nightshadov Posted November 23, 2018 Share Posted November 23, 2018 Ever used the bridge1 Static mesh with no collision model and like Madkyll had to painstakingly "surround [it] by carefully placed blocking volumes" ? Not anymore! With my new handcrafted collision model wave goodbye to all your bridge1 related problems, while they flow down the river Styx. If you make the bridge 1 Flametank heigh the objects will be only 1 Flametank_track below surface in some places and none in the rest. But that is acceptable for the economical low polygon count of 45 (Verts:54). To use my collision model just download the .fbx and import it via content browser. Ignore all the warnings and make sure import it into the Rx_Volcano package for already added materials. bridge1.FBX 1 1 Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff kenz3001 Posted November 24, 2018 Totem Arts Staff Share Posted November 24, 2018 wow that model is still in game i made that as a place holder a long long long time ago nice one for adding collision you could of used perpoly its not all that expensive or is it lol Quote Link to comment Share on other sites More sharing options...
Totem Arts Staff TK0104 Posted November 24, 2018 Totem Arts Staff Share Posted November 24, 2018 11 hours ago, kenz3001 said: wow that model is still in game i made that as a place holder a long long long time ago I mean it could've worked, I like the final more tho Quote Link to comment Share on other sites More sharing options...
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