isupreme Posted June 5, 2019 Share Posted June 5, 2019 (edited) I want to understand why the game limits how fast my tank can move its turret, how fast projectiles fly, but makes no attempt ( ? i guess ? ) to limit the ability for a sniper rifle to be moved. i.e. In a tunnel when i and a sniper cross paths on the run and they .. ( i guess -i never get to see it ).... swing their rifle up and pop me dead before i can aim a pistol at them. I am not arguing against players being able to be good and make good head shots, it just seems to me as i play that there should be some limitation on the abilities of snipers to act like 007 on the move in tight quarters. Am i just suffering from lag? Am i a wuss? - just trying to understand those times when things don't seem right...... Edited June 5, 2019 by isupreme wording 1 Quote Link to comment Share on other sites More sharing options...
Snips Posted June 5, 2019 Share Posted June 5, 2019 (edited) Well, I think you are talking about No scopes. No scope has spread now, but if you are close to the Sak, Havoc, Deadeye, and/or Black hand sniper. Then the no scope will hit the target. During beta 3 or 4, I don't remember at the moment. No scopes had no spread, so hitting the target was easy during that time. Now it has spread and easy to hit targets when it is close. I have gotten hs with no scope when the targets are close or mid (if I'm lucky). No scope moves fast. Edited June 5, 2019 by Snips Quote Link to comment Share on other sites More sharing options...
Tommy Posted June 5, 2019 Share Posted June 5, 2019 (edited) Actually the spread was added only like a year ago, so noscoping from any distance was possible for quite a long time. It still works in close range since the spread isn't that high, sometimes it even results in a lucky headshot, being really close probably guarantees a noscope headsot Edited June 5, 2019 by TRRDroid Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff yosh56 Posted June 5, 2019 Totem Arts Staff Share Posted June 5, 2019 Stand like ... 20ft away and the spread means they only have like a 1/100 chance of accidentally hitting you. People always get way too close and just help nullify their own advantage. Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff Madkill40 Posted June 6, 2019 Totem Arts Staff Share Posted June 6, 2019 Shoot the sniper so they have to move - additionally, why are you using an pistol? Quote Link to comment Share on other sites More sharing options...
isupreme Posted June 7, 2019 Author Share Posted June 7, 2019 (edited) Nice information especially about the role of spread, thank you. I am using a pistol only as an example in the discussion. I should title it as a thought discussion. Quote I am not arguing against players being able to be good and make good head shots, it just seems to me as i play that there should be some limitation on the abilities of snipers to act like 007 on the move in tight quarters. I guess I am wondering if we can/do/could? limit how fast a sniper rifle moves around. Left right up down when you run along. Thus more accurately simulating the mass of a real weapon, and maybe helping gameplay a bit by limiting some of the player frustrations with snipers. Why can a sniper rifle be aimed so effectively by a player on the run? Edited June 7, 2019 by isupreme Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff yosh56 Posted June 7, 2019 Totem Arts Staff Share Posted June 7, 2019 43 minutes ago, isupreme said: Nice information especially about the role of spread, thank you. I am using a pistol only as an example in the discussion. I should title it as a thought discussion. I guess I am wondering if we can/do/could? limit how fast a sniper rifle moves around. Left right up down when you run along. Thus more accurately simulating the mass of a real weapon, and maybe helping gameplay a bit by limiting some of the player frustrations with snipers. Why can a sniper rifle be aimed so effectively by a player on the run? Because Ren combat is far from realistic. Weighted weapons would both feel vastly out of place, and nerfed snipers harder than they already have been, which people fail to realize is A LOT. 2 1 1 Quote Link to comment Share on other sites More sharing options...
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