Roughlovin Posted July 9, 2020 Share Posted July 9, 2020 Would it be possible and or a good idea to add indirect/arcing fire to NOD artillery & GDI MRLS. You could have 2 firing modes. One Direct line of sight where you weapons fires on a low trajectory. The second would be where your weapon fires a lobbing shell or missile on a higher trajectory and attempts to converge where you reticle is aimed. the trade off if needed could be range. Something like this. 1 Quote Link to comment Share on other sites More sharing options...
Mystic~ Posted July 9, 2020 Share Posted July 9, 2020 I tried to suggest something similar to this in the past, because MRLS can't shoot anything particularly close to themselves and artillery only tend to hit things it can get a direct line on at full force, which over shoots a lot of things at close to mid-range. A left click for a powerful shot and a right click for a low power shot I would have thought would have worked really well, but presently the MRLS uses the right click for no-lock dumb-fire mode. Quote Link to comment Share on other sites More sharing options...
Novilan Posted July 9, 2020 Share Posted July 9, 2020 So something like this? 3 Quote Link to comment Share on other sites More sharing options...
N4CR Posted July 9, 2020 Share Posted July 9, 2020 Eh? Nod Arty already does this, you can hit GDI tanks other than MLRS over a brow and they can't hit you... Infact if anything, MLRS needs nerfing for being able to curve missiles so much... Quote Link to comment Share on other sites More sharing options...
Mystic~ Posted July 9, 2020 Share Posted July 9, 2020 Mortas might be the perfect way to pick off repairs on tanks. Quote Link to comment Share on other sites More sharing options...
Madkill40 Posted July 10, 2020 Share Posted July 10, 2020 (edited) I've wanted a mortar in this game for a long time, but not on a vehicle - as a Gunner Alt.fire 19 hours ago, N4CR said: Infact if anything, MLRS needs nerfing for being able to curve missiles so much... Steady now, MRLS' have only just become useful again and they're not the easiest to aim with without lock-on. The issue with a Arty/MRLS being able to have a mortar-like trajectory is the fact that most maps would pay the price as a lot of walls/cliffs/obstacles that typically obstruct fire would be rendered useless Vs ground vehicles. Edited July 10, 2020 by Madkill40 Quote Link to comment Share on other sites More sharing options...
N4CR Posted July 11, 2020 Share Posted July 11, 2020 On 7/11/2020 at 4:22 AM, Madkill40 said: I've wanted a mortar in this game for a long time, but not on a vehicle - as a Gunner Alt.fire Steady now, MRLS' have only just become useful again and they're not the easiest to aim with without lock-on. The issue with a Arty/MRLS being able to have a mortar-like trajectory is the fact that most maps would pay the price as a lot of walls/cliffs/obstacles that typically obstruct fire would be rendered useless Vs ground vehicles. I have no issue with mortar/howitzer type trajectory, thing is when you have missiles doing a 90° turn and striking something 40m away... that's the most common abuse I see of MLRS arcing. Or attacking base structures where nothing else can - that gives a massive advantage to GDI if abused. Quote Link to comment Share on other sites More sharing options...
Mystic~ Posted July 11, 2020 Share Posted July 11, 2020 Quote I've wanted a mortar in this game for a long time, but not on a vehicle - as a Gunner Alt.fire I think it's a basic class like the cost of McFarland or Chem that both sides need to shell the rock camp spots like Islands. Would not mind if Gunner could fire 3 rocks at a time as a burst but with much longer re-load, might have been a UT thing. Quote Link to comment Share on other sites More sharing options...
R315r4z0r Posted July 13, 2020 Share Posted July 13, 2020 On 7/11/2020 at 2:54 PM, N4CR said: I have no issue with mortar/howitzer type trajectory, thing is when you have missiles doing a 90° turn and striking something 40m away... that's the most common abuse I see of MLRS arcing. Or attacking base structures where nothing else can - that gives a massive advantage to GDI if abused. I don't think that is a problem with MRLS balance. If anything, it's an issue with map design. Being able to skillfully curve shots doesn't seem overpowered to me when the opposing team has tanks and infantry that can literally be invisible and tear you to pieces in seconds. Quote Link to comment Share on other sites More sharing options...
N4CR Posted July 13, 2020 Share Posted July 13, 2020 Map design sometimes but there are places where if you put a large barrier you would not be able to get troops or tanks over it... but MLRS can sit there and basically be impossible to hit as the ramp is one way and you can't get any other weapon to land over there.. Quote Link to comment Share on other sites More sharing options...
N4CR Posted August 14, 2020 Share Posted August 14, 2020 The lovely, often abused MLRS curve in action. A really fair game mechanic, each time people are asked why they are doing it 'i'm doing it to show that it needs to be nerfed'.. months later it's still abused... Makes it impossible to get out of the base for NOD, you can't hit the mlrs spam on clifftop or entrance, mobi camp tunnels, HON constantly under attack etc. 'bUt dA ArTy DrOps tO0!1!!' And yes someone smoked hon so it couldn't be repped, nice one. 1 Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff roweboat Posted August 14, 2020 Totem Arts Staff Share Posted August 14, 2020 Another reason why I'm looking forward to Firestorm map design 3 Quote Link to comment Share on other sites More sharing options...
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