crazfulla Posted December 9, 2019 Share Posted December 9, 2019 (edited) So the new Survival mode is proving popular, what are everyone's thoughts on it? I'm not the one making it BTW, just asking people's opinions. I would think that it could benefit from having the number of bots that spawn (or the bot difficulty or something) scale to the number of players. For example, when there are only 2 or 3 people on (lets be real this is a lot of the time in RenX) it is virtually impossible to win all 12 waves. But when you have 20 odd people, it seems too easy (just camp the bar entrance in a mammy). Edited December 9, 2019 by crazfulla Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff roweboat Posted December 9, 2019 Totem Arts Staff Share Posted December 9, 2019 it does scale actually. I like it, its good variety. Finally something beyond Command and Conquer mode =p Quote Link to comment Share on other sites More sharing options...
crazfulla Posted December 9, 2019 Author Share Posted December 9, 2019 Well it doesn't scale that well lol. 1 Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff roweboat Posted December 9, 2019 Totem Arts Staff Share Posted December 9, 2019 Humans have scaled their skill faster than the bots can scale their bot-ness. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Handepsilon Posted December 9, 2019 Totem Arts Staff Share Posted December 9, 2019 Yeah, unfortunately it's not that easy to make bots scale their skills with the players, so instead their stats and numbers were increased Also, the map is supposed to only be played at 12 people max. 1 1 Quote Link to comment Share on other sites More sharing options...
Fffreak9999 Posted December 9, 2019 Share Posted December 9, 2019 Although 32 players = endless waves of bots Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Handepsilon Posted December 9, 2019 Totem Arts Staff Share Posted December 9, 2019 Oh yeah need to nerf that 12th wave heavily Also, iirc, you can't reach Skill 9 through GameDifficulty alone iirc, but I'm not sure Quote Link to comment Share on other sites More sharing options...
Fffreak9999 Posted December 9, 2019 Share Posted December 9, 2019 You probably can't, but didn't stop me from trying Quote Link to comment Share on other sites More sharing options...
MajesticSausage Posted December 9, 2019 Share Posted December 9, 2019 I like it. General thoughts: - Remove some trees at the back of the bar. It's super easy to get your mammy stuck there. - Reduce the fog/lighten the map. Getting constantly headshot by enemies you cant actually see sort of sucks. - More highground for defenders, maybe some catwalks or something. - Epic characters as bosses - AI Raveshaw can't shoot? - Nod vs waves of GDI when? 1 Quote Link to comment Share on other sites More sharing options...
Fffreak9999 Posted December 9, 2019 Share Posted December 9, 2019 3 hours ago, MajesticSausage said: Epic characters as bosses This is the case already 3 hours ago, MajesticSausage said: - Remove some trees at the back of the bar. It's super easy to get your mammy stuck there. - Reduce the fog/lighten the map. Getting constantly headshot by enemies you cant actually see sort of sucks. - More highground for defenders, maybe some catwalks or something. Map is not finalized, it was a proof of concept map, which we took advantage of the script being included in the patch which allowed it to run. 4 hours ago, MajesticSausage said: - Nod vs waves of GDI when? When a map is set up to do it, the framework is built, so it just needs a map built for it. Quote Link to comment Share on other sites More sharing options...
Mystic~ Posted December 9, 2019 Share Posted December 9, 2019 How do you access Survival Mode please? Quote Link to comment Share on other sites More sharing options...
HIHIHI Posted December 9, 2019 Share Posted December 9, 2019 Join one of the survival servers - CT is currently hosting two, and FPI is hosting one, run by Handepsilon. Quote Link to comment Share on other sites More sharing options...
crazfulla Posted December 9, 2019 Author Share Posted December 9, 2019 (edited) Yep there are Survival servers in the normal server list. Everyone gets put on GDI and you have to defend against waves of Nod attackers. Is receiving generally positive feedback as far as I have seen in game. Edited December 9, 2019 by crazfulla typo Quote Link to comment Share on other sites More sharing options...
crazfulla Posted December 9, 2019 Author Share Posted December 9, 2019 10 hours ago, MajesticSausage said: Nod vs waves of GDI when? What will people do without mammies to camp the one and only building entrance? Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff kenz3001 Posted December 9, 2019 Totem Arts Staff Share Posted December 9, 2019 Quote Link to comment Share on other sites More sharing options...
