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Lags in tanks


Snow.

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hello guys,

today I had again a lag problem during playing on FPI after ~1hrs desolation.

the lag was hardly during driving and shooting with ANY TANK, for me it was nearly not possible to play, with inf it was imperceptible.

I heard several theories why there is the issue:

- it is the server (FPI)

- it is the engine UE3

- it is the map (I dont think so)

- it is a problem from my hardware/software

Is it a issue from my site and what can I do to fix it?

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2 hours ago, rocky44r said:

also snow, you don't need good ping to AFK shoot the inf path all game 😝

I did that because we lost our GT and everything I tried to do failed because of lags and I had low FPS because I watched a stream by the way😝

And BTW I mined always our tunns and ref/pp ;)

Edited by Snow
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  • Totem Arts Staff

The most probable cause is some sort of optimization failure or memory leak. If vehicles become quite laggy and lots of events are clipped out, it is highly likely that the cause is UDK hitting the replication limit. It most often affects vehicles and causes extreme rubber banding, as their physics are the most intense.

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