Hicks Posted January 13, 2021 Share Posted January 13, 2021 Is it possible to eliminate the delay regarding the shooting of Sydney/Raveshaw? 1 Quote Link to comment Share on other sites More sharing options...
Gex_str Posted January 13, 2021 Share Posted January 13, 2021 Most likely not possible due to previous events. Previous events being that when snipers got spread when no-scope everyone just switched to PIC/Rail, so delay had to be added. 1 Quote Link to comment Share on other sites More sharing options...
Hicks Posted January 14, 2021 Author Share Posted January 14, 2021 I imagined something like this but it's a shame i like instantgib mode too much Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff roweboat Posted January 15, 2021 Totem Arts Staff Share Posted January 15, 2021 the worst part is, there is nothing stating that the gun requires a "press and hold to fire", so many new players might not understand how to fire the weapon. 2 Quote Link to comment Share on other sites More sharing options...
Mystic~ Posted January 15, 2021 Share Posted January 15, 2021 So I also personally preferred the gun without the delay, and I don't care about changes made to sniper spread, that doesn't justify it in my mind. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Handepsilon Posted January 15, 2021 Totem Arts Staff Share Posted January 15, 2021 It's basically to make it so PIC and Rail aren't just a replacement of snipers/ramjet. I suppose if you have any better alternative, I can ask the others about it. Roweboat does have a point. We never made any visual indicator for that. Quote Link to comment Share on other sites More sharing options...
Hicks Posted January 15, 2021 Author Share Posted January 15, 2021 (edited) I only raised this question because in the past I was an instantgib player in a q3 based game. My proposal, maybe to try only in one release and then consider whether to keep it or not, is to remove the delay and slightly reduce the range so that the rail is not very effective from long distance. This way syd/rave does not lose their nature against buildings and tanks but against other players they cannot hide and shoot from long range. What do you think? Edited January 15, 2021 by Hicks Quote Link to comment Share on other sites More sharing options...
Hicks Posted January 15, 2021 Author Share Posted January 15, 2021 I also add that this gives syd/rave a chance to win against doza/moby in a close match, while it is currently almost impossible. Quote Link to comment Share on other sites More sharing options...
Leader Bee Posted January 21, 2021 Share Posted January 21, 2021 PIC and Rail don't really have a scope either Quote Link to comment Share on other sites More sharing options...
Hicks Posted January 22, 2021 Author Share Posted January 22, 2021 Excuse my ignorance, but what is the PIC? Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Handepsilon Posted January 22, 2021 Totem Arts Staff Share Posted January 22, 2021 Personal Ion Cannon, Sydney's main weapon Technically we already tried no-delay PIC/Rail. Besides, they need their range to snipe tanks in the first place. Besides, if you got close range with Moby/Doza, you'd probably have switched to the sidearm anyways 1 Quote Link to comment Share on other sites More sharing options...
limsup Posted January 22, 2021 Share Posted January 22, 2021 On 1/15/2021 at 10:33 AM, Hicks said: remove the delay Originally there was no delay. End result: Wiz, poi, xen and others just were a one man army headshotting the f*ck out of everyone (including Mobius and Doza), running around 1-hit killing most people, so due to a significant pressure from players, their firing mechanism has been revised. I have to note though, that people who specialize on Sydneys and Raveshaws can still achieve headshots (I personally can attest, being on the recieving end). For tips on how to do that feel free to ask Kaunas or SaintBred. On 1/15/2021 at 10:33 AM, Hicks said: slightly reduce the range Sydney and Raveshaw are properly known as $1000 Tier 3 Advanced ANTI-TANK infantry. Limiting their range would directly hamper them in fulfilling their intended fundamental function. Quote Link to comment Share on other sites More sharing options...
Hicks Posted January 22, 2021 Author Share Posted January 22, 2021 37 minutes ago, Handepsilon said: if you got close range with Moby/Doza, you'd probably have switched to the sidearm anyways Secondary weapon is not that effective against moby / doza 8 minutes ago, limsup said: For tips on how to do that feel free to ask Kaunas or SaintBred The best teacher is the practice, I like to engage the light infantry with the main weapon, every shot scored gives a lot of satisfaction but the greatest difficulty is to follow the target with the mouse, especially if they are too close Quote Link to comment Share on other sites More sharing options...
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