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BaronSameSame

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  1. I hate to start a new thread about this but can you clarify certain issues that I maybe misinterpreting? 1. Afai understood it, the move to UE4 or UE5 was because UE3 cannot handle loads of vehicles and buildings and a large map. 2. CnC mode was dropped because Firestorm's version of it on UE3 just cannot handle it, but new modes were optimized in UE4 and/or UE5. If UE4 or UE5 is better than UE3 in certain aspects, why can't it handle the proposed Firestorm's CnC mode? Sorry to bother you. Edit: Having watched the Dev Talk #8, I understood why. Thanks for your time.
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