Nevo Posted January 20, 2023 Share Posted January 20, 2023 What I was afraid of came true, that UE3's obsolescence would start to strangle Firestorm's development. I had hoped that it would not be the case, but it is seriously impressive what was accomplished with it, Ren X in particular. Until on an earlier topic, I thought at least UE4 was being used and I was very much surprised. A suggestion since Firestorm is going to be made on UE5 now and a version of Firestorm will be made available to keep us tied over, why not revive Ren X Firestorm? I don't mean anything complicated, just swap out the buildings and units. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff NodSaibot Posted January 20, 2023 Totem Arts Staff Share Posted January 20, 2023 We have seen community feedback and are exploring solutions for adding some sort of compromise for buildings in Conquest mode. Quote Link to comment Share on other sites More sharing options...
BaronSameSame Posted February 4, 2023 Share Posted February 4, 2023 (edited) On 1/21/2023 at 7:38 AM, NodSaibot said: We have seen community feedback and are exploring solutions for adding some sort of compromise for buildings in Conquest mode. I hate to start a new thread about this but can you clarify certain issues that I maybe misinterpreting? 1. Afai understood it, the move to UE4 or UE5 was because UE3 cannot handle loads of vehicles and buildings and a large map. 2. CnC mode was dropped because Firestorm's version of it on UE3 just cannot handle it, but new modes were optimized in UE4 and/or UE5. If UE4 or UE5 is better than UE3 in certain aspects, why can't it handle the proposed Firestorm's CnC mode? Sorry to bother you. Edit: Having watched the Dev Talk #8, I understood why. Thanks for your time. Edited February 4, 2023 by BaronSameSame BaronSameSame was forced to do this/// 1 Quote Link to comment Share on other sites More sharing options...
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