionately driven individuals to help us reach our stupidly ambitious goals of bringing C&C to the ground level. This team has never been made of professionals, its always been made of ordinary fans whom have always wanted to make something truly awesome. Together we've created Renegade X initially as a mod for UT3, Black Dawn as our first standalone project, Renegade X standalone multiplayer, and finally the upcoming Firestorm expansion! All amazing projects developed entirely through determination and passion. Who says you need to be a pro to make great games, when all you really need is a love for gaming! Do you think you have what it takes? If so we're looking for people like you! This is a volunteer project so before we go any further, no one is getting paid to work on this game. This is a volunteer project! Now, what are we looking for? We do have specific needs, however we are always on the lookout for others with skill sets we aren't actively looking for. So if you have a certain skill related to game development and you don't see a position for it listed below, then don't let that stop you from applying! Passionate developers are always in demand! Whom are we actively looking? -------------------------------------> Artists <------------------------------------- 3D Artist - | Characters | Weapons | Vehicles | Props | - | UDK Non-PBR | UE4 PBR | Environment Artist - | Level Assembly | Asset Creation | - | UDK | UE4 | Sound Designers / Engineers - | Sound effects | Voice Modulation | Interface | -------------------------------------> Software Engineers <------------------------------------- UI Programmer - | Flash | Action Script | Scaleform | Gameplay Programmer - | UDK Unreal Script | UE4 C++ | -------------------------------------> How do I apply? <------------------------------------- Option #1: Simply reply in this forum topic and someone from the team will reach out to you! Option #2: You can also ask in our Discord in the #modding channel. Someone there will be able to direct you to the person(s) that you can speak to. https://renegade-x.com/discord We are incredibly grateful to all that apply, to our entire community and our fan base. This has been a dream come true for us all. Help us to make even bigger dreams come true! If you don't think you can help out, then spread the word and link this topic to those who you may think would be interested in helping. Please keep in mind that Totem Arts is a group of passionate volunteers; and as such we do not expect a lot of your time to be dedicated to the project, but you should at least be able to keep in touch with the rest of the team and give frequent updates on what you're working on. Ability to reach out for help and an understanding that we work together as a team to reach our goals is critical. Please do not rely to this thread if you don't have intentions of a legitimate application Off-topic replies will be deleted in order to keep this topic clean for our own sanity sake Thank you for your cooperation!
  13. Totem Arts

    UDK Docs

    Due to the unstable nature of the UDK docs official website (https://docs.unrealengine.com/udk/Three/WebHome.html), we have decided to self host a copy of the docs just to ensure that there is always an available copy for everyone. This can be found here (https://ue3doc.ren-x.com/Three/WebHome.html).
  14. So by now many of y'all have probably noticed that official servers have been popping up on the server list, and I think now we can finally provide an update now that we have some confidence in our current solution. Over the last week and some change we've been working towards official servers with the aim of mitigating DDoS attacks, as well as previously stated goals such as creating consistent vanilla Renegade X experience and stronger moderation to make Renegade X a better place. We've been bringing folks together from Constructive Tyranny, AllNoobs, and Totem Arts to encourage as much knowledge and resource sharing and cooperation as possible, and the new official servers are the fruit of that effort. Since we started these efforts, we've tried a variety of mitigation techniques and combinations of techniques in order to tackle this issue hopefully once and for all. DDoS Mitigation Efforts I think we can safely say at this point that we're winning the battle for DDoS mitigation (again). Over the last few days DDoS attacks have still been going strong, and those effects have definitely been felt in the game servers. Every single day, we're aiming to make those effects felt at least a little bit less than the day before. In fact mitigation has been so effective thus far that once initial connectivity issues were resolved, all disconnects to the official server have been due to minor filtering errors from our upstream provider which were quickly reported and resolved (such as yesterday when many European players were disconnected, or the other day when everyone was disconnected during an Hourglass match). We do strive to prevent these, but these are absolutely temporary/short-term and OK -- it's better to get any issues hammered out sooner rather than later, and we're still actively working on our mitigation solutions in order to try to provide as stable of an experience as possible. We're glad to say the DDoS issues are receiving the fullest possible attention of Totem Arts and CT sysadmin staff. These efforts wouldn't be possible without both TA and CT hardware and expertise, so special thanks goes out to everyone who's been actively working towards and