Totem Arts Staff Handepsilon Posted January 18, 2021 Totem Arts Staff Posted January 18, 2021 So uh.... not sure what to look at here Quote
Totem Arts Staff TK0104 Posted January 19, 2021 Totem Arts Staff Posted January 19, 2021 No this is intentional 1 Quote
limsup Posted January 20, 2021 Posted January 20, 2021 @Handepsilon @TK0104 He might have meant this odd phenomenon - its like the inner part of the screen was "shifted/moved/displaced", haven't noticed it myself as of yet, but then again, I do not play on a high graphics preset... 1 Quote
Totem Arts Staff Handepsilon Posted January 20, 2021 Totem Arts Staff Posted January 20, 2021 Oh, the distortion is intentional Quote
Xtractor Posted January 21, 2021 Author Posted January 21, 2021 (edited) 13 hours ago, limsup said: 1 @Handepsilon @TK0104 He might have meant this odd phenomenon - its like the inner part of the screen was "shifted/moved/displaced", haven't noticed it myself as of yet, but then again, I do not play on a high graphics preset... First time I see this effect like a slide graphic transition ..I Had a strange Brain feeling when that happen at that moment ..:D but truth ! Edited January 21, 2021 by Xtractor Quote
Totem Arts Staff roweboat Posted January 21, 2021 Totem Arts Staff Posted January 21, 2021 Yes I've never noticed it before either. but I'm sure it's one of those things that's always been there haha Quote
Totem Arts Staff Handepsilon Posted January 22, 2021 Totem Arts Staff Posted January 22, 2021 Ah yeah I think that's just the material rendering for the first time. Consecutive EMP should make them look more normal. It's just UE3 thing. The materials kinda start off being blurry and lowres, but eventually loads up the better ones. Had that happening with explosions in testing 1 Quote
AshbyJones Posted February 16, 2021 Posted February 16, 2021 Bigger thing has been emps being bugged...like having no effect on vehicles when they hit straight on. Quote
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