Fishyshoe Posted January 11, 2021 Posted January 11, 2021 Hello! I do have a fair few questions about some of the settings I'm not sure I fully understand (mostly graphic, if not all), but let's take it one thing at the time. For starters, what exactly is the "BLOOM" setting? what's the difference between having the value set to 0.00 or 1.00? More questions coming after this one, unless what I wrote below will happen Thanks! P.S. May I suggest, if it is not too much of a bother, to post a list of all the different settings and their meanings? apart from the self-explanatory ones, of course. Quote
Fffreak9999 Posted January 14, 2021 Posted January 14, 2021 Quote What is bloom in games? Bloom (sometimes referred to as light bloom or glow) is a computer graphics effect used in video games, demos, and high dynamic range rendering (HDRR) to reproduce an imaging artifact of real-world cameras. Quote
Totem Arts Staff Handepsilon Posted January 15, 2021 Totem Arts Staff Posted January 15, 2021 For less technical answer : If you see a bright light source like the sun and feel that it's too bright, you can decrease the Bloom and it'll be less bright-looking Quote
Fishyshoe Posted January 15, 2021 Author Posted January 15, 2021 Thanks. I mistakenly thought it had something to do with the flora Silly fish. Well I am curious about all the other settings (such as post-processing effects, static decals, etc.) but unless you have the time and willingness to briefly explain about every single setting (not only for my sake, by the way, but the entire community) - then we can leave it as it is. I just wonder if I'll be able to tell the difference between ON/OFF for some of them, and how much they can affect performance (namely FPS). Quote
Totem Arts Staff NodSaibot Posted January 16, 2021 Totem Arts Staff Posted January 16, 2021 6 hours ago, Fishyshoe said: Thanks. I mistakenly thought it had something to do with the flora Silly fish. Well I am curious about all the other settings (such as post-processing effects, static decals, etc.) but unless you have the time and willingness to briefly explain about every single setting (not only for my sake, by the way, but the entire community) - then we can leave it as it is. I just wonder if I'll be able to tell the difference between ON/OFF for some of them, and how much they can affect performance (namely FPS). Post processing is no longer in the settings menu, unless it was readded back. Post processing covers a wide range of visual effects, such as depth of field, blur, colours and etc. Static/dynamic decals are 2D textures like a sticker on meshes. Such as, blood effects, splatter marks, scorch/burn marks, tiberium veins, etc. From what I know, ambient occlusion has to do with approximating lighting and shadows. Bloom has less to do with looking directly at lights, and more about how it makes other objects around it "glow". This includes making rocks and other stuff that could be considered "shiny" to be coloured like the light sources around it. The other settings are mostly self-explanatory. Quote
Fishyshoe Posted January 17, 2021 Author Posted January 17, 2021 Thank you Sarah, for the detailed answer Quote
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