John50 Posted October 11, 2020 Share Posted October 11, 2020 Hi I am using the Unreal Engine 3 editor (UDK). I was just wondering how to make the AI interact with solos by capturing them. Another question is how to make AI interact with triggers. Lastly is there any way to set win conditions using Kismet like for example to capture all the solos to win the match. Any information would greatly be appreciated thank you. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff NodSaibot Posted October 11, 2020 Totem Arts Staff Share Posted October 11, 2020 I am not aware of any code that would make bots captures tech buildings. For triggers it depends on what exactly you want to do with them. Are you trying to make a capture volume? There are tech buildings kismet events you can hook into, however you would probably need to create a "counting" system in kismet to keep track of which team has how many and how many they need to win. The Renegade X has an active modding community on our Discord and we have channels dedicated to creating mods and getting help creating them. If you want live support, I recommend joining there. Quote Link to comment Share on other sites More sharing options...
John50 Posted October 11, 2020 Author Share Posted October 11, 2020 (edited) 1 hour ago, Sakura said: I am not aware of any code that would make bots captures tech buildings. For triggers it depends on what exactly you want to do with them. Are you trying to make a capture volume? There are tech buildings kismet events you can hook into, however you would probably need to create a "counting" system in kismet to keep track of which team has how many and how many they need to win. The Renegade X has an active modding community on our Discord and we have channels dedicated to creating mods and getting help creating them. If you want live support, I recommend joining there. Yes a functional capture volume would work. No problem but I was wondering if there are any tutorials that show which kismet codes are useful to make bots capture solos. If there is any way of using capture volumes then please let me know. Edited October 11, 2020 by John50 Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff kira Posted October 11, 2020 Totem Arts Staff Share Posted October 11, 2020 From what i know, the coding for the a.i bots behavior made with something called states. There are different states like "run", "attack", and go on. You can create and use exist stated to determine the bot behavior according to the state sequence. Here are the offical docs, but i suggest research more on Internet and review the renx code for bots. https://docs.unrealengine.com/udk/Three/UnrealScriptStates.html Also as Sarah said, join us on discord, we have dedicated channels for modding. Quote Link to comment Share on other sites More sharing options...
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