organizing these efforts: @Cronus, @DoctorB0NG, @Agent, @Fffreak9999, @Sho-kun, @testman, @KrypTheBear, @Sarie, hsqr, and cmg. We've been heavily monitoring our game servers, keeping communication as active as possible, and being as proactive as possible in order to minimize the impact on players who just want to play the game. Server Highlighting A small part of these efforts have been that we've implemented new custom server prefixes, largely to highlight/endorse servers and their DDoS mitigation status so that we can guide players to servers they won't be disconnected from. Right now, prefixes you can expect to see and mean are: [Official] - These servers are official DDoS mitigated servers that we feel confident in. They aim to provide as consistent of a Renegade X experience as possible, and they aim to be as stable as possible. These are moderated by the global moderator team which we recently expanded with more staff members from CT and AN. [Anti-DDoS] - These servers use the exact same DDoS mitigation as the official servers. Generally these will be unofficial servers that are helping to support our DDoS mitigation efforts, though right now we are also labeling the official servers as this just to emphasize that they're DDoS protected. [Test] - These servers are any DDoS-mitigated servers that are either new and need testing, or using new/experimental methodologies and need testing. These will come/go constantly, or eventually be re-labeled as one of the other tags once we're confident they can provide at least as stable of an experience as the current mitigated servers. Right now these are only visible in the launcher, and have not yet been made to be display in-game. This will likely not be in the next patch either (we've got bugs to fix!), but should end up in some upcoming patch down the line. If you use the in-game server browser and can't use the launcher, try to stick to servers with either 'Official' or 'Constructive Tyranny' in their name if they're online, since these are the ones that will have the [Anti-DDoS] and [Official] labels on the launcher. Moderation We aim to keep the official servers actively and effectively moderated in the same manner you'd expect other servers to moderate their servers. AFK players will be kicked in a full server, !modrequest will be made to work if it doesn't already, harassment will be dealt with swiftly, team hampering and base-to-base will be addressed, and so forth. We haven't formed any official guidelines yet, but the goal is to largely operate at least as effectively as any other server. The server-specific moderation team is currently expected to be managed mostly by: @Fffreak9999, @Sarie, and @Agent, in addition to any input from the moderation and development team at large. To help with that effort, and since official servers are generally a cooperative effort between CT, AN, and TA anyways, we've slightly further expanded our global moderation team to include some new folks who were recommended to help out with moderation for the official servers, as well as just global moderation in general (using guidelines which are publicly posted). We've recruited most of the CT and AN staff who were both recommended and not already on the global moderation team, including @testman, @Pennydude17, and @roweboat. Moving Forward Moving forward, we aim to continue to provide as stable and enjoyable of an experience as possible. Once we have finished setting up additional servers, we plan to migrate between servers based on time during the day. We'll likely incrementally improve on this as well over time, by making the map vote carry over between servers for example, so nobody ends up getting their map pick stolen from them or just generally confused. For now we're just sticking to official marathon servers, but we're open to the ideas of hosting additional game modes depending on how the future goes and where it takes us. Long term we hope to reduce server hosting costs for everybody who's been involved in mitigating these DDoS attacks. By bringing everybody together and pooling resources, we may actually be able to end up with lower cost infrastructure than we started with if we pull this off right. That's a win for everybody involved, since the servers for both the official infrastructure and the nodes hosting our game servers and other misc expenses easily add up to many hundreds of dollars every month. We also have a much larger tool set available to us than we did before this. We have backup plans to deal with DDoS attack mitigation both in terms of traffic, and potential software solutions to aid with mitigation moving forward if the current setup gets broken. It might take time to implement and maintain these, and attacks might just strike right as you're about to win a match and ruin your night, but we hope you'll be patient and come back as we keep working forward, together, to make Renegade X a better, greater place. So, with stable servers finally in place, working together in one big team against an adversary who wishes for nothing short of destruction... Welcome Back, Commander
  15. Welcome Back Commander! Patch 5.390 fixes some issues introduced in the previous patch related to the scoreboard and the camera. It also includes a slew of other bug fixes, and several new features, including Airstrip elevators, and a crate we're sure you'll all learn to enjoy. (If you're wondering why this is under general, it's so as not to disturb that recruitment ad)
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