Mystic~ Posted December 9, 2019 Share Posted December 9, 2019 Can the assault waves be scaled proportionally in terms of number of attacking units to match the number of people in the game? As just myself wave 1 is already overwhelming. I really like the idea and I can see it becoming more popular. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Handepsilon Posted December 10, 2019 Totem Arts Staff Share Posted December 10, 2019 4 hours ago, Mystic~ said: Can the assault waves be scaled proportionally in terms of number of attacking units to match the number of people in the game? *but it already is* 1 Quote Link to comment Share on other sites More sharing options...
Mystic~ Posted December 10, 2019 Share Posted December 10, 2019 Well I tried your server yesterday as soon as I read this thread, and after about 5-6 blasts of that gun emplacement the whole place is overrun and they're placing timed on the MCT. I don't even have time to block the sandbag entrance with an APC. What am I doing wrong? Quote Link to comment Share on other sites More sharing options...
HIHIHI Posted December 11, 2019 Share Posted December 11, 2019 Well... Were you alone? It's much harder alone. The optimal player numbers are a bit higher - it was designed for a maximum of 12 players, but really more than one. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Handepsilon Posted December 11, 2019 Totem Arts Staff Share Posted December 11, 2019 Lone wolf defense is hard... but not impossible. At least not until Wave 12. I've actually managed to survive that long on my own. Just spam those reinforcement and you should be good lol Quote Link to comment Share on other sites More sharing options...
crazfulla Posted December 11, 2019 Author Share Posted December 11, 2019 3 hours ago, Handepsilon said: Lone wolf defense is hard... but not impossible. At least not until Wave 12. I've actually managed to survive that long on my own. Just spam those reinforcement and you should be good lol But you made the thing lol, so you have inside knowledge. Not sure how the "average" RenX player will cope. Quote Link to comment Share on other sites More sharing options...
Mystic~ Posted December 12, 2019 Share Posted December 12, 2019 Well this is why I asked if the wave numbers could be matched to the number of people in the game. i.e. 1 player, first wave only consists of 10-15 attackers and so on, or whatever is necessary. When more people join the wave numbers increase proportionally so things become harder. I understand it's meant for more people, but this way you can at least get the server seeded with one or two people until more join without it being defeat ever time. Quote Link to comment Share on other sites More sharing options...
HIHIHI Posted December 13, 2019 Share Posted December 13, 2019 Like Handepsilon said, it already scales proportionally with the number of players defending. However, it is made easier with more people because one person does not have to fill all the roles at once. When you have multiple people, you can afford to have one or two reps on the bar while still having people able to fight - not so with only one defender. That is how it becomes easier with more players. EDIT: You could make it scale non-linearly... But at some point you make it more complex than it should be. 1 Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Handepsilon Posted December 13, 2019 Totem Arts Staff Share Posted December 13, 2019 This is what it currently is like atm The problem here is because you need to keep buildings repaired while also taking out the tanks taking shots at the building. One player cannot do both, so you have to rely on base defenses and support power doing the thing Quote Link to comment Share on other sites More sharing options...
Mystic~ Posted December 13, 2019 Share Posted December 13, 2019 So one person can barely hold a game on the server? I don't really call that proportional scaling, I'd like to see a video of someone doing this. Quote Link to comment Share on other sites More sharing options...
TomUjain Posted December 13, 2019 Share Posted December 13, 2019 Its a great addition, I had a blast with it! I would like to see some form of objective / direction though instead of endless waves of mobs. Perhaps a chance to 'beat it?' have a cap on the waves, say 20? Then you automatically win. It would also be nice to have a few more maps on the menu as well, aside from that I think it is a solid game mode. Quote Link to comment Share on other sites More sharing options...
HIHIHI Posted December 13, 2019 Share Posted December 13, 2019 There already is a cap to the waves - you beat it if you beat Wave 12. As to the lack of maps... The scripts weren't supposed to be released, but since they were, the one map that was mostly done was released as well so the community could test it. More maps are planned. And I agree - I really enjoy it. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Handepsilon Posted December 14, 2019 Totem Arts Staff Share Posted December 14, 2019 It's less about scaling and more on how the base game works (this is also the reason why low pop games really sucks if you can't attack). A pair of recon bikes can already cause one player to scramble. If I really want to make it 100% viable for single player, I'd be removing all kinds of vehicle wave in the game mode when there's only one player. 2 Quote Link to comment Share on other sites More sharing options...
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